#version 420 core | |
const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); | |
mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; | |
const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; | |
float a2[2] = { 3.4, 4.2, 5.0 }; // illegal | |
vec2 b2 = { 1.0, 2.0, 3.0 }; // illegal | |
mat3x3 c2 = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) }; // illegal | |
mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting | |
struct { | |
float a; | |
int b; | |
} e = { 1.2, 2, }; | |
struct { | |
float a; | |
int b; | |
} e2 = { 1, 3 }; // legal, first initializer is converted | |
struct { | |
float a; | |
int b; | |
} e3 = { 1.2, 2, 3 }; // illegal | |
int a3 = true; // illegal | |
vec4 b3[2] = { vec4(0.0), 1.0 }; // illegal | |
vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal | |
mat4x2 c3 = { vec3(0.0), vec3(1.0) }; // illegal | |
struct S1 { | |
vec4 a; | |
vec4 b; | |
}; | |
struct { | |
float s; | |
float t; | |
} d2[] = { S1(vec4(0.0), vec4(1.1)) }; // illegal | |
float b5[] = { 3.4, 4.2, 5.0, 5.2, 1.1 }; | |
struct S3 { | |
float f; | |
mat2x3 m23; | |
}; | |
struct S4 { | |
uvec2 uv2; | |
S3 s[2]; | |
}; | |
struct Single1 { int f; }; | |
Single1 single1 = { 10 }; | |
struct Single2 { uvec2 v; }; | |
Single2 single2 = { { 1, 2 } }; | |
struct Single3 { Single1 s1; }; | |
Single3 single3 = { { 3 } }; | |
struct Single4 { Single2 s1; }; | |
Single4 single4 = { { { 4u, 5u } } }; | |
const S4 constructed = S4(uvec2(1, 2), | |
S3[2](S3(3.0, mat2x3(4.0)), | |
S3(5.0, mat2x3(6.0)))); | |
const S4 curlybad1 = { {1, 2}, | |
{ {3, {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } }, // ERROR, the mat2x3 isn't isolated | |
{5.0, {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } }; | |
const S4 curlyInit = { {1, 2}, | |
{ {3, { {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } } }, | |
{5.0, { {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } } }; | |
float vc1, vc2, vc3; | |
vec3 av3 = vec3(vc1, vc2, vc3); | |
vec3 bv3 = { vc1, vc2, vc3 }; | |
void main() | |
{ | |
memoryBarrier(); | |
if (constructed == curlybad1) | |
; | |
if (constructed == curlyInit) | |
; | |
} |