| hlsl.promote.binary.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:15 mod ( temp float) |
| 0:15 Convert int to float ( temp float) |
| 0:15 ival: direct index for structure ( uniform int) |
| 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 fval: direct index for structure ( uniform float) |
| 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 4 (const uint) |
| 0:16 mod ( temp 4-component vector of float) |
| 0:16 Convert int to float ( temp 4-component vector of float) |
| 0:16 ival4: direct index for structure ( uniform 4-component vector of int) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 fval4: direct index for structure ( uniform 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 5 (const uint) |
| 0:18 mod ( temp float) |
| 0:18 Convert bool to float ( temp float) |
| 0:18 bval: direct index for structure ( uniform bool) |
| 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 fval: direct index for structure ( uniform float) |
| 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 4 (const uint) |
| 0:19 mod ( temp 4-component vector of float) |
| 0:19 Convert bool to float ( temp 4-component vector of float) |
| 0:19 bval4: direct index for structure ( uniform 4-component vector of bool) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 fval4: direct index for structure ( uniform 4-component vector of float) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 5 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp int) |
| 0:21 'l_int' ( temp int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:22 mod second child into first child ( temp int) |
| 0:22 'l_int' ( temp int) |
| 0:22 Convert float to int ( temp int) |
| 0:22 fval: direct index for structure ( uniform float) |
| 0:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 4 (const uint) |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 Color: direct index for structure ( temp 4-component vector of float) |
| 0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:26 Branch: Return with expression |
| 0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Definition: main( ( temp void) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:14 Color: direct index for structure ( temp 4-component vector of float) |
| 0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:15 mod ( temp float) |
| 0:15 Convert int to float ( temp float) |
| 0:15 ival: direct index for structure ( uniform int) |
| 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 fval: direct index for structure ( uniform float) |
| 0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:15 Constant: |
| 0:15 4 (const uint) |
| 0:16 mod ( temp 4-component vector of float) |
| 0:16 Convert int to float ( temp 4-component vector of float) |
| 0:16 ival4: direct index for structure ( uniform 4-component vector of int) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 fval4: direct index for structure ( uniform 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 5 (const uint) |
| 0:18 mod ( temp float) |
| 0:18 Convert bool to float ( temp float) |
| 0:18 bval: direct index for structure ( uniform bool) |
| 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 fval: direct index for structure ( uniform float) |
| 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:18 Constant: |
| 0:18 4 (const uint) |
| 0:19 mod ( temp 4-component vector of float) |
| 0:19 Convert bool to float ( temp 4-component vector of float) |
| 0:19 bval4: direct index for structure ( uniform 4-component vector of bool) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 1 (const uint) |
| 0:19 fval4: direct index for structure ( uniform 4-component vector of float) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 5 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp int) |
| 0:21 'l_int' ( temp int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:22 mod second child into first child ( temp int) |
| 0:22 'l_int' ( temp int) |
| 0:22 Convert float to int ( temp int) |
| 0:22 fval: direct index for structure ( uniform float) |
| 0:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 4 (const uint) |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 Color: direct index for structure ( temp 4-component vector of float) |
| 0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:25 0.000000 |
| 0:26 Branch: Return with expression |
| 0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Function Definition: main( ( temp void) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:14 Color: direct index for structure ( temp 4-component vector of float) |
| 0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:14 Constant: |
| 0:14 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 83 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 80 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 16 "$Global" |
| MemberName 16($Global) 0 "bval" |
| MemberName 16($Global) 1 "bval4" |
| MemberName 16($Global) 2 "ival" |
| MemberName 16($Global) 3 "ival4" |
| MemberName 16($Global) 4 "fval" |
| MemberName 16($Global) 5 "fval4" |
| Name 18 "" |
| Name 66 "l_int" |
| Name 73 "psout" |
| Name 80 "@entryPointOutput.Color" |
| MemberDecorate 16($Global) 0 Offset 0 |
| MemberDecorate 16($Global) 1 Offset 16 |
| MemberDecorate 16($Global) 2 Offset 32 |
| MemberDecorate 16($Global) 3 Offset 48 |
| MemberDecorate 16($Global) 4 Offset 64 |
| MemberDecorate 16($Global) 5 Offset 80 |
| Decorate 16($Global) Block |
| Decorate 18 DescriptorSet 0 |
| Decorate 80(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 0 |
| 13: TypeVector 12(int) 4 |
| 14: TypeInt 32 1 |
| 15: TypeVector 14(int) 4 |
| 16($Global): TypeStruct 12(int) 13(ivec4) 14(int) 15(ivec4) 6(float) 7(fvec4) |
| 17: TypePointer Uniform 16($Global) |
| 18: 17(ptr) Variable Uniform |
| 19: 14(int) Constant 2 |
| 20: TypePointer Uniform 14(int) |
| 24: 14(int) Constant 4 |
| 25: TypePointer Uniform 6(float) |
| 29: 14(int) Constant 3 |
| 30: TypePointer Uniform 15(ivec4) |
| 34: 14(int) Constant 5 |
| 35: TypePointer Uniform 7(fvec4) |
| 39: 14(int) Constant 0 |
| 40: TypePointer Uniform 12(int) |
| 43: TypeBool |
| 44: 12(int) Constant 0 |
| 46: 6(float) Constant 0 |
| 47: 6(float) Constant 1065353216 |
| 52: 14(int) Constant 1 |
| 53: TypePointer Uniform 13(ivec4) |
| 56: TypeVector 43(bool) 4 |
| 57: 13(ivec4) ConstantComposite 44 44 44 44 |
| 59: 7(fvec4) ConstantComposite 46 46 46 46 |
| 60: 7(fvec4) ConstantComposite 47 47 47 47 |
| 65: TypePointer Function 14(int) |
| 72: TypePointer Function 8(PS_OUTPUT) |
| 74: TypePointer Function 7(fvec4) |
| 79: TypePointer Output 7(fvec4) |
| 80(@entryPointOutput.Color): 79(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 81:8(PS_OUTPUT) FunctionCall 10(@main() |
| 82: 7(fvec4) CompositeExtract 81 0 |
| Store 80(@entryPointOutput.Color) 82 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 66(l_int): 65(ptr) Variable Function |
| 73(psout): 72(ptr) Variable Function |
| 21: 20(ptr) AccessChain 18 19 |
| 22: 14(int) Load 21 |
| 23: 6(float) ConvertSToF 22 |
| 26: 25(ptr) AccessChain 18 24 |
| 27: 6(float) Load 26 |
| 28: 6(float) FMod 23 27 |
| 31: 30(ptr) AccessChain 18 29 |
| 32: 15(ivec4) Load 31 |
| 33: 7(fvec4) ConvertSToF 32 |
| 36: 35(ptr) AccessChain 18 34 |
| 37: 7(fvec4) Load 36 |
| 38: 7(fvec4) FMod 33 37 |
| 41: 40(ptr) AccessChain 18 39 |
| 42: 12(int) Load 41 |
| 45: 43(bool) INotEqual 42 44 |
| 48: 6(float) Select 45 47 46 |
| 49: 25(ptr) AccessChain 18 24 |
| 50: 6(float) Load 49 |
| 51: 6(float) FMod 48 50 |
| 54: 53(ptr) AccessChain 18 52 |
| 55: 13(ivec4) Load 54 |
| 58: 56(bvec4) INotEqual 55 57 |
| 61: 7(fvec4) Select 58 60 59 |
| 62: 35(ptr) AccessChain 18 34 |
| 63: 7(fvec4) Load 62 |
| 64: 7(fvec4) FMod 61 63 |
| Store 66(l_int) 52 |
| 67: 25(ptr) AccessChain 18 24 |
| 68: 6(float) Load 67 |
| 69: 14(int) ConvertFToS 68 |
| 70: 14(int) Load 66(l_int) |
| 71: 14(int) SMod 70 69 |
| Store 66(l_int) 71 |
| 75: 74(ptr) AccessChain 73(psout) 39 |
| Store 75 59 |
| 76:8(PS_OUTPUT) Load 73(psout) |
| ReturnValue 76 |
| FunctionEnd |