| 420.frag |
| Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. |
| ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth |
| ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth |
| ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use |
| ERROR: 3 compilation errors. No code generated. |
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| Shader version: 420 |
| using depth_any |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( (global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child (temp float) |
| 0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) |
| 0:8 Constant: |
| 0:8 0.300000 |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) |
| 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) |
| 0:? 'depth' (smooth in float) |
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| Linked fragment stage: |
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| Shader version: 420 |
| using depth_any |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( (global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child (temp float) |
| 0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) |
| 0:8 Constant: |
| 0:8 0.300000 |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) |
| 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) |
| 0:? 'depth' (smooth in float) |
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