150.tesc | |
Shader version: 150 | |
Requested GL_ARB_tessellation_shader | |
vertices = 4 | |
0:? Sequence | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Barrier (global void) | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'a' (temp int) | |
0:14 Constant: | |
0:14 5392 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp 4-component vector of float) | |
0:20 'p' (temp 4-component vector of float) | |
0:20 gl_Position: direct index for structure (in 4-component vector of float) | |
0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:20 Constant: | |
0:20 1 (const int) | |
0:20 Constant: | |
0:20 0 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (temp float) | |
0:21 'ps' (temp float) | |
0:21 gl_PointSize: direct index for structure (in float) | |
0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (temp float) | |
0:22 'cd' (temp float) | |
0:22 direct index (temp float) | |
0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) | |
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp int) | |
0:24 'pvi' (temp int) | |
0:24 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:25 Sequence | |
0:25 move second child to first child (temp int) | |
0:25 'pid' (temp int) | |
0:25 'gl_PrimitiveID' (in int PrimitiveID) | |
0:26 Sequence | |
0:26 move second child to first child (temp int) | |
0:26 'iid' (temp int) | |
0:26 'gl_InvocationID' (in int InvocationID) | |
0:28 move second child to first child (temp 4-component vector of float) | |
0:28 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:28 Constant: | |
0:28 1 (const int) | |
0:28 Constant: | |
0:28 0 (const int) | |
0:28 'p' (temp 4-component vector of float) | |
0:29 move second child to first child (temp float) | |
0:29 gl_PointSize: direct index for structure (out float PointSize) | |
0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 'ps' (temp float) | |
0:30 move second child to first child (temp float) | |
0:30 direct index (temp float ClipDistance) | |
0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) | |
0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 Constant: | |
0:30 2 (const int) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 'cd' (temp float) | |
0:32 move second child to first child (temp float) | |
0:32 direct index (patch temp float TessLevelOuter) | |
0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) | |
0:32 Constant: | |
0:32 3 (const int) | |
0:32 Constant: | |
0:32 3.200000 | |
0:33 move second child to first child (temp float) | |
0:33 direct index (patch temp float TessLevelInner) | |
0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1.300000 | |
0:? Linker Objects | |
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 4-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
150.tese | |
ERROR: 0:12: 'barrier' : no matching overloaded function found | |
ERROR: 1 compilation errors. No code generated. | |
Shader version: 150 | |
Requested GL_ARB_tessellation_shader | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Constant: | |
0:12 0.000000 | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'a' (temp int) | |
0:14 Constant: | |
0:14 1512 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (temp 4-component vector of float) | |
0:22 'p' (temp 4-component vector of float) | |
0:22 gl_Position: direct index for structure (in 4-component vector of float) | |
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 0 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (temp float) | |
0:23 'ps' (temp float) | |
0:23 gl_PointSize: direct index for structure (in float) | |
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp float) | |
0:24 'cd' (temp float) | |
0:24 direct index (temp float) | |
0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) | |
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:26 Sequence | |
0:26 move second child to first child (temp int) | |
0:26 'pvi' (temp int) | |
0:26 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:27 Sequence | |
0:27 move second child to first child (temp int) | |
0:27 'pid' (temp int) | |
0:27 'gl_PrimitiveID' (in int PrimitiveID) | |
0:28 Sequence | |
0:28 move second child to first child (temp 3-component vector of float) | |
0:28 'tc' (temp 3-component vector of float) | |
0:28 'gl_TessCoord' (in 3-component vector of float TessCoord) | |
0:29 Sequence | |
0:29 move second child to first child (temp float) | |
0:29 'tlo' (temp float) | |
0:29 direct index (patch temp float TessLevelOuter) | |
0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) | |
0:29 Constant: | |
0:29 3 (const int) | |
0:30 Sequence | |
0:30 move second child to first child (temp float) | |
0:30 'tli' (temp float) | |
0:30 direct index (patch temp float TessLevelInner) | |
0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:32 move second child to first child (temp 4-component vector of float) | |
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) | |
0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:32 Constant: | |
0:32 0 (const uint) | |
0:32 'p' (temp 4-component vector of float) | |
0:33 move second child to first child (temp float) | |
0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize) | |
0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const uint) | |
0:33 'ps' (temp float) | |
0:34 move second child to first child (temp float) | |
0:34 direct index (temp float ClipDistance) | |
0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) | |
0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:34 Constant: | |
0:34 2 (const uint) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 'cd' (temp float) | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
400.tesc | |
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) | |
ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) | |
ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) | |
ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader | |
ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control | |
ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() | |
ERROR: 0:64: 'vertices' : can only apply to 'out' | |
ERROR: 0:65: 'vertices' : cannot change previously set layout value | |
ERROR: 0:69: '[' : array index out of range '4' | |
ERROR: 0:71: '' : tessellation control barrier() must be in main() | |
ERROR: 0:74: 'in' : type must be an array: ina | |
ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized | |
ERROR: 0:83: 'location' : overlapping use of location 4 | |
ERROR: 0:87: 'location' : overlapping use of location 4 | |
ERROR: 18 compilation errors. No code generated. | |
Shader version: 400 | |
Requested GL_ARB_separate_shader_objects | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Barrier (global void) | |
0:17 Sequence | |
0:17 move second child to first child (temp int) | |
0:17 'a' (temp int) | |
0:17 Constant: | |
0:17 5392 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (temp 4-component vector of float) | |
0:23 'p' (temp 4-component vector of float) | |
0:23 gl_Position: direct index for structure (in 4-component vector of float) | |
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp float) | |
0:24 'ps' (temp float) | |
0:24 gl_PointSize: direct index for structure (in float) | |
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:25 Sequence | |
0:25 move second child to first child (temp float) | |
0:25 'cd' (temp float) | |
0:25 direct index (temp float) | |
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) | |
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:27 Sequence | |
0:27 move second child to first child (temp int) | |
0:27 'pvi' (temp int) | |
0:27 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:28 Sequence | |
0:28 move second child to first child (temp int) | |
0:28 'pid' (temp int) | |
0:28 'gl_PrimitiveID' (in int PrimitiveID) | |
0:29 Sequence | |
0:29 move second child to first child (temp int) | |
0:29 'iid' (temp int) | |
0:29 'gl_InvocationID' (in int InvocationID) | |
0:31 move second child to first child (temp 4-component vector of float) | |
0:31 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:31 Constant: | |
0:31 1 (const int) | |
0:31 Constant: | |
0:31 0 (const int) | |
0:31 'p' (temp 4-component vector of float) | |
0:32 move second child to first child (temp float) | |
0:32 gl_PointSize: direct index for structure (out float PointSize) | |
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 'ps' (temp float) | |
0:33 move second child to first child (temp float) | |
0:33 direct index (temp float ClipDistance) | |
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) | |
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 2 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 'cd' (temp float) | |
0:35 move second child to first child (temp float) | |
0:35 direct index (patch temp float TessLevelOuter) | |
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 Constant: | |
0:35 3.200000 | |
0:36 move second child to first child (temp float) | |
0:36 direct index (patch temp float TessLevelInner) | |
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) | |
0:36 Constant: | |
0:36 1 (const int) | |
0:36 Constant: | |
0:36 1.300000 | |
0:38 Test condition and select (temp void) | |
0:38 Condition | |
0:38 Compare Greater Than (temp bool) | |
0:38 'a' (temp int) | |
0:38 Constant: | |
0:38 10 (const int) | |
0:38 true case | |
0:39 Barrier (global void) | |
0:38 false case | |
0:41 Barrier (global void) | |
0:43 Barrier (global void) | |
0:47 Loop with condition not tested first | |
0:47 Loop Condition | |
0:47 Compare Greater Than (temp bool) | |
0:47 'a' (temp int) | |
0:47 Constant: | |
0:47 10 (const int) | |
0:47 Loop Body | |
0:46 Sequence | |
0:46 Barrier (global void) | |
0:49 switch | |
0:49 condition | |
0:49 'a' (temp int) | |
0:49 body | |
0:49 Sequence | |
0:50 default: | |
0:? Sequence | |
0:51 Barrier (global void) | |
0:52 Branch: Break | |
0:54 Test condition and select (temp int) | |
0:54 Condition | |
0:54 Compare Less Than (temp bool) | |
0:54 'a' (temp int) | |
0:54 Constant: | |
0:54 12 (const int) | |
0:54 true case | |
0:54 'a' (temp int) | |
0:54 false case | |
0:54 Comma (temp int) | |
0:54 Barrier (global void) | |
0:54 'a' (temp int) | |
0:56 Sequence | |
0:56 Barrier (global void) | |
0:59 Branch: Return | |
0:61 Barrier (global void) | |
0:67 Function Definition: foo( (global void) | |
0:67 Function Parameters: | |
0:69 Sequence | |
0:69 gl_PointSize: direct index for structure (out float PointSize) | |
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:69 Constant: | |
0:69 4 (const int) | |
0:69 Constant: | |
0:69 1 (const int) | |
0:71 Barrier (global void) | |
0:91 Function Definition: foop( (global void) | |
0:91 Function Parameters: | |
0:? Sequence | |
0:95 multiply second child into first child (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:96 move second child to first child (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:97 move second child to first child (temp double) | |
0:97 'd' (temp double) | |
0:97 Function Call: fma(d1;d1;d1; (global double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:? Linker Objects | |
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 4-element array of int) | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'pv3' (temp 3-component vector of float) | |
0:? 'pinbi' (patch out block{out int a}) | |
400.tese | |
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value | |
ERROR: 0:5: 'triangles' : cannot change previously set input primitive | |
ERROR: 0:6: 'isolines' : cannot change previously set input primitive | |
ERROR: 0:8: 'ccw' : cannot change previously set vertex order | |
ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing | |
ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing | |
ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader | |
ERROR: 0:22: 'barrier' : no matching overloaded function found | |
ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) | |
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized | |
ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use | |
ERROR: 0:64: 'quads' : cannot apply to 'out' | |
ERROR: 0:64: 'cw' : can only apply to 'in' | |
ERROR: 0:65: 'triangles' : cannot apply to 'out' | |
ERROR: 0:66: 'isolines' : cannot apply to 'out' | |
ERROR: 0:67: 'cw' : can only apply to 'in' | |
ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' | |
ERROR: 0:69: 'equal_spacing' : can only apply to 'in' | |
ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' | |
ERROR: 0:71: 'point_mode' : can only apply to 'in' | |
ERROR: 0:73: 'in' : type must be an array: ina | |
ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized | |
ERROR: 0:78: 'in' : type must be an array: bla | |
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized | |
ERROR: 0:96: 'location' : overlapping use of location 24 | |
ERROR: 0:99: 'location' : overlapping use of location 24 | |
ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved | |
ERROR: 30 compilation errors. No code generated. | |
Shader version: 400 | |
Requested GL_ARB_separate_shader_objects | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:20 Function Definition: main( (global void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Sequence | |
0:24 move second child to first child (temp int) | |
0:24 'a' (temp int) | |
0:24 Constant: | |
0:24 1512 (const int) | |
0:32 Sequence | |
0:32 move second child to first child (temp 4-component vector of float) | |
0:32 'p' (temp 4-component vector of float) | |
0:32 gl_Position: direct index for structure (in 4-component vector of float) | |
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 0 (const int) | |
0:33 Sequence | |
0:33 move second child to first child (temp float) | |
0:33 'ps' (temp float) | |
0:33 gl_PointSize: direct index for structure (in float) | |
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:34 Sequence | |
0:34 move second child to first child (temp float) | |
0:34 'cd' (temp float) | |
0:34 direct index (temp float) | |
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) | |
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:34 Constant: | |
0:34 1 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Sequence | |
0:36 move second child to first child (temp int) | |
0:36 'pvi' (temp int) | |
0:36 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:37 Sequence | |
0:37 move second child to first child (temp int) | |
0:37 'pid' (temp int) | |
0:37 'gl_PrimitiveID' (in int PrimitiveID) | |
0:38 Sequence | |
0:38 move second child to first child (temp 3-component vector of float) | |
0:38 'tc' (temp 3-component vector of float) | |
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) | |
0:39 Sequence | |
0:39 move second child to first child (temp float) | |
0:39 'tlo' (temp float) | |
0:39 direct index (patch temp float TessLevelOuter) | |
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) | |
0:39 Constant: | |
0:39 3 (const int) | |
0:40 Sequence | |
0:40 move second child to first child (temp float) | |
0:40 'tli' (temp float) | |
0:40 direct index (patch temp float TessLevelInner) | |
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) | |
0:40 Constant: | |
0:40 1 (const int) | |
0:42 move second child to first child (temp 4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) | |
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 'p' (temp 4-component vector of float) | |
0:43 move second child to first child (temp float) | |
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) | |
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:43 Constant: | |
0:43 1 (const uint) | |
0:43 'ps' (temp float) | |
0:44 move second child to first child (temp float) | |
0:44 direct index (temp float ClipDistance) | |
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) | |
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:44 Constant: | |
0:44 2 (const uint) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 'cd' (temp float) | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:? 'badp1' (smooth patch in 4-component vector of float) | |
0:? 'badp2' (flat patch in 4-component vector of float) | |
0:? 'badp3' (noperspective patch in 4-component vector of float) | |
0:? 'badp4' (patch sample in 3-component vector of float) | |
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance}) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'bla' (in block{in int f}) | |
0:? 'blb' (in 32-element array of block{in int f}) | |
0:? 'blc' (in 32-element array of block{in int f}) | |
0:? 'bld' (in 32-element array of block{in int f}) | |
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) | |
0:? 'pinbi' (patch in block{in int a}) | |
410.tesc | |
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier | |
ERROR: 1 compilation errors. No code generated. | |
Shader version: 400 | |
vertices = 0 | |
ERROR: node is still EOpNull! | |
0:8 Function Definition: main( (global void) | |
0:8 Function Parameters: | |
0:? Linker Objects | |
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 1-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
420.tesc | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out | |
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a | |
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb | |
ERROR: 0:26: 'gl_PointSize' : no such field in structure | |
ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}' | |
ERROR: 0:29: 'out' : type must be an array: outf | |
ERROR: 6 compilation errors. No code generated. | |
Shader version: 420 | |
Requested GL_ARB_separate_shader_objects | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:15 Function Definition: main( (global void) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'p' (temp 4-component vector of float) | |
0:17 gl_Position: direct index for structure (in 4-component vector of float) | |
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:18 Sequence | |
0:18 move second child to first child (temp float) | |
0:18 'ps' (temp float) | |
0:18 gl_PointSize: direct index for structure (in float) | |
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (temp float) | |
0:19 'cd' (temp float) | |
0:19 direct index (temp float) | |
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) | |
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) | |
0:19 Constant: | |
0:19 1 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (temp int) | |
0:21 'pvi' (temp int) | |
0:21 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:22 Sequence | |
0:22 move second child to first child (temp int) | |
0:22 'pid' (temp int) | |
0:22 'gl_PrimitiveID' (in int PrimitiveID) | |
0:23 Sequence | |
0:23 move second child to first child (temp int) | |
0:23 'iid' (temp int) | |
0:23 'gl_InvocationID' (in int InvocationID) | |
0:25 move second child to first child (temp 4-component vector of float) | |
0:25 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:25 direct index (temp block{out 4-component vector of float Position gl_Position}) | |
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:25 'p' (temp 4-component vector of float) | |
0:26 direct index (temp block{out 4-component vector of float Position gl_Position}) | |
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:26 Constant: | |
0:26 1 (const int) | |
0:34 Function Definition: foo( (global void) | |
0:34 Function Parameters: | |
0:36 Sequence | |
0:36 Test condition and select (temp void) | |
0:36 Condition | |
0:36 logical-or (temp bool) | |
0:36 Compare Not Equal (temp bool) | |
0:36 Constant: | |
0:36 -0.625000 | |
0:36 -0.500000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.125000 | |
0:36 0.000000 | |
0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) | |
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:36 Constant: | |
0:36 0 (const int) | |
0:37 Compare Not Equal (temp bool) | |
0:37 Constant: | |
0:37 0.375000 | |
0:37 0.500000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.875000 | |
0:37 -0.625000 | |
0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) | |
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
0:37 Constant: | |
0:37 0 (const int) | |
0:36 true case is null | |
0:? Linker Objects | |
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:? 'a' (out 3-element array of int) | |
0:? 'outb' (out 5-element array of int) | |
0:? 'outc' (out 4-element array of int) | |
0:? 'outf' (out float) | |
0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
420.tese | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:7: '=' : cannot convert from 'global 3-element array of float' to 'global 2-element array of float' | |
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): global 2-component vector of float | |
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: global 3X3 matrix of float | |
ERROR: 0:10: 'initializer list' : wrong number of matrix columns: global 2X2 matrix of float | |
ERROR: 0:25: 'initializer list' : wrong number of structure members | |
ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' | |
ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'global 4-component vector of float' | |
ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' | |
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments | |
ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' | |
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: global 4X2 matrix of float | |
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'global structure{global float s, global float t}' | |
ERROR: 0:58: 'initializer list' : wrong number of structure members | |
ERROR: 13 compilation errors. No code generated. | |
Shader version: 420 | |
input primitive = none | |
vertex spacing = none | |
triangle order = none | |
ERROR: node is still EOpNull! | |
0:4 Sequence | |
0:4 move second child to first child (temp 2X2 matrix of float) | |
0:4 'b' (global 2X2 matrix of float) | |
0:4 Constant: | |
0:4 1.000000 | |
0:4 0.000000 | |
0:4 0.000000 | |
0:4 1.000000 | |
0:15 Sequence | |
0:15 move second child to first child (temp structure{global float a, global int b}) | |
0:15 'e' (global structure{global float a, global int b}) | |
0:15 Constant: | |
0:15 1.200000 | |
0:15 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp structure{global float a, global int b}) | |
0:20 'e2' (global structure{global float a, global int b}) | |
0:20 Constant: | |
0:20 1.000000 | |
0:20 3 (const int) | |
0:42 Sequence | |
0:42 move second child to first child (temp 5-element array of float) | |
0:42 'b5' (global 5-element array of float) | |
0:42 Constant: | |
0:42 3.400000 | |
0:42 4.200000 | |
0:42 5.000000 | |
0:42 5.200000 | |
0:42 1.100000 | |
0:67 Sequence | |
0:67 move second child to first child (temp 3-component vector of float) | |
0:67 'av3' (global 3-component vector of float) | |
0:67 Construct vec3 (global 3-component vector of float) | |
0:67 'vc1' (global float) | |
0:67 'vc2' (global float) | |
0:67 'vc3' (global float) | |
0:68 Sequence | |
0:68 move second child to first child (temp 3-component vector of float) | |
0:68 'bv3' (global 3-component vector of float) | |
0:68 Construct vec3 (global 3-component vector of float) | |
0:68 'vc1' (global float) | |
0:68 'vc2' (global float) | |
0:68 'vc3' (global float) | |
0:70 Function Definition: main( (global void) | |
0:70 Function Parameters: | |
0:72 Sequence | |
0:72 MemoryBarrier (global void) | |
0:74 Test condition and select (temp void) | |
0:74 Condition | |
0:74 Compare Equal (temp bool) | |
0:74 Constant: | |
0:74 1 (const uint) | |
0:74 2 (const uint) | |
0:74 3.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 5.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:74 true case is null | |
0:76 Test condition and select (temp void) | |
0:76 Condition | |
0:76 Constant: | |
0:76 true (const bool) | |
0:76 true case is null | |
0:? Linker Objects | |
0:? 'a' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'b' (global 2X2 matrix of float) | |
0:? 'c' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'a2' (global 2-element array of float) | |
0:? 'b2' (global 2-component vector of float) | |
0:? 'c2' (global 3X3 matrix of float) | |
0:? 'd' (global 2X2 matrix of float) | |
0:? 'e' (global structure{global float a, global int b}) | |
0:? 'e2' (global structure{global float a, global int b}) | |
0:? 'e3' (global structure{global float a, global int b}) | |
0:? 'a3' (global int) | |
0:? 'b3' (global 2-element array of 4-component vector of float) | |
0:? 'b4' (global 2-element array of 4-component vector of float) | |
0:? 'c3' (global 4X2 matrix of float) | |
0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) | |
0:? 'b5' (global 5-element array of float) | |
0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'vc1' (global float) | |
0:? 'vc2' (global float) | |
0:? 'vc3' (global float) | |
0:? 'av3' (global 3-component vector of float) | |
0:? 'bv3' (global 3-component vector of float) | |
Linked tessellation control stage: | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Contradictory layout vertices values | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Types must match: | |
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" | |
ERROR: Linking tessellation control stage: Types must match: | |
outa: "global 4-element array of int" versus "global 1-element array of int" | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
foo( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Types must match: | |
gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float Position gl_Position}" | |
Linked tessellation evaluation stage: | |
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation evaluation stage: Contradictory input layout primitives | |
ERROR: Linking tessellation evaluation stage: Contradictory input vertex spacing | |
ERROR: Linking tessellation evaluation stage: Contradictory triangle ordering | |
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
Shader version: 420 | |
Requested GL_ARB_separate_shader_objects | |
Requested GL_ARB_tessellation_shader | |
vertices = 4 | |
0:? Sequence | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Barrier (global void) | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'a' (temp int) | |
0:14 Constant: | |
0:14 5392 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp 4-component vector of float) | |
0:20 'p' (temp 4-component vector of float) | |
0:20 gl_Position: direct index for structure (in 4-component vector of float) | |
0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:20 Constant: | |
0:20 1 (const int) | |
0:20 Constant: | |
0:20 0 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (temp float) | |
0:21 'ps' (temp float) | |
0:21 gl_PointSize: direct index for structure (in float) | |
0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (temp float) | |
0:22 'cd' (temp float) | |
0:22 direct index (temp float) | |
0:22 gl_ClipDistance: direct index for structure (in 1-element array of float) | |
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp int) | |
0:24 'pvi' (temp int) | |
0:24 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:25 Sequence | |
0:25 move second child to first child (temp int) | |
0:25 'pid' (temp int) | |
0:25 'gl_PrimitiveID' (in int PrimitiveID) | |
0:26 Sequence | |
0:26 move second child to first child (temp int) | |
0:26 'iid' (temp int) | |
0:26 'gl_InvocationID' (in int InvocationID) | |
0:28 move second child to first child (temp 4-component vector of float) | |
0:28 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:28 Constant: | |
0:28 1 (const int) | |
0:28 Constant: | |
0:28 0 (const int) | |
0:28 'p' (temp 4-component vector of float) | |
0:29 move second child to first child (temp float) | |
0:29 gl_PointSize: direct index for structure (out float PointSize) | |
0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 'ps' (temp float) | |
0:30 move second child to first child (temp float) | |
0:30 direct index (temp float ClipDistance) | |
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance) | |
0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 Constant: | |
0:30 2 (const int) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 'cd' (temp float) | |
0:32 move second child to first child (temp float) | |
0:32 direct index (patch temp float TessLevelOuter) | |
0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) | |
0:32 Constant: | |
0:32 3 (const int) | |
0:32 Constant: | |
0:32 3.200000 | |
0:33 move second child to first child (temp float) | |
0:33 direct index (patch temp float TessLevelInner) | |
0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1.300000 | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Barrier (global void) | |
0:17 Sequence | |
0:17 move second child to first child (temp int) | |
0:17 'a' (temp int) | |
0:17 Constant: | |
0:17 5392 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (temp 4-component vector of float) | |
0:23 'p' (temp 4-component vector of float) | |
0:23 gl_Position: direct index for structure (in 4-component vector of float) | |
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp float) | |
0:24 'ps' (temp float) | |
0:24 gl_PointSize: direct index for structure (in float) | |
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:25 Sequence | |
0:25 move second child to first child (temp float) | |
0:25 'cd' (temp float) | |
0:25 direct index (temp float) | |
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) | |
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:27 Sequence | |
0:27 move second child to first child (temp int) | |
0:27 'pvi' (temp int) | |
0:27 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:28 Sequence | |
0:28 move second child to first child (temp int) | |
0:28 'pid' (temp int) | |
0:28 'gl_PrimitiveID' (in int PrimitiveID) | |
0:29 Sequence | |
0:29 move second child to first child (temp int) | |
0:29 'iid' (temp int) | |
0:29 'gl_InvocationID' (in int InvocationID) | |
0:31 move second child to first child (temp 4-component vector of float) | |
0:31 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:31 Constant: | |
0:31 1 (const int) | |
0:31 Constant: | |
0:31 0 (const int) | |
0:31 'p' (temp 4-component vector of float) | |
0:32 move second child to first child (temp float) | |
0:32 gl_PointSize: direct index for structure (out float PointSize) | |
0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 'ps' (temp float) | |
0:33 move second child to first child (temp float) | |
0:33 direct index (temp float ClipDistance) | |
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance) | |
0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 2 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 'cd' (temp float) | |
0:35 move second child to first child (temp float) | |
0:35 direct index (patch temp float TessLevelOuter) | |
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 Constant: | |
0:35 3.200000 | |
0:36 move second child to first child (temp float) | |
0:36 direct index (patch temp float TessLevelInner) | |
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) | |
0:36 Constant: | |
0:36 1 (const int) | |
0:36 Constant: | |
0:36 1.300000 | |
0:38 Test condition and select (temp void) | |
0:38 Condition | |
0:38 Compare Greater Than (temp bool) | |
0:38 'a' (temp int) | |
0:38 Constant: | |
0:38 10 (const int) | |
0:38 true case | |
0:39 Barrier (global void) | |
0:38 false case | |
0:41 Barrier (global void) | |
0:43 Barrier (global void) | |
0:47 Loop with condition not tested first | |
0:47 Loop Condition | |
0:47 Compare Greater Than (temp bool) | |
0:47 'a' (temp int) | |
0:47 Constant: | |
0:47 10 (const int) | |
0:47 Loop Body | |
0:46 Sequence | |
0:46 Barrier (global void) | |
0:49 switch | |
0:49 condition | |
0:49 'a' (temp int) | |
0:49 body | |
0:49 Sequence | |
0:50 default: | |
0:? Sequence | |
0:51 Barrier (global void) | |
0:52 Branch: Break | |
0:54 Test condition and select (temp int) | |
0:54 Condition | |
0:54 Compare Less Than (temp bool) | |
0:54 'a' (temp int) | |
0:54 Constant: | |
0:54 12 (const int) | |
0:54 true case | |
0:54 'a' (temp int) | |
0:54 false case | |
0:54 Comma (temp int) | |
0:54 Barrier (global void) | |
0:54 'a' (temp int) | |
0:56 Sequence | |
0:56 Barrier (global void) | |
0:59 Branch: Return | |
0:61 Barrier (global void) | |
0:67 Function Definition: foo( (global void) | |
0:67 Function Parameters: | |
0:69 Sequence | |
0:69 gl_PointSize: direct index for structure (out float PointSize) | |
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:69 Constant: | |
0:69 4 (const int) | |
0:69 Constant: | |
0:69 1 (const int) | |
0:71 Barrier (global void) | |
0:91 Function Definition: foop( (global void) | |
0:91 Function Parameters: | |
0:? Sequence | |
0:95 multiply second child into first child (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:95 'pv3' (temp 3-component vector of float) | |
0:96 move second child to first child (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:96 'pv3' (temp 3-component vector of float) | |
0:97 move second child to first child (temp double) | |
0:97 'd' (temp double) | |
0:97 Function Call: fma(d1;d1;d1; (global double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:97 'd' (temp double) | |
0:8 Function Definition: main( (global void) | |
0:8 Function Parameters: | |
0:15 Function Definition: main( (global void) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'p' (temp 4-component vector of float) | |
0:17 gl_Position: direct index for structure (in 4-component vector of float) | |
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:18 Sequence | |
0:18 move second child to first child (temp float) | |
0:18 'ps' (temp float) | |
0:18 gl_PointSize: direct index for structure (in float) | |
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (temp float) | |
0:19 'cd' (temp float) | |
0:19 direct index (temp float) | |
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) | |
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:19 Constant: | |
0:19 1 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (temp int) | |
0:21 'pvi' (temp int) | |
0:21 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:22 Sequence | |
0:22 move second child to first child (temp int) | |
0:22 'pid' (temp int) | |
0:22 'gl_PrimitiveID' (in int PrimitiveID) | |
0:23 Sequence | |
0:23 move second child to first child (temp int) | |
0:23 'iid' (temp int) | |
0:23 'gl_InvocationID' (in int InvocationID) | |
0:25 move second child to first child (temp 4-component vector of float) | |
0:25 gl_Position: direct index for structure (out 4-component vector of float Position) | |
0:25 direct index (temp block{out 4-component vector of float Position gl_Position}) | |
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:25 'p' (temp 4-component vector of float) | |
0:26 direct index (temp block{out 4-component vector of float Position gl_Position}) | |
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) | |
0:26 Constant: | |
0:26 1 (const int) | |
0:34 Function Definition: foo( (global void) | |
0:34 Function Parameters: | |
0:36 Sequence | |
0:36 Test condition and select (temp void) | |
0:36 Condition | |
0:36 logical-or (temp bool) | |
0:36 Compare Not Equal (temp bool) | |
0:36 Constant: | |
0:36 -0.625000 | |
0:36 -0.500000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.375000 | |
0:36 -0.250000 | |
0:36 -0.125000 | |
0:36 0.000000 | |
0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) | |
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:36 Constant: | |
0:36 0 (const int) | |
0:37 Compare Not Equal (temp bool) | |
0:37 Constant: | |
0:37 0.375000 | |
0:37 0.500000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.625000 | |
0:37 0.750000 | |
0:37 0.875000 | |
0:37 -0.625000 | |
0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) | |
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
0:37 Constant: | |
0:37 0 (const int) | |
0:36 true case is null | |
0:? Linker Objects | |
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 4-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) | |
0:? 'pv3' (temp 3-component vector of float) | |
0:? 'pinbi' (patch out block{out int a}) | |
0:? 'a' (out 3-element array of int) | |
0:? 'outb' (out 5-element array of int) | |
0:? 'outc' (out 4-element array of int) | |
0:? 'outf' (out float) | |
0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) | |
0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) | |
Shader version: 420 | |
Requested GL_ARB_separate_shader_objects | |
Requested GL_ARB_tessellation_shader | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Constant: | |
0:12 0.000000 | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'a' (temp int) | |
0:14 Constant: | |
0:14 1512 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (temp 4-component vector of float) | |
0:22 'p' (temp 4-component vector of float) | |
0:22 gl_Position: direct index for structure (in 4-component vector of float) | |
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 0 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (temp float) | |
0:23 'ps' (temp float) | |
0:23 gl_PointSize: direct index for structure (in float) | |
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp float) | |
0:24 'cd' (temp float) | |
0:24 direct index (temp float) | |
0:24 gl_ClipDistance: direct index for structure (in 1-element array of float) | |
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:26 Sequence | |
0:26 move second child to first child (temp int) | |
0:26 'pvi' (temp int) | |
0:26 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:27 Sequence | |
0:27 move second child to first child (temp int) | |
0:27 'pid' (temp int) | |
0:27 'gl_PrimitiveID' (in int PrimitiveID) | |
0:28 Sequence | |
0:28 move second child to first child (temp 3-component vector of float) | |
0:28 'tc' (temp 3-component vector of float) | |
0:28 'gl_TessCoord' (in 3-component vector of float TessCoord) | |
0:29 Sequence | |
0:29 move second child to first child (temp float) | |
0:29 'tlo' (temp float) | |
0:29 direct index (patch temp float TessLevelOuter) | |
0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) | |
0:29 Constant: | |
0:29 3 (const int) | |
0:30 Sequence | |
0:30 move second child to first child (temp float) | |
0:30 'tli' (temp float) | |
0:30 direct index (patch temp float TessLevelInner) | |
0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:32 move second child to first child (temp 4-component vector of float) | |
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) | |
0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:32 Constant: | |
0:32 0 (const uint) | |
0:32 'p' (temp 4-component vector of float) | |
0:33 move second child to first child (temp float) | |
0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize) | |
0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const uint) | |
0:33 'ps' (temp float) | |
0:34 move second child to first child (temp float) | |
0:34 direct index (temp float ClipDistance) | |
0:34 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) | |
0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:34 Constant: | |
0:34 2 (const uint) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 'cd' (temp float) | |
0:20 Function Definition: main( (global void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Sequence | |
0:24 move second child to first child (temp int) | |
0:24 'a' (temp int) | |
0:24 Constant: | |
0:24 1512 (const int) | |
0:32 Sequence | |
0:32 move second child to first child (temp 4-component vector of float) | |
0:32 'p' (temp 4-component vector of float) | |
0:32 gl_Position: direct index for structure (in 4-component vector of float) | |
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 0 (const int) | |
0:33 Sequence | |
0:33 move second child to first child (temp float) | |
0:33 'ps' (temp float) | |
0:33 gl_PointSize: direct index for structure (in float) | |
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:34 Sequence | |
0:34 move second child to first child (temp float) | |
0:34 'cd' (temp float) | |
0:34 direct index (temp float) | |
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) | |
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) | |
0:34 Constant: | |
0:34 1 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Sequence | |
0:36 move second child to first child (temp int) | |
0:36 'pvi' (temp int) | |
0:36 'gl_PatchVerticesIn' (in int PatchVertices) | |
0:37 Sequence | |
0:37 move second child to first child (temp int) | |
0:37 'pid' (temp int) | |
0:37 'gl_PrimitiveID' (in int PrimitiveID) | |
0:38 Sequence | |
0:38 move second child to first child (temp 3-component vector of float) | |
0:38 'tc' (temp 3-component vector of float) | |
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) | |
0:39 Sequence | |
0:39 move second child to first child (temp float) | |
0:39 'tlo' (temp float) | |
0:39 direct index (patch temp float TessLevelOuter) | |
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) | |
0:39 Constant: | |
0:39 3 (const int) | |
0:40 Sequence | |
0:40 move second child to first child (temp float) | |
0:40 'tli' (temp float) | |
0:40 direct index (patch temp float TessLevelInner) | |
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) | |
0:40 Constant: | |
0:40 1 (const int) | |
0:42 move second child to first child (temp 4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) | |
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 'p' (temp 4-component vector of float) | |
0:43 move second child to first child (temp float) | |
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) | |
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:43 Constant: | |
0:43 1 (const uint) | |
0:43 'ps' (temp float) | |
0:44 move second child to first child (temp float) | |
0:44 direct index (temp float ClipDistance) | |
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) | |
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:44 Constant: | |
0:44 2 (const uint) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 'cd' (temp float) | |
0:4 Sequence | |
0:4 move second child to first child (temp 2X2 matrix of float) | |
0:4 'b' (global 2X2 matrix of float) | |
0:4 Constant: | |
0:4 1.000000 | |
0:4 0.000000 | |
0:4 0.000000 | |
0:4 1.000000 | |
0:15 Sequence | |
0:15 move second child to first child (temp structure{global float a, global int b}) | |
0:15 'e' (global structure{global float a, global int b}) | |
0:15 Constant: | |
0:15 1.200000 | |
0:15 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp structure{global float a, global int b}) | |
0:20 'e2' (global structure{global float a, global int b}) | |
0:20 Constant: | |
0:20 1.000000 | |
0:20 3 (const int) | |
0:42 Sequence | |
0:42 move second child to first child (temp 5-element array of float) | |
0:42 'b5' (global 5-element array of float) | |
0:42 Constant: | |
0:42 3.400000 | |
0:42 4.200000 | |
0:42 5.000000 | |
0:42 5.200000 | |
0:42 1.100000 | |
0:67 Sequence | |
0:67 move second child to first child (temp 3-component vector of float) | |
0:67 'av3' (global 3-component vector of float) | |
0:67 Construct vec3 (global 3-component vector of float) | |
0:67 'vc1' (global float) | |
0:67 'vc2' (global float) | |
0:67 'vc3' (global float) | |
0:68 Sequence | |
0:68 move second child to first child (temp 3-component vector of float) | |
0:68 'bv3' (global 3-component vector of float) | |
0:68 Construct vec3 (global 3-component vector of float) | |
0:68 'vc1' (global float) | |
0:68 'vc2' (global float) | |
0:68 'vc3' (global float) | |
0:70 Function Definition: main( (global void) | |
0:70 Function Parameters: | |
0:72 Sequence | |
0:72 MemoryBarrier (global void) | |
0:74 Test condition and select (temp void) | |
0:74 Condition | |
0:74 Compare Equal (temp bool) | |
0:74 Constant: | |
0:74 1 (const uint) | |
0:74 2 (const uint) | |
0:74 3.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 5.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:74 true case is null | |
0:76 Test condition and select (temp void) | |
0:76 Condition | |
0:76 Constant: | |
0:76 true (const bool) | |
0:76 true case is null | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'badp1' (smooth patch in 4-component vector of float) | |
0:? 'badp2' (flat patch in 4-component vector of float) | |
0:? 'badp3' (noperspective patch in 4-component vector of float) | |
0:? 'badp4' (patch sample in 3-component vector of float) | |
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance}) | |
0:? 'ina' (in 2-component vector of float) | |
0:? 'inb' (in 32-element array of 2-component vector of float) | |
0:? 'inc' (in 32-element array of 2-component vector of float) | |
0:? 'ind' (in 32-element array of 2-component vector of float) | |
0:? 'bla' (in block{in int f}) | |
0:? 'blb' (in 32-element array of block{in int f}) | |
0:? 'blc' (in 32-element array of block{in int f}) | |
0:? 'bld' (in 32-element array of block{in int f}) | |
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) | |
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) | |
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) | |
0:? 'pinbi' (patch in block{in int a}) | |
0:? 'a' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'b' (global 2X2 matrix of float) | |
0:? 'c' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'a2' (global 2-element array of float) | |
0:? 'b2' (global 2-component vector of float) | |
0:? 'c2' (global 3X3 matrix of float) | |
0:? 'd' (global 2X2 matrix of float) | |
0:? 'e' (global structure{global float a, global int b}) | |
0:? 'e2' (global structure{global float a, global int b}) | |
0:? 'e3' (global structure{global float a, global int b}) | |
0:? 'a3' (global int) | |
0:? 'b3' (global 2-element array of 4-component vector of float) | |
0:? 'b4' (global 2-element array of 4-component vector of float) | |
0:? 'c3' (global 4X2 matrix of float) | |
0:? 'd2' (global 1-element array of structure{global float s, global float t}) | |
0:? 'b5' (global 5-element array of float) | |
0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'vc1' (global float) | |
0:? 'vc2' (global float) | |
0:? 'vc3' (global float) | |
0:? 'av3' (global 3-component vector of float) | |
0:? 'bv3' (global 3-component vector of float) | |