../../LunarGLASS/test/structAssignment.frag | |
WARNING: 0:4: varying deprecated in version 130; may be removed in future release | |
Shader version: 130 | |
0:? Sequence | |
0:29 Function Definition: main( (global void) | |
0:29 Function Parameters: | |
0:? Sequence | |
0:33 Test condition and select (temp void) | |
0:33 Condition | |
0:33 Compare Greater Than (temp bool) | |
0:33 i: direct index for structure (global int) | |
0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:33 Constant: | |
0:33 0 (const int) | |
0:33 Constant: | |
0:33 0 (const int) | |
0:33 Constant: | |
0:33 0 (const int) | |
0:33 true case | |
0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 Constant: | |
0:34 0 (const int) | |
0:33 false case | |
0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:38 move second child to first child (temp 4-component vector of float) | |
0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:38 vector-scale (temp 4-component vector of float) | |
0:38 f: direct index for structure (global float) | |
0:38 s1_1: direct index for structure (global structure{global int i, global float f}) | |
0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:38 Constant: | |
0:38 2 (const int) | |
0:38 Constant: | |
0:38 1 (const int) | |
0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float) | |
0:38 'sampler' (uniform sampler2D) | |
0:38 'coord' (smooth in 2-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform sampler2D) | |
0:? 'coord' (smooth in 2-component vector of float) | |
0:? 'foo' (uniform structure{global int i, global float f}) | |
0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) | |
Linked fragment stage: | |
Shader version: 130 | |
0:? Sequence | |
0:29 Function Definition: main( (global void) | |
0:29 Function Parameters: | |
0:? Sequence | |
0:33 Test condition and select (temp void) | |
0:33 Condition | |
0:33 Compare Greater Than (temp bool) | |
0:33 i: direct index for structure (global int) | |
0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:33 Constant: | |
0:33 0 (const int) | |
0:33 Constant: | |
0:33 0 (const int) | |
0:33 Constant: | |
0:33 0 (const int) | |
0:33 true case | |
0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:34 Constant: | |
0:34 0 (const int) | |
0:33 false case | |
0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:38 move second child to first child (temp 4-component vector of float) | |
0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:38 vector-scale (temp 4-component vector of float) | |
0:38 f: direct index for structure (global float) | |
0:38 s1_1: direct index for structure (global structure{global int i, global float f}) | |
0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:38 Constant: | |
0:38 2 (const int) | |
0:38 Constant: | |
0:38 1 (const int) | |
0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float) | |
0:38 'sampler' (uniform sampler2D) | |
0:38 'coord' (smooth in 2-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform sampler2D) | |
0:? 'coord' (smooth in 2-component vector of float) | |
0:? 'foo' (uniform structure{global int i, global float f}) | |
0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) | |