#version 330 | |
uniform mat4 mvp; | |
in vec4 v; | |
in mat3 am3; | |
in mat4 arraym[3]; | |
out float f; | |
out vec4 glPos; | |
//out mat4 mout[2]; | |
void main() | |
{ | |
//needs complex output blocks to work: gl_Position = mvp * v; | |
glPos = mvp * v; | |
f = am3[2][1] + arraym[1][2][3]; | |
//mout[1] = arraym[2]; | |
} |