| SamplerState g_sSamp : register(s0); |
| |
| RWTexture1D <float4> g_tTex1df4 : register(t0); |
| RWTexture1D <int4> g_tTex1di4; |
| RWTexture1D <uint4> g_tTex1du4; |
| |
| RWTexture2D <float4> g_tTex2df4; |
| RWTexture2D <int4> g_tTex2di4; |
| RWTexture2D <uint4> g_tTex2du4; |
| |
| RWTexture3D <float4> g_tTex3df4; |
| RWTexture3D <int4> g_tTex3di4; |
| RWTexture3D <uint4> g_tTex3du4; |
| |
| RWTexture1DArray <float4> g_tTex1df4a; |
| RWTexture1DArray <int4> g_tTex1di4a; |
| RWTexture1DArray <uint4> g_tTex1du4a; |
| |
| RWTexture2DArray <float4> g_tTex2df4a; |
| RWTexture2DArray <int4> g_tTex2di4a; |
| RWTexture2DArray <uint4> g_tTex2du4a; |
| |
| RWBuffer <float4> g_tBuffF; |
| RWBuffer <int4> g_tBuffI; |
| RWBuffer <uint4> g_tBuffU; |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| float Depth : SV_Depth; |
| }; |
| |
| uniform int c1; |
| uniform int2 c2; |
| uniform int3 c3; |
| uniform int4 c4; |
| |
| uniform int o1; |
| uniform int2 o2; |
| uniform int3 o3; |
| uniform int4 o4; |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT psout; |
| |
| uint MipLevel; |
| uint WidthU; |
| uint HeightU; |
| uint ElementsU; |
| uint DepthU; |
| uint NumberOfLevelsU; |
| uint NumberOfSamplesU; |
| |
| float WidthF; |
| float HeightF; |
| float ElementsF; |
| float DepthF; |
| float NumberOfLevelsF; |
| float NumberOfSamplesF; |
| |
| // 1D, float/int/uint, uint params |
| g_tTex1df4.GetDimensions(WidthU); |
| g_tTex1di4.GetDimensions(WidthU); |
| g_tTex1du4.GetDimensions(WidthU); |
| |
| // buffer, float/int/uint, uint params |
| g_tBuffF.GetDimensions(WidthU); |
| g_tBuffI.GetDimensions(WidthU); |
| g_tBuffU.GetDimensions(WidthU); |
| |
| // 1DArray, float/int/uint, uint params |
| g_tTex1df4a.GetDimensions(WidthU, ElementsU); |
| g_tTex1di4a.GetDimensions(WidthU, ElementsU); |
| g_tTex1du4a.GetDimensions(WidthU, ElementsU); |
| |
| // 2D, float/int/uint, uint params |
| g_tTex2df4.GetDimensions(WidthU, HeightU); |
| g_tTex2di4.GetDimensions(WidthU, HeightU); |
| g_tTex2du4.GetDimensions(WidthU, HeightU); |
| |
| // 2DArray, float/int/uint, uint params |
| g_tTex2df4a.GetDimensions(WidthU, HeightU, ElementsU); |
| g_tTex2di4a.GetDimensions(WidthU, HeightU, ElementsU); |
| g_tTex2du4a.GetDimensions(WidthU, HeightU, ElementsU); |
| |
| // 3D, float/int/uint, uint params |
| g_tTex3df4.GetDimensions(WidthU, HeightU, DepthU); |
| g_tTex3di4.GetDimensions(WidthU, HeightU, DepthU); |
| g_tTex3du4.GetDimensions(WidthU, HeightU, DepthU); |
| |
| psout.Color = 1.0; |
| psout.Depth = 1.0; |
| |
| return psout; |
| } |