float4 PixelShaderFunction(float4 input) : COLOR0 | |
{ | |
for (;;) ; | |
for (++input; ; ) ; | |
[unroll] for (; any(input != input); ) {} | |
for (; any(input != input); ) { return -input; } | |
for (--input; any(input != input); input += 2) { return -input; } | |
for (;;) if (input.x > 2.0) break; | |
for (;;) if (input.x > 2.0) continue; | |
float ii; | |
for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue; | |
--ii; | |
} |