| hlsl.matType.bool.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: TestBoolMatTypes( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 1X1 matrix of bool) |
| 0:25 'r00' ( temp 1X1 matrix of bool) |
| 0:25 transpose ( temp 1X1 matrix of bool) |
| 0:25 'b1x1' ( temp 1X1 matrix of bool) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 1X2 matrix of bool) |
| 0:26 'r01' ( temp 1X2 matrix of bool) |
| 0:26 transpose ( temp 1X2 matrix of bool) |
| 0:26 'b2x1' ( temp 2X1 matrix of bool) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 1X3 matrix of bool) |
| 0:27 'r02' ( temp 1X3 matrix of bool) |
| 0:27 transpose ( temp 1X3 matrix of bool) |
| 0:27 'b3x1' ( temp 3X1 matrix of bool) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 1X4 matrix of bool) |
| 0:28 'r03' ( temp 1X4 matrix of bool) |
| 0:28 transpose ( temp 1X4 matrix of bool) |
| 0:28 'b4x1' ( temp 4X1 matrix of bool) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 2X1 matrix of bool) |
| 0:30 'r10' ( temp 2X1 matrix of bool) |
| 0:30 transpose ( temp 2X1 matrix of bool) |
| 0:30 'b1x2' ( temp 1X2 matrix of bool) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 2X2 matrix of bool) |
| 0:31 'r11' ( temp 2X2 matrix of bool) |
| 0:31 transpose ( temp 2X2 matrix of bool) |
| 0:31 'b2x2' ( temp 2X2 matrix of bool) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 2X3 matrix of bool) |
| 0:32 'r12' ( temp 2X3 matrix of bool) |
| 0:32 transpose ( temp 2X3 matrix of bool) |
| 0:32 'b3x2' ( temp 3X2 matrix of bool) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 2X4 matrix of bool) |
| 0:33 'r13' ( temp 2X4 matrix of bool) |
| 0:33 transpose ( temp 2X4 matrix of bool) |
| 0:33 'b4x2' ( temp 4X2 matrix of bool) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 3X1 matrix of bool) |
| 0:35 'r20' ( temp 3X1 matrix of bool) |
| 0:35 transpose ( temp 3X1 matrix of bool) |
| 0:35 'b1x3' ( temp 1X3 matrix of bool) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 3X2 matrix of bool) |
| 0:36 'r21' ( temp 3X2 matrix of bool) |
| 0:36 transpose ( temp 3X2 matrix of bool) |
| 0:36 'b2x3' ( temp 2X3 matrix of bool) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 3X3 matrix of bool) |
| 0:37 'r22' ( temp 3X3 matrix of bool) |
| 0:37 transpose ( temp 3X3 matrix of bool) |
| 0:37 'b3x3' ( temp 3X3 matrix of bool) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 3X4 matrix of bool) |
| 0:38 'r23' ( temp 3X4 matrix of bool) |
| 0:38 transpose ( temp 3X4 matrix of bool) |
| 0:38 'b4x3' ( temp 4X3 matrix of bool) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4X1 matrix of bool) |
| 0:40 'r30' ( temp 4X1 matrix of bool) |
| 0:40 transpose ( temp 4X1 matrix of bool) |
| 0:40 'b1x4' ( temp 1X4 matrix of bool) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4X2 matrix of bool) |
| 0:41 'r31' ( temp 4X2 matrix of bool) |
| 0:41 transpose ( temp 4X2 matrix of bool) |
| 0:41 'b2x4' ( temp 2X4 matrix of bool) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4X3 matrix of bool) |
| 0:42 'r32' ( temp 4X3 matrix of bool) |
| 0:42 transpose ( temp 4X3 matrix of bool) |
| 0:42 'b3x4' ( temp 3X4 matrix of bool) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4X4 matrix of bool) |
| 0:43 'r33' ( temp 4X4 matrix of bool) |
| 0:43 transpose ( temp 4X4 matrix of bool) |
| 0:43 'b4x4' ( temp 4X4 matrix of bool) |
| 0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:49 Function Parameters: |
| 0:? Sequence |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 color: direct index for structure ( temp 4-component vector of float) |
| 0:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:52 Branch: Return with expression |
| 0:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:49 Function Definition: main( ( temp void) |
| 0:49 Function Parameters: |
| 0:? Sequence |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| 0:49 color: direct index for structure ( temp 4-component vector of float) |
| 0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:49 Constant: |
| 0:49 0 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: TestBoolMatTypes( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 1X1 matrix of bool) |
| 0:25 'r00' ( temp 1X1 matrix of bool) |
| 0:25 transpose ( temp 1X1 matrix of bool) |
| 0:25 'b1x1' ( temp 1X1 matrix of bool) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 1X2 matrix of bool) |
| 0:26 'r01' ( temp 1X2 matrix of bool) |
| 0:26 transpose ( temp 1X2 matrix of bool) |
| 0:26 'b2x1' ( temp 2X1 matrix of bool) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 1X3 matrix of bool) |
| 0:27 'r02' ( temp 1X3 matrix of bool) |
| 0:27 transpose ( temp 1X3 matrix of bool) |
| 0:27 'b3x1' ( temp 3X1 matrix of bool) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 1X4 matrix of bool) |
| 0:28 'r03' ( temp 1X4 matrix of bool) |
| 0:28 transpose ( temp 1X4 matrix of bool) |
| 0:28 'b4x1' ( temp 4X1 matrix of bool) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 2X1 matrix of bool) |
| 0:30 'r10' ( temp 2X1 matrix of bool) |
| 0:30 transpose ( temp 2X1 matrix of bool) |
| 0:30 'b1x2' ( temp 1X2 matrix of bool) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 2X2 matrix of bool) |
| 0:31 'r11' ( temp 2X2 matrix of bool) |
| 0:31 transpose ( temp 2X2 matrix of bool) |
| 0:31 'b2x2' ( temp 2X2 matrix of bool) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 2X3 matrix of bool) |
| 0:32 'r12' ( temp 2X3 matrix of bool) |
| 0:32 transpose ( temp 2X3 matrix of bool) |
| 0:32 'b3x2' ( temp 3X2 matrix of bool) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 2X4 matrix of bool) |
| 0:33 'r13' ( temp 2X4 matrix of bool) |
| 0:33 transpose ( temp 2X4 matrix of bool) |
| 0:33 'b4x2' ( temp 4X2 matrix of bool) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 3X1 matrix of bool) |
| 0:35 'r20' ( temp 3X1 matrix of bool) |
| 0:35 transpose ( temp 3X1 matrix of bool) |
| 0:35 'b1x3' ( temp 1X3 matrix of bool) |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 3X2 matrix of bool) |
| 0:36 'r21' ( temp 3X2 matrix of bool) |
| 0:36 transpose ( temp 3X2 matrix of bool) |
| 0:36 'b2x3' ( temp 2X3 matrix of bool) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 3X3 matrix of bool) |
| 0:37 'r22' ( temp 3X3 matrix of bool) |
| 0:37 transpose ( temp 3X3 matrix of bool) |
| 0:37 'b3x3' ( temp 3X3 matrix of bool) |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 3X4 matrix of bool) |
| 0:38 'r23' ( temp 3X4 matrix of bool) |
| 0:38 transpose ( temp 3X4 matrix of bool) |
| 0:38 'b4x3' ( temp 4X3 matrix of bool) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4X1 matrix of bool) |
| 0:40 'r30' ( temp 4X1 matrix of bool) |
| 0:40 transpose ( temp 4X1 matrix of bool) |
| 0:40 'b1x4' ( temp 1X4 matrix of bool) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4X2 matrix of bool) |
| 0:41 'r31' ( temp 4X2 matrix of bool) |
| 0:41 transpose ( temp 4X2 matrix of bool) |
| 0:41 'b2x4' ( temp 2X4 matrix of bool) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4X3 matrix of bool) |
| 0:42 'r32' ( temp 4X3 matrix of bool) |
| 0:42 transpose ( temp 4X3 matrix of bool) |
| 0:42 'b3x4' ( temp 3X4 matrix of bool) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4X4 matrix of bool) |
| 0:43 'r33' ( temp 4X4 matrix of bool) |
| 0:43 transpose ( temp 4X4 matrix of bool) |
| 0:43 'b4x4' ( temp 4X4 matrix of bool) |
| 0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:49 Function Parameters: |
| 0:? Sequence |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 color: direct index for structure ( temp 4-component vector of float) |
| 0:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:52 Branch: Return with expression |
| 0:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:49 Function Definition: main( ( temp void) |
| 0:49 Function Parameters: |
| 0:? Sequence |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| 0:49 color: direct index for structure ( temp 4-component vector of float) |
| 0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:49 Constant: |
| 0:49 0 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 130 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 127 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 6 "TestBoolMatTypes(" |
| Name 10 "PS_OUTPUT" |
| MemberName 10(PS_OUTPUT) 0 "color" |
| Name 12 "@main(" |
| Name 18 "r00" |
| Name 19 "b1x1" |
| Name 25 "r01" |
| Name 28 "b2x1" |
| Name 34 "r02" |
| Name 37 "b3x1" |
| Name 43 "r03" |
| Name 46 "b4x1" |
| Name 49 "r10" |
| Name 50 "b1x2" |
| Name 55 "r11" |
| Name 56 "b2x2" |
| Name 61 "r12" |
| Name 64 "b3x2" |
| Name 69 "r13" |
| Name 72 "b4x2" |
| Name 75 "r20" |
| Name 76 "b1x3" |
| Name 79 "r21" |
| Name 80 "b2x3" |
| Name 85 "r22" |
| Name 86 "b3x3" |
| Name 91 "r23" |
| Name 94 "b4x3" |
| Name 97 "r30" |
| Name 98 "b1x4" |
| Name 101 "r31" |
| Name 102 "b2x4" |
| Name 105 "r32" |
| Name 106 "b3x4" |
| Name 111 "r33" |
| Name 112 "b4x4" |
| Name 116 "ps_output" |
| Name 127 "@entryPointOutput.color" |
| Decorate 127(@entryPointOutput.color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10(PS_OUTPUT): TypeStruct 9(fvec4) |
| 11: TypeFunction 10(PS_OUTPUT) |
| 14: TypeBool |
| 15: TypeVector 14(bool) 1 |
| 16: TypeMatrix 15(bvec) 1 |
| 17: TypePointer Function 16 |
| 22: TypeVector 14(bool) 2 |
| 23: TypeMatrix 22(bvec2) 1 |
| 24: TypePointer Function 23 |
| 26: TypeMatrix 15(bvec) 2 |
| 27: TypePointer Function 26 |
| 31: TypeVector 14(bool) 3 |
| 32: TypeMatrix 31(bvec3) 1 |
| 33: TypePointer Function 32 |
| 35: TypeMatrix 15(bvec) 3 |
| 36: TypePointer Function 35 |
| 40: TypeVector 14(bool) 4 |
| 41: TypeMatrix 40(bvec4) 1 |
| 42: TypePointer Function 41 |
| 44: TypeMatrix 15(bvec) 4 |
| 45: TypePointer Function 44 |
| 53: TypeMatrix 22(bvec2) 2 |
| 54: TypePointer Function 53 |
| 59: TypeMatrix 31(bvec3) 2 |
| 60: TypePointer Function 59 |
| 62: TypeMatrix 22(bvec2) 3 |
| 63: TypePointer Function 62 |
| 67: TypeMatrix 40(bvec4) 2 |
| 68: TypePointer Function 67 |
| 70: TypeMatrix 22(bvec2) 4 |
| 71: TypePointer Function 70 |
| 83: TypeMatrix 31(bvec3) 3 |
| 84: TypePointer Function 83 |
| 89: TypeMatrix 40(bvec4) 3 |
| 90: TypePointer Function 89 |
| 92: TypeMatrix 31(bvec3) 4 |
| 93: TypePointer Function 92 |
| 109: TypeMatrix 40(bvec4) 4 |
| 110: TypePointer Function 109 |
| 115: TypePointer Function 10(PS_OUTPUT) |
| 117: TypeInt 32 1 |
| 118: 117(int) Constant 0 |
| 119: 8(float) Constant 0 |
| 120: 9(fvec4) ConstantComposite 119 119 119 119 |
| 121: TypePointer Function 9(fvec4) |
| 126: TypePointer Output 9(fvec4) |
| 127(@entryPointOutput.color): 126(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 128:10(PS_OUTPUT) FunctionCall 12(@main() |
| 129: 9(fvec4) CompositeExtract 128 0 |
| Store 127(@entryPointOutput.color) 129 |
| Return |
| FunctionEnd |
| 6(TestBoolMatTypes(): 2 Function None 3 |
| 7: Label |
| 18(r00): 17(ptr) Variable Function |
| 19(b1x1): 17(ptr) Variable Function |
| 25(r01): 24(ptr) Variable Function |
| 28(b2x1): 27(ptr) Variable Function |
| 34(r02): 33(ptr) Variable Function |
| 37(b3x1): 36(ptr) Variable Function |
| 43(r03): 42(ptr) Variable Function |
| 46(b4x1): 45(ptr) Variable Function |
| 49(r10): 27(ptr) Variable Function |
| 50(b1x2): 24(ptr) Variable Function |
| 55(r11): 54(ptr) Variable Function |
| 56(b2x2): 54(ptr) Variable Function |
| 61(r12): 60(ptr) Variable Function |
| 64(b3x2): 63(ptr) Variable Function |
| 69(r13): 68(ptr) Variable Function |
| 72(b4x2): 71(ptr) Variable Function |
| 75(r20): 36(ptr) Variable Function |
| 76(b1x3): 33(ptr) Variable Function |
| 79(r21): 63(ptr) Variable Function |
| 80(b2x3): 60(ptr) Variable Function |
| 85(r22): 84(ptr) Variable Function |
| 86(b3x3): 84(ptr) Variable Function |
| 91(r23): 90(ptr) Variable Function |
| 94(b4x3): 93(ptr) Variable Function |
| 97(r30): 45(ptr) Variable Function |
| 98(b1x4): 42(ptr) Variable Function |
| 101(r31): 71(ptr) Variable Function |
| 102(b2x4): 68(ptr) Variable Function |
| 105(r32): 93(ptr) Variable Function |
| 106(b3x4): 90(ptr) Variable Function |
| 111(r33): 110(ptr) Variable Function |
| 112(b4x4): 110(ptr) Variable Function |
| 20: 16 Load 19(b1x1) |
| 21: 16 Transpose 20 |
| Store 18(r00) 21 |
| 29: 26 Load 28(b2x1) |
| 30: 23 Transpose 29 |
| Store 25(r01) 30 |
| 38: 35 Load 37(b3x1) |
| 39: 32 Transpose 38 |
| Store 34(r02) 39 |
| 47: 44 Load 46(b4x1) |
| 48: 41 Transpose 47 |
| Store 43(r03) 48 |
| 51: 23 Load 50(b1x2) |
| 52: 26 Transpose 51 |
| Store 49(r10) 52 |
| 57: 53 Load 56(b2x2) |
| 58: 53 Transpose 57 |
| Store 55(r11) 58 |
| 65: 62 Load 64(b3x2) |
| 66: 59 Transpose 65 |
| Store 61(r12) 66 |
| 73: 70 Load 72(b4x2) |
| 74: 67 Transpose 73 |
| Store 69(r13) 74 |
| 77: 32 Load 76(b1x3) |
| 78: 35 Transpose 77 |
| Store 75(r20) 78 |
| 81: 59 Load 80(b2x3) |
| 82: 62 Transpose 81 |
| Store 79(r21) 82 |
| 87: 83 Load 86(b3x3) |
| 88: 83 Transpose 87 |
| Store 85(r22) 88 |
| 95: 92 Load 94(b4x3) |
| 96: 89 Transpose 95 |
| Store 91(r23) 96 |
| 99: 41 Load 98(b1x4) |
| 100: 44 Transpose 99 |
| Store 97(r30) 100 |
| 103: 67 Load 102(b2x4) |
| 104: 70 Transpose 103 |
| Store 101(r31) 104 |
| 107: 89 Load 106(b3x4) |
| 108: 92 Transpose 107 |
| Store 105(r32) 108 |
| 113: 109 Load 112(b4x4) |
| 114: 109 Transpose 113 |
| Store 111(r33) 114 |
| Return |
| FunctionEnd |
| 12(@main():10(PS_OUTPUT) Function None 11 |
| 13: Label |
| 116(ps_output): 115(ptr) Variable Function |
| 122: 121(ptr) AccessChain 116(ps_output) 118 |
| Store 122 120 |
| 123:10(PS_OUTPUT) Load 116(ps_output) |
| ReturnValue 123 |
| FunctionEnd |