#version 150 core | |
in vec4 iv4; | |
uniform float ps; | |
invariant gl_Position; | |
void main() | |
{ | |
gl_Position = iv4; | |
gl_PointSize = ps; | |
gl_ClipDistance[2] = iv4.x; | |
gl_ClipVertex = iv4; | |
} | |
out float gl_ClipDistance[4]; | |
uniform foob { | |
int a[]; | |
}; | |
int a[5]; // ERROR, resizing user-block member | |
#line 3000 | |
#error line of this error should be 3001 |