| hlsl.load.2dms.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch ( temp 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:32 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch ( temp 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:33 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:33 Constant: |
| 0:33 1 (const uint) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch ( temp 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:34 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:34 Constant: |
| 0:34 1 (const uint) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset ( temp 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:37 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 1 (const uint) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 5 (const uint) |
| 0:38 textureFetchOffset ( temp 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:38 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 5 (const uint) |
| 0:39 textureFetchOffset ( temp 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:39 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 5 (const uint) |
| 0:42 textureFetch ( temp 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch ( temp 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:43 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch ( temp 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset ( temp 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:47 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:48 textureFetchOffset ( temp 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:48 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:49 textureFetchOffset ( temp 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:49 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 5 (const uint) |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 Color: direct index for structure ( temp 4-component vector of float) |
| 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child ( temp float) |
| 0:52 Depth: direct index for structure ( temp float) |
| 0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Branch: Return with expression |
| 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch ( temp 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:32 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch ( temp 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:33 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:33 Constant: |
| 0:33 1 (const uint) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch ( temp 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:34 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:34 Constant: |
| 0:34 1 (const uint) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset ( temp 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:37 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 1 (const uint) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 5 (const uint) |
| 0:38 textureFetchOffset ( temp 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:38 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 5 (const uint) |
| 0:39 textureFetchOffset ( temp 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:39 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 5 (const uint) |
| 0:42 textureFetch ( temp 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch ( temp 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:43 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch ( temp 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset ( temp 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:47 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:48 textureFetchOffset ( temp 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:48 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:49 textureFetchOffset ( temp 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:49 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 5 (const uint) |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 Color: direct index for structure ( temp 4-component vector of float) |
| 0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child ( temp float) |
| 0:52 Depth: direct index for structure ( temp float) |
| 0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Branch: Return with expression |
| 0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex2dmsf4' ( uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 130 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability ImageMSArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 120 124 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "g_tTex2dmsf4" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 31 "g_tTex2dmsi4" |
| Name 39 "g_tTex2dmsu4" |
| Name 66 "g_tTex2dmsf4a" |
| Name 75 "g_tTex2dmsi4a" |
| Name 82 "g_tTex2dmsu4a" |
| Name 106 "psout" |
| Name 117 "flattenTemp" |
| Name 120 "@entryPointOutput.Color" |
| Name 124 "@entryPointOutput.Depth" |
| Name 129 "g_sSamp" |
| Decorate 14(g_tTex2dmsf4) DescriptorSet 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 31(g_tTex2dmsi4) DescriptorSet 0 |
| Decorate 39(g_tTex2dmsu4) DescriptorSet 0 |
| Decorate 66(g_tTex2dmsf4a) DescriptorSet 0 |
| Decorate 75(g_tTex2dmsi4a) DescriptorSet 0 |
| Decorate 82(g_tTex2dmsu4a) DescriptorSet 0 |
| Decorate 120(@entryPointOutput.Color) Location 0 |
| Decorate 124(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 129(g_sSamp) DescriptorSet 0 |
| Decorate 129(g_sSamp) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown |
| 13: TypePointer UniformConstant 12 |
| 14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 1 |
| 24: TypePointer Uniform 17(ivec2) |
| 27: 16(int) Constant 3 |
| 29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown |
| 30: TypePointer UniformConstant 29 |
| 31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant |
| 36: TypeInt 32 0 |
| 37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown |
| 38: TypePointer UniformConstant 37 |
| 39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant |
| 43: TypeVector 36(int) 4 |
| 48: 16(int) Constant 5 |
| 64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown |
| 65: TypePointer UniformConstant 64 |
| 66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant |
| 68: 16(int) Constant 2 |
| 69: TypePointer Uniform 18(ivec3) |
| 73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown |
| 74: TypePointer UniformConstant 73 |
| 75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant |
| 80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown |
| 81: TypePointer UniformConstant 80 |
| 82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant |
| 105: TypePointer Function 8(PS_OUTPUT) |
| 107: 16(int) Constant 0 |
| 108: 6(float) Constant 1065353216 |
| 109: 7(fvec4) ConstantComposite 108 108 108 108 |
| 110: TypePointer Function 7(fvec4) |
| 112: TypePointer Function 6(float) |
| 119: TypePointer Output 7(fvec4) |
| 120(@entryPointOutput.Color): 119(ptr) Variable Output |
| 123: TypePointer Output 6(float) |
| 124(@entryPointOutput.Depth): 123(ptr) Variable Output |
| 127: TypeSampler |
| 128: TypePointer UniformConstant 127 |
| 129(g_sSamp): 128(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 117(flattenTemp): 105(ptr) Variable Function |
| 118:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 117(flattenTemp) 118 |
| 121: 110(ptr) AccessChain 117(flattenTemp) 107 |
| 122: 7(fvec4) Load 121 |
| Store 120(@entryPointOutput.Color) 122 |
| 125: 112(ptr) AccessChain 117(flattenTemp) 23 |
| 126: 6(float) Load 125 |
| Store 124(@entryPointOutput.Depth) 126 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 106(psout): 105(ptr) Variable Function |
| 15: 12 Load 14(g_tTex2dmsf4) |
| 25: 24(ptr) AccessChain 22 23 |
| 26: 17(ivec2) Load 25 |
| 28: 7(fvec4) ImageFetch 15 26 Sample 27 |
| 32: 29 Load 31(g_tTex2dmsi4) |
| 33: 24(ptr) AccessChain 22 23 |
| 34: 17(ivec2) Load 33 |
| 35: 19(ivec4) ImageFetch 32 34 Sample 27 |
| 40: 37 Load 39(g_tTex2dmsu4) |
| 41: 24(ptr) AccessChain 22 23 |
| 42: 17(ivec2) Load 41 |
| 44: 43(ivec4) ImageFetch 40 42 Sample 27 |
| 45: 12 Load 14(g_tTex2dmsf4) |
| 46: 24(ptr) AccessChain 22 23 |
| 47: 17(ivec2) Load 46 |
| 49: 24(ptr) AccessChain 22 48 |
| 50: 17(ivec2) Load 49 |
| 51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27 |
| 52: 29 Load 31(g_tTex2dmsi4) |
| 53: 24(ptr) AccessChain 22 23 |
| 54: 17(ivec2) Load 53 |
| 55: 24(ptr) AccessChain 22 48 |
| 56: 17(ivec2) Load 55 |
| 57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27 |
| 58: 37 Load 39(g_tTex2dmsu4) |
| 59: 24(ptr) AccessChain 22 23 |
| 60: 17(ivec2) Load 59 |
| 61: 24(ptr) AccessChain 22 48 |
| 62: 17(ivec2) Load 61 |
| 63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27 |
| 67: 64 Load 66(g_tTex2dmsf4a) |
| 70: 69(ptr) AccessChain 22 68 |
| 71: 18(ivec3) Load 70 |
| 72: 7(fvec4) ImageFetch 67 71 Sample 27 |
| 76: 73 Load 75(g_tTex2dmsi4a) |
| 77: 69(ptr) AccessChain 22 68 |
| 78: 18(ivec3) Load 77 |
| 79: 19(ivec4) ImageFetch 76 78 Sample 27 |
| 83: 80 Load 82(g_tTex2dmsu4a) |
| 84: 69(ptr) AccessChain 22 68 |
| 85: 18(ivec3) Load 84 |
| 86: 43(ivec4) ImageFetch 83 85 Sample 27 |
| 87: 64 Load 66(g_tTex2dmsf4a) |
| 88: 69(ptr) AccessChain 22 68 |
| 89: 18(ivec3) Load 88 |
| 90: 24(ptr) AccessChain 22 48 |
| 91: 17(ivec2) Load 90 |
| 92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27 |
| 93: 73 Load 75(g_tTex2dmsi4a) |
| 94: 69(ptr) AccessChain 22 68 |
| 95: 18(ivec3) Load 94 |
| 96: 24(ptr) AccessChain 22 48 |
| 97: 17(ivec2) Load 96 |
| 98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27 |
| 99: 80 Load 82(g_tTex2dmsu4a) |
| 100: 69(ptr) AccessChain 22 68 |
| 101: 18(ivec3) Load 100 |
| 102: 24(ptr) AccessChain 22 48 |
| 103: 17(ivec2) Load 102 |
| 104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27 |
| 111: 110(ptr) AccessChain 106(psout) 107 |
| Store 111 109 |
| 113: 112(ptr) AccessChain 106(psout) 23 |
| Store 113 108 |
| 114:8(PS_OUTPUT) Load 106(psout) |
| ReturnValue 114 |
| FunctionEnd |