Web: Turn off includes, independent preprocessing path, fine tune all.

Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index 44d3ccc..9fa311b 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -1040,6 +1040,7 @@
         DirStackFileIncluder includer;
         std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
             includer.pushExternalLocalDirectory(dir); });
+#ifndef GLSLANG_WEB
         if (Options & EOptionOutputPreprocessed) {
             std::string str;
             if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
@@ -1051,6 +1052,7 @@
             StderrIfNonEmpty(shader->getInfoDebugLog());
             continue;
         }
+#endif
 
         if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
             CompileFailed = true;