| hlsl.load.rwtexture.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad ( temp 4-component vector of float) |
| 0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:44 c1: direct index for structure ( uniform int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:45 imageLoad ( temp 4-component vector of int) |
| 0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) |
| 0:45 c1: direct index for structure ( uniform int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:46 imageLoad ( temp 4-component vector of uint) |
| 0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) |
| 0:46 c1: direct index for structure ( uniform int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:49 imageLoad ( temp 4-component vector of float) |
| 0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D) |
| 0:49 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:50 imageLoad ( temp 4-component vector of int) |
| 0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) |
| 0:50 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:51 imageLoad ( temp 4-component vector of uint) |
| 0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:54 imageLoad ( temp 4-component vector of float) |
| 0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D) |
| 0:54 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:55 imageLoad ( temp 4-component vector of int) |
| 0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) |
| 0:55 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:55 Constant: |
| 0:55 2 (const uint) |
| 0:56 imageLoad ( temp 4-component vector of uint) |
| 0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) |
| 0:56 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:58 move second child to first child ( temp 4-component vector of float) |
| 0:58 Color: direct index for structure ( temp 4-component vector of float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:59 move second child to first child ( temp float) |
| 0:59 Depth: direct index for structure ( temp float) |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 1.000000 |
| 0:61 Branch: Return with expression |
| 0:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Definition: main( ( temp void) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) |
| 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) |
| 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad ( temp 4-component vector of float) |
| 0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:44 c1: direct index for structure ( uniform int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:45 imageLoad ( temp 4-component vector of int) |
| 0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) |
| 0:45 c1: direct index for structure ( uniform int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:46 imageLoad ( temp 4-component vector of uint) |
| 0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) |
| 0:46 c1: direct index for structure ( uniform int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:49 imageLoad ( temp 4-component vector of float) |
| 0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D) |
| 0:49 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:50 imageLoad ( temp 4-component vector of int) |
| 0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) |
| 0:50 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:51 imageLoad ( temp 4-component vector of uint) |
| 0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:54 imageLoad ( temp 4-component vector of float) |
| 0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D) |
| 0:54 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:55 imageLoad ( temp 4-component vector of int) |
| 0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) |
| 0:55 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:55 Constant: |
| 0:55 2 (const uint) |
| 0:56 imageLoad ( temp 4-component vector of uint) |
| 0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) |
| 0:56 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:58 move second child to first child ( temp 4-component vector of float) |
| 0:58 Color: direct index for structure ( temp 4-component vector of float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:59 move second child to first child ( temp float) |
| 0:59 Depth: direct index for structure ( temp float) |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 1.000000 |
| 0:61 Branch: Return with expression |
| 0:61 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Definition: main( ( temp void) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:40 Color: direct index for structure ( temp 4-component vector of float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D) |
| 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D) |
| 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 132 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 104 108 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "g_tTex1df4" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 30 "g_tTex1di4" |
| Name 38 "g_tTex1du4" |
| Name 46 "g_tTex2df4" |
| Name 55 "g_tTex2di4" |
| Name 62 "g_tTex2du4" |
| Name 69 "g_tTex3df4" |
| Name 78 "g_tTex3di4" |
| Name 85 "g_tTex3du4" |
| Name 91 "psout" |
| Name 101 "flattenTemp" |
| Name 104 "@entryPointOutput.Color" |
| Name 108 "@entryPointOutput.Depth" |
| Name 113 "g_sSamp" |
| Name 116 "g_tTex1df4a" |
| Name 119 "g_tTex1di4a" |
| Name 122 "g_tTex1du4a" |
| Name 125 "g_tTex2df4a" |
| Name 128 "g_tTex2di4a" |
| Name 131 "g_tTex2du4a" |
| Decorate 14(g_tTex1df4) DescriptorSet 0 |
| Decorate 14(g_tTex1df4) Binding 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 30(g_tTex1di4) DescriptorSet 0 |
| Decorate 38(g_tTex1du4) DescriptorSet 0 |
| Decorate 46(g_tTex2df4) DescriptorSet 0 |
| Decorate 55(g_tTex2di4) DescriptorSet 0 |
| Decorate 62(g_tTex2du4) DescriptorSet 0 |
| Decorate 69(g_tTex3df4) DescriptorSet 0 |
| Decorate 78(g_tTex3di4) DescriptorSet 0 |
| Decorate 85(g_tTex3du4) DescriptorSet 0 |
| Decorate 104(@entryPointOutput.Color) Location 0 |
| Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 113(g_sSamp) DescriptorSet 0 |
| Decorate 113(g_sSamp) Binding 0 |
| Decorate 116(g_tTex1df4a) DescriptorSet 0 |
| Decorate 119(g_tTex1di4a) DescriptorSet 0 |
| Decorate 122(g_tTex1du4a) DescriptorSet 0 |
| Decorate 125(g_tTex2df4a) DescriptorSet 0 |
| Decorate 128(g_tTex2di4a) DescriptorSet 0 |
| Decorate 131(g_tTex2du4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) 1D nonsampled format:Rgba32f |
| 13: TypePointer UniformConstant 12 |
| 14(g_tTex1df4): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 0 |
| 24: TypePointer Uniform 16(int) |
| 28: TypeImage 16(int) 1D nonsampled format:Rgba32i |
| 29: TypePointer UniformConstant 28 |
| 30(g_tTex1di4): 29(ptr) Variable UniformConstant |
| 35: TypeInt 32 0 |
| 36: TypeImage 35(int) 1D nonsampled format:Rgba32ui |
| 37: TypePointer UniformConstant 36 |
| 38(g_tTex1du4): 37(ptr) Variable UniformConstant |
| 42: TypeVector 35(int) 4 |
| 44: TypeImage 6(float) 2D nonsampled format:Rgba32f |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex2df4): 45(ptr) Variable UniformConstant |
| 48: 16(int) Constant 1 |
| 49: TypePointer Uniform 17(ivec2) |
| 53: TypeImage 16(int) 2D nonsampled format:Rgba32i |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2di4): 54(ptr) Variable UniformConstant |
| 60: TypeImage 35(int) 2D nonsampled format:Rgba32ui |
| 61: TypePointer UniformConstant 60 |
| 62(g_tTex2du4): 61(ptr) Variable UniformConstant |
| 67: TypeImage 6(float) 3D nonsampled format:Rgba32f |
| 68: TypePointer UniformConstant 67 |
| 69(g_tTex3df4): 68(ptr) Variable UniformConstant |
| 71: 16(int) Constant 2 |
| 72: TypePointer Uniform 18(ivec3) |
| 76: TypeImage 16(int) 3D nonsampled format:Rgba32i |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex3di4): 77(ptr) Variable UniformConstant |
| 83: TypeImage 35(int) 3D nonsampled format:Rgba32ui |
| 84: TypePointer UniformConstant 83 |
| 85(g_tTex3du4): 84(ptr) Variable UniformConstant |
| 90: TypePointer Function 8(PS_OUTPUT) |
| 92: 6(float) Constant 1065353216 |
| 93: 7(fvec4) ConstantComposite 92 92 92 92 |
| 94: TypePointer Function 7(fvec4) |
| 96: TypePointer Function 6(float) |
| 103: TypePointer Output 7(fvec4) |
| 104(@entryPointOutput.Color): 103(ptr) Variable Output |
| 107: TypePointer Output 6(float) |
| 108(@entryPointOutput.Depth): 107(ptr) Variable Output |
| 111: TypeSampler |
| 112: TypePointer UniformConstant 111 |
| 113(g_sSamp): 112(ptr) Variable UniformConstant |
| 114: TypeImage 6(float) 1D array nonsampled format:Rgba32f |
| 115: TypePointer UniformConstant 114 |
| 116(g_tTex1df4a): 115(ptr) Variable UniformConstant |
| 117: TypeImage 16(int) 1D array nonsampled format:Rgba32i |
| 118: TypePointer UniformConstant 117 |
| 119(g_tTex1di4a): 118(ptr) Variable UniformConstant |
| 120: TypeImage 35(int) 1D array nonsampled format:Rgba32ui |
| 121: TypePointer UniformConstant 120 |
| 122(g_tTex1du4a): 121(ptr) Variable UniformConstant |
| 123: TypeImage 6(float) 2D array nonsampled format:Rgba32f |
| 124: TypePointer UniformConstant 123 |
| 125(g_tTex2df4a): 124(ptr) Variable UniformConstant |
| 126: TypeImage 16(int) 2D array nonsampled format:Rgba32i |
| 127: TypePointer UniformConstant 126 |
| 128(g_tTex2di4a): 127(ptr) Variable UniformConstant |
| 129: TypeImage 35(int) 2D array nonsampled format:Rgba32ui |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTex2du4a): 130(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 101(flattenTemp): 90(ptr) Variable Function |
| 102:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 101(flattenTemp) 102 |
| 105: 94(ptr) AccessChain 101(flattenTemp) 23 |
| 106: 7(fvec4) Load 105 |
| Store 104(@entryPointOutput.Color) 106 |
| 109: 96(ptr) AccessChain 101(flattenTemp) 48 |
| 110: 6(float) Load 109 |
| Store 108(@entryPointOutput.Depth) 110 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 91(psout): 90(ptr) Variable Function |
| 15: 12 Load 14(g_tTex1df4) |
| 25: 24(ptr) AccessChain 22 23 |
| 26: 16(int) Load 25 |
| 27: 7(fvec4) ImageRead 15 26 |
| 31: 28 Load 30(g_tTex1di4) |
| 32: 24(ptr) AccessChain 22 23 |
| 33: 16(int) Load 32 |
| 34: 19(ivec4) ImageRead 31 33 |
| 39: 36 Load 38(g_tTex1du4) |
| 40: 24(ptr) AccessChain 22 23 |
| 41: 16(int) Load 40 |
| 43: 42(ivec4) ImageRead 39 41 |
| 47: 44 Load 46(g_tTex2df4) |
| 50: 49(ptr) AccessChain 22 48 |
| 51: 17(ivec2) Load 50 |
| 52: 7(fvec4) ImageRead 47 51 |
| 56: 53 Load 55(g_tTex2di4) |
| 57: 49(ptr) AccessChain 22 48 |
| 58: 17(ivec2) Load 57 |
| 59: 19(ivec4) ImageRead 56 58 |
| 63: 60 Load 62(g_tTex2du4) |
| 64: 49(ptr) AccessChain 22 48 |
| 65: 17(ivec2) Load 64 |
| 66: 42(ivec4) ImageRead 63 65 |
| 70: 67 Load 69(g_tTex3df4) |
| 73: 72(ptr) AccessChain 22 71 |
| 74: 18(ivec3) Load 73 |
| 75: 7(fvec4) ImageRead 70 74 |
| 79: 76 Load 78(g_tTex3di4) |
| 80: 72(ptr) AccessChain 22 71 |
| 81: 18(ivec3) Load 80 |
| 82: 19(ivec4) ImageRead 79 81 |
| 86: 83 Load 85(g_tTex3du4) |
| 87: 72(ptr) AccessChain 22 71 |
| 88: 18(ivec3) Load 87 |
| 89: 42(ivec4) ImageRead 86 88 |
| 95: 94(ptr) AccessChain 91(psout) 23 |
| Store 95 93 |
| 97: 96(ptr) AccessChain 91(psout) 48 |
| Store 97 92 |
| 98:8(PS_OUTPUT) Load 91(psout) |
| ReturnValue 98 |
| FunctionEnd |