Change --hlsl-sampled-textures to --auto-sampled-textures
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index 58c1704..9535b70 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -111,7 +111,7 @@
 bool stripDebugInfo = false;
 bool beQuiet = false;
 bool VulkanRulesRelaxed = false;
-bool hlslSampledTextures = false;
+bool autoSampledTextures = false;
 
 //
 // Return codes from main/exit().
@@ -656,8 +656,8 @@
                         HlslEnable16BitTypes = true;
                     } else if (lowerword == "hlsl-dx9-compatible") {
                         HlslDX9compatible = true;
-                    } else if (lowerword == "hlsl-sampled-textures") { 
-                        hlslSampledTextures = true;
+                    } else if (lowerword == "auto-sampled-textures") { 
+                        autoSampledTextures = true;
                     } else if (lowerword == "invert-y" ||  // synonyms
                                lowerword == "iy") {
                         Options |= EOptionInvertY;
@@ -1192,7 +1192,7 @@
         shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
         shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
 
-        if (hlslSampledTextures)
+        if (autoSampledTextures)
             shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);
 
         if (Options & EOptionAutoMapBindings)