#version 140 | |
varying vec4 v; | |
in vec4 i; | |
out vec4 o; | |
in float gl_ClipDistance[5]; | |
void main() | |
{ | |
float clip = gl_ClipDistance[2]; | |
} | |
#ifdef GL_ES | |
#error GL_ES is set | |
#else | |
#error GL_ES is not set | |
#endif | |
in struct S { float f; } s; // ERROR | |
float patch = 3.1; | |
layout(location=3) in vec4 vl; // ERROR | |
#extension GL_ARB_separate_shader_objects : enable | |
layout(location=4) in vec4 vl2; | |
void foo() | |
{ | |
vec2 r1 = modf(v.xy, v.zw); // ERROR, v.zw not l-value | |
vec2 r2 = modf(o.xy, o.zw); | |
} |