| hlsl.samplecmp.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r01' ( temp float) |
| 0:42 textureOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r03' ( temp float) |
| 0:43 textureOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r05' ( temp float) |
| 0:44 textureOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r21' ( temp float) |
| 0:47 textureOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r23' ( temp float) |
| 0:48 textureOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r25' ( temp float) |
| 0:49 textureOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:62 move second child to first child ( temp 4-component vector of float) |
| 0:62 Color: direct index for structure ( temp 4-component vector of float) |
| 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:63 move second child to first child ( temp float) |
| 0:63 Depth: direct index for structure ( temp float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:65 Branch: Return with expression |
| 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r01' ( temp float) |
| 0:42 textureOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r03' ( temp float) |
| 0:43 textureOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r05' ( temp float) |
| 0:44 textureOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r21' ( temp float) |
| 0:47 textureOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r23' ( temp float) |
| 0:48 textureOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r25' ( temp float) |
| 0:49 textureOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:62 move second child to first child ( temp 4-component vector of float) |
| 0:62 Color: direct index for structure ( temp 4-component vector of float) |
| 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:63 move second child to first child ( temp float) |
| 0:63 Depth: direct index for structure ( temp float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:65 Branch: Return with expression |
| 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 173 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 121 125 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r01" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 33 "r03" |
| Name 36 "g_tTex1di4" |
| Name 45 "r05" |
| Name 49 "g_tTex1du4" |
| Name 58 "r21" |
| Name 61 "g_tTex2df4" |
| Name 78 "r23" |
| Name 81 "g_tTex2di4" |
| Name 92 "r25" |
| Name 95 "g_tTex2du4" |
| Name 107 "psout" |
| Name 118 "flattenTemp" |
| Name 121 "@entryPointOutput.Color" |
| Name 125 "@entryPointOutput.Depth" |
| Name 130 "g_tTex3df4" |
| Name 133 "g_tTex3di4" |
| Name 136 "g_tTex3du4" |
| Name 139 "g_tTexcdf4" |
| Name 142 "g_tTexcdi4" |
| Name 145 "g_tTexcdu4" |
| Name 148 "g_tTex1df4a" |
| Name 151 "g_tTex1di4a" |
| Name 154 "g_tTex1du4a" |
| Name 157 "g_tTex2df4a" |
| Name 160 "g_tTex2di4a" |
| Name 163 "g_tTex2du4a" |
| Name 166 "g_tTexcdf4a" |
| Name 169 "g_tTexcdi4a" |
| Name 172 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 36(g_tTex1di4) DescriptorSet 0 |
| Decorate 49(g_tTex1du4) DescriptorSet 0 |
| Decorate 61(g_tTex2df4) DescriptorSet 0 |
| Decorate 81(g_tTex2di4) DescriptorSet 0 |
| Decorate 95(g_tTex2du4) DescriptorSet 0 |
| Decorate 121(@entryPointOutput.Color) Location 0 |
| Decorate 125(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 130(g_tTex3df4) DescriptorSet 0 |
| Decorate 133(g_tTex3di4) DescriptorSet 0 |
| Decorate 136(g_tTex3du4) DescriptorSet 0 |
| Decorate 139(g_tTexcdf4) DescriptorSet 0 |
| Decorate 142(g_tTexcdi4) DescriptorSet 0 |
| Decorate 145(g_tTexcdu4) DescriptorSet 0 |
| Decorate 148(g_tTex1df4a) DescriptorSet 0 |
| Decorate 151(g_tTex1di4a) DescriptorSet 0 |
| Decorate 154(g_tTex1du4a) DescriptorSet 0 |
| Decorate 157(g_tTex2df4a) DescriptorSet 0 |
| Decorate 160(g_tTex2di4a) DescriptorSet 0 |
| Decorate 163(g_tTex2du4a) DescriptorSet 0 |
| Decorate 166(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 169(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 172(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeImage 6(float) 1D depth sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1061158912 |
| 27: TypeVector 6(float) 2 |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 2 |
| 34: TypeImage 29(int) 1D sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex1di4): 35(ptr) Variable UniformConstant |
| 39: TypeImage 29(int) 1D depth sampled format:Unknown |
| 40: TypeSampledImage 39 |
| 46: TypeInt 32 0 |
| 47: TypeImage 46(int) 1D sampled format:Unknown |
| 48: TypePointer UniformConstant 47 |
| 49(g_tTex1du4): 48(ptr) Variable UniformConstant |
| 52: TypeImage 46(int) 1D depth sampled format:Unknown |
| 53: TypeSampledImage 52 |
| 59: TypeImage 6(float) 2D sampled format:Unknown |
| 60: TypePointer UniformConstant 59 |
| 61(g_tTex2df4): 60(ptr) Variable UniformConstant |
| 64: TypeImage 6(float) 2D depth sampled format:Unknown |
| 65: TypeSampledImage 64 |
| 67: 6(float) Constant 1045220557 |
| 68: 27(fvec2) ConstantComposite 25 67 |
| 69: TypeVector 6(float) 3 |
| 73: TypeVector 29(int) 2 |
| 74: 29(int) Constant 3 |
| 75: 73(ivec2) ConstantComposite 30 74 |
| 79: TypeImage 29(int) 2D sampled format:Unknown |
| 80: TypePointer UniformConstant 79 |
| 81(g_tTex2di4): 80(ptr) Variable UniformConstant |
| 84: TypeImage 29(int) 2D depth sampled format:Unknown |
| 85: TypeSampledImage 84 |
| 93: TypeImage 46(int) 2D sampled format:Unknown |
| 94: TypePointer UniformConstant 93 |
| 95(g_tTex2du4): 94(ptr) Variable UniformConstant |
| 98: TypeImage 46(int) 2D depth sampled format:Unknown |
| 99: TypeSampledImage 98 |
| 106: TypePointer Function 8(PS_OUTPUT) |
| 108: 29(int) Constant 0 |
| 109: 6(float) Constant 1065353216 |
| 110: 7(fvec4) ConstantComposite 109 109 109 109 |
| 111: TypePointer Function 7(fvec4) |
| 113: 29(int) Constant 1 |
| 120: TypePointer Output 7(fvec4) |
| 121(@entryPointOutput.Color): 120(ptr) Variable Output |
| 124: TypePointer Output 6(float) |
| 125(@entryPointOutput.Depth): 124(ptr) Variable Output |
| 128: TypeImage 6(float) 3D sampled format:Unknown |
| 129: TypePointer UniformConstant 128 |
| 130(g_tTex3df4): 129(ptr) Variable UniformConstant |
| 131: TypeImage 29(int) 3D sampled format:Unknown |
| 132: TypePointer UniformConstant 131 |
| 133(g_tTex3di4): 132(ptr) Variable UniformConstant |
| 134: TypeImage 46(int) 3D sampled format:Unknown |
| 135: TypePointer UniformConstant 134 |
| 136(g_tTex3du4): 135(ptr) Variable UniformConstant |
| 137: TypeImage 6(float) Cube sampled format:Unknown |
| 138: TypePointer UniformConstant 137 |
| 139(g_tTexcdf4): 138(ptr) Variable UniformConstant |
| 140: TypeImage 29(int) Cube sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTexcdi4): 141(ptr) Variable UniformConstant |
| 143: TypeImage 46(int) Cube sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTexcdu4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 6(float) 1D array sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex1df4a): 147(ptr) Variable UniformConstant |
| 149: TypeImage 29(int) 1D array sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTex1di4a): 150(ptr) Variable UniformConstant |
| 152: TypeImage 46(int) 1D array sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex1du4a): 153(ptr) Variable UniformConstant |
| 155: TypeImage 6(float) 2D array sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTex2df4a): 156(ptr) Variable UniformConstant |
| 158: TypeImage 29(int) 2D array sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTex2di4a): 159(ptr) Variable UniformConstant |
| 161: TypeImage 46(int) 2D array sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTex2du4a): 162(ptr) Variable UniformConstant |
| 164: TypeImage 6(float) Cube array sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTexcdf4a): 165(ptr) Variable UniformConstant |
| 167: TypeImage 29(int) Cube array sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTexcdi4a): 168(ptr) Variable UniformConstant |
| 170: TypeImage 46(int) Cube array sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTexcdu4a): 171(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 118(flattenTemp): 106(ptr) Variable Function |
| 119:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 118(flattenTemp) 119 |
| 122: 111(ptr) AccessChain 118(flattenTemp) 108 |
| 123: 7(fvec4) Load 122 |
| Store 121(@entryPointOutput.Color) 123 |
| 126: 12(ptr) AccessChain 118(flattenTemp) 113 |
| 127: 6(float) Load 126 |
| Store 125(@entryPointOutput.Depth) 127 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r01): 12(ptr) Variable Function |
| 33(r03): 12(ptr) Variable Function |
| 45(r05): 12(ptr) Variable Function |
| 58(r21): 12(ptr) Variable Function |
| 78(r23): 12(ptr) Variable Function |
| 92(r25): 12(ptr) Variable Function |
| 107(psout): 106(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 24: 23 SampledImage 17 21 |
| 28: 27(fvec2) CompositeConstruct 25 26 |
| 31: 6(float) CompositeExtract 28 1 |
| 32: 6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30 |
| Store 13(r01) 32 |
| 37: 34 Load 36(g_tTex1di4) |
| 38: 18 Load 20(g_sSamp) |
| 41: 40 SampledImage 37 38 |
| 42: 27(fvec2) CompositeConstruct 25 26 |
| 43: 6(float) CompositeExtract 42 1 |
| 44: 6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30 |
| Store 33(r03) 44 |
| 50: 47 Load 49(g_tTex1du4) |
| 51: 18 Load 20(g_sSamp) |
| 54: 53 SampledImage 50 51 |
| 55: 27(fvec2) CompositeConstruct 25 26 |
| 56: 6(float) CompositeExtract 55 1 |
| 57: 6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30 |
| Store 45(r05) 57 |
| 62: 59 Load 61(g_tTex2df4) |
| 63: 18 Load 20(g_sSamp) |
| 66: 65 SampledImage 62 63 |
| 70: 6(float) CompositeExtract 68 0 |
| 71: 6(float) CompositeExtract 68 1 |
| 72: 69(fvec3) CompositeConstruct 70 71 26 |
| 76: 6(float) CompositeExtract 72 2 |
| 77: 6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75 |
| Store 58(r21) 77 |
| 82: 79 Load 81(g_tTex2di4) |
| 83: 18 Load 20(g_sSamp) |
| 86: 85 SampledImage 82 83 |
| 87: 6(float) CompositeExtract 68 0 |
| 88: 6(float) CompositeExtract 68 1 |
| 89: 69(fvec3) CompositeConstruct 87 88 26 |
| 90: 6(float) CompositeExtract 89 2 |
| 91: 6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75 |
| Store 78(r23) 91 |
| 96: 93 Load 95(g_tTex2du4) |
| 97: 18 Load 20(g_sSamp) |
| 100: 99 SampledImage 96 97 |
| 101: 6(float) CompositeExtract 68 0 |
| 102: 6(float) CompositeExtract 68 1 |
| 103: 69(fvec3) CompositeConstruct 101 102 26 |
| 104: 6(float) CompositeExtract 103 2 |
| 105: 6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75 |
| Store 92(r25) 105 |
| 112: 111(ptr) AccessChain 107(psout) 108 |
| Store 112 110 |
| 114: 12(ptr) AccessChain 107(psout) 113 |
| Store 114 109 |
| 115:8(PS_OUTPUT) Load 107(psout) |
| ReturnValue 115 |
| FunctionEnd |