blob: adb29f6370b95a4d32ece20f39fadd664bbd180a [file] [log] [blame]
#version 400 core
void main()
{
EmitStreamVertex(1);
EndStreamPrimitive(0);
EmitVertex();
EndPrimitive();
int id = gl_InvocationID;
}
layout(invocations = 4) in outbn { int a; } bn[]; // ERROR, not on a block
layout(max_vertices = 127) out;
layout(invocations = 4) in;
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex { // testing input arrays with a block redeclaration, see 420.geom for without
vec4 gl_Position;
layout(std140, location = 3) patch float gl_PointSize; // ERRORs...
} gl_in[];
void foo()
{
gl_in.length(); // ERROR
gl_in[1].gl_Position;
}
in vec4 color[];
in vec4 color2[];
in vec4 colorS[3];
in vec4 colorBad[4];
void foo2()
{
color.length(); // ERROR
colorS.length();
}
layout(triangles) in; // give ERROR just for colorBad
in vec4 color[3];
in vec4 color2[3];
in vec4 colorbad2[2]; // ERROR
void foo3()
{
gl_in.length();
color.length();
color2.length();
colorS.length();
}
layout(location = 4) in vec4 cva[3];
layout(location = 5) in vec4 cvb[3];
layout(location = 2) in mat3 cmc[3]; // ERROR, collision
patch in vec4 patchIn[]; // ERROR
patch out vec4 patchOut; // ERROR
in float scalar; // ERROR, no array
layout(max_vertices = 127, invocations = 4) out; // ERROR
layout(invocations = 4, max_vertices = 127) in; // ERROR
layout(max_vertices = 127, invocations = 4) uniform; // 2 ERRORs
in inblockscalar {
int a;
} inbls; // ERROR, not an array
in inblocka {
int a;
} inbla[17]; // ERROR, wrong array size