150.tesc | |
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing. | |
vertices = 4 | |
0:? Sequence | |
0:10 Function Definition: main( (void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Barrier (void) | |
0:14 Sequence | |
0:14 move second child to first child (int) | |
0:14 'a' (int) | |
0:14 Constant: | |
0:14 5392 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (4-component vector of float) | |
0:20 'p' (4-component vector of float) | |
0:20 gl_Position: direct index for structure (4-component vector of float) | |
0:20 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:20 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:20 Constant: | |
0:20 1 (const int) | |
0:20 Constant: | |
0:20 0 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (float) | |
0:21 'ps' (float) | |
0:21 gl_PointSize: direct index for structure (float) | |
0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (float) | |
0:22 'cd' (float) | |
0:22 direct index (float) | |
0:22 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (int) | |
0:24 'pvi' (int) | |
0:24 'gl_PatchVerticesIn' (in int) | |
0:25 Sequence | |
0:25 move second child to first child (int) | |
0:25 'pid' (int) | |
0:25 'gl_PrimitiveID' (in int) | |
0:26 Sequence | |
0:26 move second child to first child (int) | |
0:26 'iid' (int) | |
0:26 'gl_InvocationID' (in int) | |
0:28 move second child to first child (4-component vector of float) | |
0:28 gl_Position: direct index for structure (4-component vector of float) | |
0:28 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:28 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:28 Constant: | |
0:28 1 (const int) | |
0:28 Constant: | |
0:28 0 (const int) | |
0:28 'p' (4-component vector of float) | |
0:29 move second child to first child (float) | |
0:29 gl_PointSize: direct index for structure (float) | |
0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:29 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 'ps' (float) | |
0:30 move second child to first child (float) | |
0:30 direct index (float) | |
0:30 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:30 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 Constant: | |
0:30 2 (const int) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 'cd' (float) | |
0:32 move second child to first child (float) | |
0:32 direct index (patch float) | |
0:32 'gl_TessLevelOuter' (patch out 4-element array of float) | |
0:32 Constant: | |
0:32 3 (const int) | |
0:32 Constant: | |
0:32 3.200000 | |
0:33 move second child to first child (float) | |
0:33 direct index (patch float) | |
0:33 'gl_TessLevelInner' (patch out 2-element array of float) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1.300000 | |
0:? Linker Objects | |
0:? 'outa' (4-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
150.tese | |
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing. | |
ERROR: 0:12: 'barrier' : no matching overloaded function found | |
ERROR: 1 compilation errors. No code generated. | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:10 Function Definition: main( (void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Constant: | |
0:12 0.000000 | |
0:14 Sequence | |
0:14 move second child to first child (int) | |
0:14 'a' (int) | |
0:14 Constant: | |
0:14 1512 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (4-component vector of float) | |
0:22 'p' (4-component vector of float) | |
0:22 gl_Position: direct index for structure (4-component vector of float) | |
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 0 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (float) | |
0:23 'ps' (float) | |
0:23 gl_PointSize: direct index for structure (float) | |
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (float) | |
0:24 'cd' (float) | |
0:24 direct index (float) | |
0:24 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:26 Sequence | |
0:26 move second child to first child (int) | |
0:26 'pvi' (int) | |
0:26 'gl_PatchVerticesIn' (in int) | |
0:27 Sequence | |
0:27 move second child to first child (int) | |
0:27 'pid' (int) | |
0:27 'gl_PrimitiveID' (in int) | |
0:28 Sequence | |
0:28 move second child to first child (3-component vector of float) | |
0:28 'tc' (3-component vector of float) | |
0:28 'gl_TessCoord' (in 3-component vector of float) | |
0:29 Sequence | |
0:29 move second child to first child (float) | |
0:29 'tlo' (float) | |
0:29 direct index (patch float) | |
0:29 'gl_TessLevelOuter' (patch in 4-element array of float) | |
0:29 Constant: | |
0:29 3 (const int) | |
0:30 Sequence | |
0:30 move second child to first child (float) | |
0:30 'tli' (float) | |
0:30 direct index (patch float) | |
0:30 'gl_TessLevelInner' (patch in 2-element array of float) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:32 move second child to first child (4-component vector of float) | |
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:32 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 Constant: | |
0:32 0 (const uint) | |
0:32 'p' (4-component vector of float) | |
0:33 move second child to first child (float) | |
0:33 gl_PointSize: direct index for structure (gl_PointSize float) | |
0:33 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const uint) | |
0:33 'ps' (float) | |
0:34 move second child to first child (float) | |
0:34 direct index (float) | |
0:34 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:34 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:34 Constant: | |
0:34 2 (const uint) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 'cd' (float) | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
400.tesc | |
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. | |
ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4) | |
ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4) | |
ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4) | |
ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader | |
ERROR: 0:39: 'vertices' : can only apply to 'out' | |
ERROR: 0:40: 'vertices' : cannot change previously set layout value | |
ERROR: 0:44: '[' : array index out of range '4' | |
ERROR: 7 compilation errors. No code generated. | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:13 Function Definition: main( (void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Barrier (void) | |
0:17 Sequence | |
0:17 move second child to first child (int) | |
0:17 'a' (int) | |
0:17 Constant: | |
0:17 5392 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (4-component vector of float) | |
0:23 'p' (4-component vector of float) | |
0:23 gl_Position: direct index for structure (4-component vector of float) | |
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (float) | |
0:24 'ps' (float) | |
0:24 gl_PointSize: direct index for structure (float) | |
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:25 Sequence | |
0:25 move second child to first child (float) | |
0:25 'cd' (float) | |
0:25 direct index (float) | |
0:25 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:27 Sequence | |
0:27 move second child to first child (int) | |
0:27 'pvi' (int) | |
0:27 'gl_PatchVerticesIn' (in int) | |
0:28 Sequence | |
0:28 move second child to first child (int) | |
0:28 'pid' (int) | |
0:28 'gl_PrimitiveID' (in int) | |
0:29 Sequence | |
0:29 move second child to first child (int) | |
0:29 'iid' (int) | |
0:29 'gl_InvocationID' (in int) | |
0:31 move second child to first child (4-component vector of float) | |
0:31 gl_Position: direct index for structure (4-component vector of float) | |
0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:31 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:31 Constant: | |
0:31 1 (const int) | |
0:31 Constant: | |
0:31 0 (const int) | |
0:31 'p' (4-component vector of float) | |
0:32 move second child to first child (float) | |
0:32 gl_PointSize: direct index for structure (float) | |
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 'ps' (float) | |
0:33 move second child to first child (float) | |
0:33 direct index (float) | |
0:33 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 2 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 'cd' (float) | |
0:35 move second child to first child (float) | |
0:35 direct index (patch float) | |
0:35 'gl_TessLevelOuter' (patch out 4-element array of float) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 Constant: | |
0:35 3.200000 | |
0:36 move second child to first child (float) | |
0:36 direct index (patch float) | |
0:36 'gl_TessLevelInner' (patch out 2-element array of float) | |
0:36 Constant: | |
0:36 1 (const int) | |
0:36 Constant: | |
0:36 1.300000 | |
0:42 Function Definition: foo( (void) | |
0:42 Function Parameters: | |
0:44 Sequence | |
0:44 gl_PointSize: direct index for structure (float) | |
0:44 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:44 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:44 Constant: | |
0:44 4 (const int) | |
0:44 Constant: | |
0:44 1 (const int) | |
0:? Linker Objects | |
0:? 'outa' (4-element array of int) | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
400.tese | |
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. | |
ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value | |
ERROR: 0:5: 'triangles' : cannot change previously set input primitive | |
ERROR: 0:6: 'isolines' : cannot change previously set input primitive | |
ERROR: 0:8: 'ccw' : cannot change previously set vertex order | |
ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing | |
ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing | |
ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader | |
ERROR: 0:22: 'barrier' : no matching overloaded function found | |
ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch | |
ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) | |
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as unsized | |
ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use | |
ERROR: 0:64: 'quads' : cannot apply to 'out' | |
ERROR: 0:64: 'cw' : can only apply to 'in' | |
ERROR: 0:65: 'triangles' : cannot apply to 'out' | |
ERROR: 0:66: 'isolines' : cannot apply to 'out' | |
ERROR: 0:67: 'cw' : can only apply to 'in' | |
ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' | |
ERROR: 0:69: 'equal_spacing' : can only apply to 'in' | |
ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' | |
ERROR: 0:71: 'point_mode' : can only apply to 'in' | |
ERROR: 23 compilation errors. No code generated. | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:20 Function Definition: main( (void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Sequence | |
0:24 move second child to first child (int) | |
0:24 'a' (int) | |
0:24 Constant: | |
0:24 1512 (const int) | |
0:32 Sequence | |
0:32 move second child to first child (4-component vector of float) | |
0:32 'p' (4-component vector of float) | |
0:32 gl_Position: direct index for structure (4-component vector of float) | |
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 0 (const int) | |
0:33 Sequence | |
0:33 move second child to first child (float) | |
0:33 'ps' (float) | |
0:33 gl_PointSize: direct index for structure (float) | |
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:34 Sequence | |
0:34 move second child to first child (float) | |
0:34 'cd' (float) | |
0:34 direct index (float) | |
0:34 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:34 Constant: | |
0:34 1 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Sequence | |
0:36 move second child to first child (int) | |
0:36 'pvi' (int) | |
0:36 'gl_PatchVerticesIn' (in int) | |
0:37 Sequence | |
0:37 move second child to first child (int) | |
0:37 'pid' (int) | |
0:37 'gl_PrimitiveID' (in int) | |
0:38 Sequence | |
0:38 move second child to first child (3-component vector of float) | |
0:38 'tc' (3-component vector of float) | |
0:38 'gl_TessCoord' (in 3-component vector of float) | |
0:39 Sequence | |
0:39 move second child to first child (float) | |
0:39 'tlo' (float) | |
0:39 direct index (patch float) | |
0:39 'gl_TessLevelOuter' (patch in 4-element array of float) | |
0:39 Constant: | |
0:39 3 (const int) | |
0:40 Sequence | |
0:40 move second child to first child (float) | |
0:40 'tli' (float) | |
0:40 direct index (patch float) | |
0:40 'gl_TessLevelInner' (patch in 2-element array of float) | |
0:40 Constant: | |
0:40 1 (const int) | |
0:42 move second child to first child (4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 'p' (4-component vector of float) | |
0:43 move second child to first child (float) | |
0:43 gl_PointSize: direct index for structure (gl_PointSize float) | |
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:43 Constant: | |
0:43 1 (const uint) | |
0:43 'ps' (float) | |
0:44 move second child to first child (float) | |
0:44 direct index (float) | |
0:44 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:44 Constant: | |
0:44 2 (const uint) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 'cd' (float) | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'badp1' (smooth patch in 4-component vector of float) | |
0:? 'badp2' (flat patch in 4-component vector of float) | |
0:? 'badp3' (noperspective patch in 4-component vector of float) | |
0:? 'badp4' (patch sample in 3-component vector of float) | |
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance}) | |
410.tesc | |
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. | |
ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier | |
ERROR: 1 compilation errors. No code generated. | |
vertices = 0 | |
ERROR: node is still EOpNull! | |
0:8 Function Definition: main( (void) | |
0:8 Function Parameters: | |
0:? Linker Objects | |
0:? 'outa' (1-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
420.tesc | |
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. | |
ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out | |
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a | |
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb | |
ERROR: 0:26: 'gl_PointSize' : no such field in structure | |
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{gl_Position}' | |
ERROR: 0:29: 'out' : type must be an array: outf | |
ERROR: 6 compilation errors. No code generated. | |
vertices = 4 | |
ERROR: node is still EOpNull! | |
0:15 Function Definition: main( (void) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Sequence | |
0:17 move second child to first child (4-component vector of float) | |
0:17 'p' (4-component vector of float) | |
0:17 gl_Position: direct index for structure (4-component vector of float) | |
0:17 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:17 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:18 Sequence | |
0:18 move second child to first child (float) | |
0:18 'ps' (float) | |
0:18 gl_PointSize: direct index for structure (float) | |
0:18 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:18 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (float) | |
0:19 'cd' (float) | |
0:19 direct index (float) | |
0:19 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:19 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:19 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:19 Constant: | |
0:19 1 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (int) | |
0:21 'pvi' (int) | |
0:21 'gl_PatchVerticesIn' (in int) | |
0:22 Sequence | |
0:22 move second child to first child (int) | |
0:22 'pid' (int) | |
0:22 'gl_PrimitiveID' (in int) | |
0:23 Sequence | |
0:23 move second child to first child (int) | |
0:23 'iid' (int) | |
0:23 'gl_InvocationID' (in int) | |
0:25 move second child to first child (4-component vector of float) | |
0:25 gl_Position: direct index for structure (4-component vector of float) | |
0:25 direct index (block{gl_Position}) | |
0:25 'gl_out' (out 3-element array of block{gl_Position}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:25 'p' (4-component vector of float) | |
0:26 direct index (block{gl_Position}) | |
0:26 'gl_out' (out 3-element array of block{gl_Position}) | |
0:26 Constant: | |
0:26 1 (const int) | |
0:? Linker Objects | |
0:? 'gl_out' (out 3-element array of block{gl_Position}) | |
0:? 'a' (out 3-element array of int) | |
0:? 'outb' (out 5-element array of int) | |
0:? 'outc' (out 4-element array of int) | |
0:? 'outf' (out float) | |
420.tese | |
Warning, version 420 is not yet complete; some version-specific features are present, but many are missing. | |
ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float' | |
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float | |
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float | |
ERROR: 0:10: 'initializer list' : wrong number of matrix columns: 2X2 matrix of float | |
ERROR: 0:25: 'initializer list' : wrong number of structure members | |
ERROR: 0:27: '=' : cannot convert from 'const bool' to 'int' | |
ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to '4-component vector of float' | |
ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' | |
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments | |
ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float' | |
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float | |
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{s,t}' | |
ERROR: 0:58: 'initializer list' : wrong number of structure members | |
ERROR: 13 compilation errors. No code generated. | |
input primitive = none | |
vertex spacing = none | |
triangle order = none | |
ERROR: node is still EOpNull! | |
0:4 Sequence | |
0:4 move second child to first child (2X2 matrix of float) | |
0:4 'b' (2X2 matrix of float) | |
0:4 Constant: | |
0:4 1.000000 | |
0:4 0.000000 | |
0:4 0.000000 | |
0:4 1.000000 | |
0:15 Sequence | |
0:15 move second child to first child (structure{a,b}) | |
0:15 'e' (structure{a,b}) | |
0:15 Constant: | |
0:15 1.200000 | |
0:15 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (structure{a,b}) | |
0:20 'e2' (structure{a,b}) | |
0:20 Constant: | |
0:20 1.000000 | |
0:20 3 (const int) | |
0:42 Sequence | |
0:42 move second child to first child (5-element array of float) | |
0:42 'b5' (5-element array of float) | |
0:42 Constant: | |
0:42 3.400000 | |
0:42 4.200000 | |
0:42 5.000000 | |
0:42 5.200000 | |
0:42 1.100000 | |
0:67 Sequence | |
0:67 move second child to first child (3-component vector of float) | |
0:67 'av3' (3-component vector of float) | |
0:67 Construct vec3 (3-component vector of float) | |
0:67 'vc1' (float) | |
0:67 'vc2' (float) | |
0:67 'vc3' (float) | |
0:68 Sequence | |
0:68 move second child to first child (3-component vector of float) | |
0:68 'bv3' (3-component vector of float) | |
0:68 Construct vec3 (3-component vector of float) | |
0:68 'vc1' (float) | |
0:68 'vc2' (float) | |
0:68 'vc3' (float) | |
0:70 Function Definition: main( (void) | |
0:70 Function Parameters: | |
0:72 Sequence | |
0:72 MemoryBarrier (void) | |
0:74 Test condition and select (void) | |
0:74 Condition | |
0:74 Compare Equal (bool) | |
0:74 Constant: | |
0:74 1 (const uint) | |
0:74 2 (const uint) | |
0:74 3.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 5.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 'curlybad1' (structure{uv2,s}) | |
0:74 true case is null | |
0:76 Test condition and select (void) | |
0:76 Condition | |
0:76 Constant: | |
0:76 true (const bool) | |
0:76 true case is null | |
0:? Linker Objects | |
0:? 'a' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'b' (2X2 matrix of float) | |
0:? 'c' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'a2' (2-element array of float) | |
0:? 'b2' (2-component vector of float) | |
0:? 'c2' (3X3 matrix of float) | |
0:? 'd' (2X2 matrix of float) | |
0:? 'e' (structure{a,b}) | |
0:? 'e2' (structure{a,b}) | |
0:? 'e3' (structure{a,b}) | |
0:? 'a3' (int) | |
0:? 'b3' (2-element array of 4-component vector of float) | |
0:? 'b4' (2-element array of 4-component vector of float) | |
0:? 'c3' (4X2 matrix of float) | |
0:? 'd2' (unsized array of structure{s,t}) | |
0:? 'b5' (5-element array of float) | |
0:? 'constructed' (const structure{uv2,s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'curlybad1' (structure{uv2,s}) | |
0:? 'curlyInit' (const structure{uv2,s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'vc1' (float) | |
0:? 'vc2' (float) | |
0:? 'vc3' (float) | |
0:? 'av3' (3-component vector of float) | |
0:? 'bv3' (3-component vector of float) | |
Linked tessellation control stage: | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Contradictory layout vertices values | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Types must match: | |
outa: "4-element array of int" versus "1-element array of int" | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation control stage: Types must match: | |
gl_out: "out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}" versus "out 3-element array of block{gl_Position}" | |
Linked tessellation evaluation stage: | |
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation evaluation stage: Contradictory input layout primitives | |
ERROR: Linking tessellation evaluation stage: Contradictory input vertex spacing | |
ERROR: Linking tessellation evaluation stage: Contradictory triangle ordering | |
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: | |
main( | |
vertices = 4 | |
0:? Sequence | |
0:10 Function Definition: main( (void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Barrier (void) | |
0:14 Sequence | |
0:14 move second child to first child (int) | |
0:14 'a' (int) | |
0:14 Constant: | |
0:14 5392 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (4-component vector of float) | |
0:20 'p' (4-component vector of float) | |
0:20 gl_Position: direct index for structure (4-component vector of float) | |
0:20 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:20 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:20 Constant: | |
0:20 1 (const int) | |
0:20 Constant: | |
0:20 0 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (float) | |
0:21 'ps' (float) | |
0:21 gl_PointSize: direct index for structure (float) | |
0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:21 Constant: | |
0:21 1 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (float) | |
0:22 'cd' (float) | |
0:22 direct index (float) | |
0:22 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:22 Constant: | |
0:22 2 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (int) | |
0:24 'pvi' (int) | |
0:24 'gl_PatchVerticesIn' (in int) | |
0:25 Sequence | |
0:25 move second child to first child (int) | |
0:25 'pid' (int) | |
0:25 'gl_PrimitiveID' (in int) | |
0:26 Sequence | |
0:26 move second child to first child (int) | |
0:26 'iid' (int) | |
0:26 'gl_InvocationID' (in int) | |
0:28 move second child to first child (4-component vector of float) | |
0:28 gl_Position: direct index for structure (4-component vector of float) | |
0:28 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:28 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:28 Constant: | |
0:28 1 (const int) | |
0:28 Constant: | |
0:28 0 (const int) | |
0:28 'p' (4-component vector of float) | |
0:29 move second child to first child (float) | |
0:29 gl_PointSize: direct index for structure (float) | |
0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:29 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 Constant: | |
0:29 1 (const int) | |
0:29 'ps' (float) | |
0:30 move second child to first child (float) | |
0:30 direct index (float) | |
0:30 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:30 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 Constant: | |
0:30 2 (const int) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:30 'cd' (float) | |
0:32 move second child to first child (float) | |
0:32 direct index (patch float) | |
0:32 'gl_TessLevelOuter' (patch out 4-element array of float) | |
0:32 Constant: | |
0:32 3 (const int) | |
0:32 Constant: | |
0:32 3.200000 | |
0:33 move second child to first child (float) | |
0:33 direct index (patch float) | |
0:33 'gl_TessLevelInner' (patch out 2-element array of float) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1.300000 | |
0:13 Function Definition: main( (void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Barrier (void) | |
0:17 Sequence | |
0:17 move second child to first child (int) | |
0:17 'a' (int) | |
0:17 Constant: | |
0:17 5392 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (4-component vector of float) | |
0:23 'p' (4-component vector of float) | |
0:23 gl_Position: direct index for structure (4-component vector of float) | |
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (float) | |
0:24 'ps' (float) | |
0:24 gl_PointSize: direct index for structure (float) | |
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:25 Sequence | |
0:25 move second child to first child (float) | |
0:25 'cd' (float) | |
0:25 direct index (float) | |
0:25 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:27 Sequence | |
0:27 move second child to first child (int) | |
0:27 'pvi' (int) | |
0:27 'gl_PatchVerticesIn' (in int) | |
0:28 Sequence | |
0:28 move second child to first child (int) | |
0:28 'pid' (int) | |
0:28 'gl_PrimitiveID' (in int) | |
0:29 Sequence | |
0:29 move second child to first child (int) | |
0:29 'iid' (int) | |
0:29 'gl_InvocationID' (in int) | |
0:31 move second child to first child (4-component vector of float) | |
0:31 gl_Position: direct index for structure (4-component vector of float) | |
0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:31 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:31 Constant: | |
0:31 1 (const int) | |
0:31 Constant: | |
0:31 0 (const int) | |
0:31 'p' (4-component vector of float) | |
0:32 move second child to first child (float) | |
0:32 gl_PointSize: direct index for structure (float) | |
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 'ps' (float) | |
0:33 move second child to first child (float) | |
0:33 direct index (float) | |
0:33 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 2 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 'cd' (float) | |
0:35 move second child to first child (float) | |
0:35 direct index (patch float) | |
0:35 'gl_TessLevelOuter' (patch out 4-element array of float) | |
0:35 Constant: | |
0:35 3 (const int) | |
0:35 Constant: | |
0:35 3.200000 | |
0:36 move second child to first child (float) | |
0:36 direct index (patch float) | |
0:36 'gl_TessLevelInner' (patch out 2-element array of float) | |
0:36 Constant: | |
0:36 1 (const int) | |
0:36 Constant: | |
0:36 1.300000 | |
0:42 Function Definition: foo( (void) | |
0:42 Function Parameters: | |
0:44 Sequence | |
0:44 gl_PointSize: direct index for structure (float) | |
0:44 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:44 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:44 Constant: | |
0:44 4 (const int) | |
0:44 Constant: | |
0:44 1 (const int) | |
0:8 Function Definition: main( (void) | |
0:8 Function Parameters: | |
0:15 Function Definition: main( (void) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Sequence | |
0:17 move second child to first child (4-component vector of float) | |
0:17 'p' (4-component vector of float) | |
0:17 gl_Position: direct index for structure (4-component vector of float) | |
0:17 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:17 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:18 Sequence | |
0:18 move second child to first child (float) | |
0:18 'ps' (float) | |
0:18 gl_PointSize: direct index for structure (float) | |
0:18 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:18 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:18 Constant: | |
0:18 1 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (float) | |
0:19 'cd' (float) | |
0:19 direct index (float) | |
0:19 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:19 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:19 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:19 Constant: | |
0:19 1 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:19 Constant: | |
0:19 2 (const int) | |
0:21 Sequence | |
0:21 move second child to first child (int) | |
0:21 'pvi' (int) | |
0:21 'gl_PatchVerticesIn' (in int) | |
0:22 Sequence | |
0:22 move second child to first child (int) | |
0:22 'pid' (int) | |
0:22 'gl_PrimitiveID' (in int) | |
0:23 Sequence | |
0:23 move second child to first child (int) | |
0:23 'iid' (int) | |
0:23 'gl_InvocationID' (in int) | |
0:25 move second child to first child (4-component vector of float) | |
0:25 gl_Position: direct index for structure (4-component vector of float) | |
0:25 direct index (block{gl_Position}) | |
0:25 'gl_out' (out 3-element array of block{gl_Position}) | |
0:25 Constant: | |
0:25 1 (const int) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:25 'p' (4-component vector of float) | |
0:26 direct index (block{gl_Position}) | |
0:26 'gl_out' (out 3-element array of block{gl_Position}) | |
0:26 Constant: | |
0:26 1 (const int) | |
0:? Linker Objects | |
0:? 'outa' (4-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'a' (out 3-element array of int) | |
0:? 'outb' (out 5-element array of int) | |
0:? 'outc' (out 4-element array of int) | |
0:? 'outf' (out float) | |
input primitive = quads | |
vertex spacing = fractional_odd_spacing | |
triangle order = cw | |
using point mode | |
ERROR: node is still EOpNull! | |
0:10 Function Definition: main( (void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Constant: | |
0:12 0.000000 | |
0:14 Sequence | |
0:14 move second child to first child (int) | |
0:14 'a' (int) | |
0:14 Constant: | |
0:14 1512 (const int) | |
0:22 Sequence | |
0:22 move second child to first child (4-component vector of float) | |
0:22 'p' (4-component vector of float) | |
0:22 gl_Position: direct index for structure (4-component vector of float) | |
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:22 Constant: | |
0:22 1 (const int) | |
0:22 Constant: | |
0:22 0 (const int) | |
0:23 Sequence | |
0:23 move second child to first child (float) | |
0:23 'ps' (float) | |
0:23 gl_PointSize: direct index for structure (float) | |
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:23 Constant: | |
0:23 1 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (float) | |
0:24 'cd' (float) | |
0:24 direct index (float) | |
0:24 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:24 Constant: | |
0:24 1 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:24 Constant: | |
0:24 2 (const int) | |
0:26 Sequence | |
0:26 move second child to first child (int) | |
0:26 'pvi' (int) | |
0:26 'gl_PatchVerticesIn' (in int) | |
0:27 Sequence | |
0:27 move second child to first child (int) | |
0:27 'pid' (int) | |
0:27 'gl_PrimitiveID' (in int) | |
0:28 Sequence | |
0:28 move second child to first child (3-component vector of float) | |
0:28 'tc' (3-component vector of float) | |
0:28 'gl_TessCoord' (in 3-component vector of float) | |
0:29 Sequence | |
0:29 move second child to first child (float) | |
0:29 'tlo' (float) | |
0:29 direct index (patch float) | |
0:29 'gl_TessLevelOuter' (patch in 4-element array of float) | |
0:29 Constant: | |
0:29 3 (const int) | |
0:30 Sequence | |
0:30 move second child to first child (float) | |
0:30 'tli' (float) | |
0:30 direct index (patch float) | |
0:30 'gl_TessLevelInner' (patch in 2-element array of float) | |
0:30 Constant: | |
0:30 1 (const int) | |
0:32 move second child to first child (4-component vector of float) | |
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:32 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 Constant: | |
0:32 0 (const uint) | |
0:32 'p' (4-component vector of float) | |
0:33 move second child to first child (float) | |
0:33 gl_PointSize: direct index for structure (gl_PointSize float) | |
0:33 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const uint) | |
0:33 'ps' (float) | |
0:34 move second child to first child (float) | |
0:34 direct index (float) | |
0:34 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:34 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:34 Constant: | |
0:34 2 (const uint) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 'cd' (float) | |
0:20 Function Definition: main( (void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Sequence | |
0:24 move second child to first child (int) | |
0:24 'a' (int) | |
0:24 Constant: | |
0:24 1512 (const int) | |
0:32 Sequence | |
0:32 move second child to first child (4-component vector of float) | |
0:32 'p' (4-component vector of float) | |
0:32 gl_Position: direct index for structure (4-component vector of float) | |
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:32 Constant: | |
0:32 1 (const int) | |
0:32 Constant: | |
0:32 0 (const int) | |
0:33 Sequence | |
0:33 move second child to first child (float) | |
0:33 'ps' (float) | |
0:33 gl_PointSize: direct index for structure (float) | |
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:33 Constant: | |
0:33 1 (const int) | |
0:34 Sequence | |
0:34 move second child to first child (float) | |
0:34 'cd' (float) | |
0:34 direct index (float) | |
0:34 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:34 Constant: | |
0:34 1 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Sequence | |
0:36 move second child to first child (int) | |
0:36 'pvi' (int) | |
0:36 'gl_PatchVerticesIn' (in int) | |
0:37 Sequence | |
0:37 move second child to first child (int) | |
0:37 'pid' (int) | |
0:37 'gl_PrimitiveID' (in int) | |
0:38 Sequence | |
0:38 move second child to first child (3-component vector of float) | |
0:38 'tc' (3-component vector of float) | |
0:38 'gl_TessCoord' (in 3-component vector of float) | |
0:39 Sequence | |
0:39 move second child to first child (float) | |
0:39 'tlo' (float) | |
0:39 direct index (patch float) | |
0:39 'gl_TessLevelOuter' (patch in 4-element array of float) | |
0:39 Constant: | |
0:39 3 (const int) | |
0:40 Sequence | |
0:40 move second child to first child (float) | |
0:40 'tli' (float) | |
0:40 direct index (patch float) | |
0:40 'gl_TessLevelInner' (patch in 2-element array of float) | |
0:40 Constant: | |
0:40 1 (const int) | |
0:42 move second child to first child (4-component vector of float) | |
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) | |
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:42 Constant: | |
0:42 0 (const uint) | |
0:42 'p' (4-component vector of float) | |
0:43 move second child to first child (float) | |
0:43 gl_PointSize: direct index for structure (gl_PointSize float) | |
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:43 Constant: | |
0:43 1 (const uint) | |
0:43 'ps' (float) | |
0:44 move second child to first child (float) | |
0:44 direct index (float) | |
0:44 gl_ClipDistance: direct index for structure (unsized array of float) | |
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) | |
0:44 Constant: | |
0:44 2 (const uint) | |
0:44 Constant: | |
0:44 2 (const int) | |
0:44 'cd' (float) | |
0:4 Sequence | |
0:4 move second child to first child (2X2 matrix of float) | |
0:4 'b' (2X2 matrix of float) | |
0:4 Constant: | |
0:4 1.000000 | |
0:4 0.000000 | |
0:4 0.000000 | |
0:4 1.000000 | |
0:15 Sequence | |
0:15 move second child to first child (structure{a,b}) | |
0:15 'e' (structure{a,b}) | |
0:15 Constant: | |
0:15 1.200000 | |
0:15 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (structure{a,b}) | |
0:20 'e2' (structure{a,b}) | |
0:20 Constant: | |
0:20 1.000000 | |
0:20 3 (const int) | |
0:42 Sequence | |
0:42 move second child to first child (5-element array of float) | |
0:42 'b5' (5-element array of float) | |
0:42 Constant: | |
0:42 3.400000 | |
0:42 4.200000 | |
0:42 5.000000 | |
0:42 5.200000 | |
0:42 1.100000 | |
0:67 Sequence | |
0:67 move second child to first child (3-component vector of float) | |
0:67 'av3' (3-component vector of float) | |
0:67 Construct vec3 (3-component vector of float) | |
0:67 'vc1' (float) | |
0:67 'vc2' (float) | |
0:67 'vc3' (float) | |
0:68 Sequence | |
0:68 move second child to first child (3-component vector of float) | |
0:68 'bv3' (3-component vector of float) | |
0:68 Construct vec3 (3-component vector of float) | |
0:68 'vc1' (float) | |
0:68 'vc2' (float) | |
0:68 'vc3' (float) | |
0:70 Function Definition: main( (void) | |
0:70 Function Parameters: | |
0:72 Sequence | |
0:72 MemoryBarrier (void) | |
0:74 Test condition and select (void) | |
0:74 Condition | |
0:74 Compare Equal (bool) | |
0:74 Constant: | |
0:74 1 (const uint) | |
0:74 2 (const uint) | |
0:74 3.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 5.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 'curlybad1' (structure{uv2,s}) | |
0:74 true case is null | |
0:76 Test condition and select (void) | |
0:76 Condition | |
0:76 Constant: | |
0:76 true (const bool) | |
0:76 true case is null | |
0:? Linker Objects | |
0:? 'patchIn' (patch in 4-component vector of float) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
0:? 'badp1' (smooth patch in 4-component vector of float) | |
0:? 'badp2' (flat patch in 4-component vector of float) | |
0:? 'badp3' (noperspective patch in 4-component vector of float) | |
0:? 'badp4' (patch sample in 3-component vector of float) | |
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance}) | |
0:? 'a' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'b' (2X2 matrix of float) | |
0:? 'c' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'a2' (2-element array of float) | |
0:? 'b2' (2-component vector of float) | |
0:? 'c2' (3X3 matrix of float) | |
0:? 'd' (2X2 matrix of float) | |
0:? 'e' (structure{a,b}) | |
0:? 'e2' (structure{a,b}) | |
0:? 'e3' (structure{a,b}) | |
0:? 'a3' (int) | |
0:? 'b3' (2-element array of 4-component vector of float) | |
0:? 'b4' (2-element array of 4-component vector of float) | |
0:? 'c3' (4X2 matrix of float) | |
0:? 'd2' (unsized array of structure{s,t}) | |
0:? 'b5' (5-element array of float) | |
0:? 'constructed' (const structure{uv2,s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'curlybad1' (structure{uv2,s}) | |
0:? 'curlyInit' (const structure{uv2,s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'vc1' (float) | |
0:? 'vc2' (float) | |
0:? 'vc3' (float) | |
0:? 'av3' (3-component vector of float) | |
0:? 'bv3' (3-component vector of float) | |