| hlsl.samplecmplevelzero.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r10' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r12' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r14' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r30' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r32' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r34' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp float) |
| 0:52 'r60' ( temp float) |
| 0:52 textureLod ( temp float) |
| 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) |
| 0:52 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:52 Constant: |
| 0:52 0.750000 |
| 0:52 Constant: |
| 0:52 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r62' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) |
| 0:53 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r64' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) |
| 0:54 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 Color: direct index for structure ( temp 4-component vector of float) |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:57 move second child to first child ( temp float) |
| 0:57 Depth: direct index for structure ( temp float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:59 Branch: Return with expression |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r10' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r12' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r14' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r30' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r32' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r34' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp float) |
| 0:52 'r60' ( temp float) |
| 0:52 textureLod ( temp float) |
| 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) |
| 0:52 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:52 Constant: |
| 0:52 0.750000 |
| 0:52 Constant: |
| 0:52 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r62' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) |
| 0:53 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r64' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) |
| 0:54 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 Color: direct index for structure ( temp 4-component vector of float) |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:57 move second child to first child ( temp float) |
| 0:57 Depth: direct index for structure ( temp float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:59 Branch: Return with expression |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? 'Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'Depth' ( out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 219 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 176 180 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r10" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 37 "r12" |
| Name 41 "g_tTex1di4a" |
| Name 52 "r14" |
| Name 56 "g_tTex1du4a" |
| Name 67 "r30" |
| Name 70 "g_tTex2df4a" |
| Name 84 "r32" |
| Name 87 "g_tTex2di4a" |
| Name 99 "r34" |
| Name 102 "g_tTex2du4a" |
| Name 114 "r60" |
| Name 117 "g_tTexcdf4a" |
| Name 131 "r62" |
| Name 134 "g_tTexcdi4a" |
| Name 146 "r64" |
| Name 149 "g_tTexcdu4a" |
| Name 162 "psout" |
| Name 173 "flattenTemp" |
| Name 176 "Color" |
| Name 180 "Depth" |
| Name 185 "g_tTex1df4" |
| Name 188 "g_tTex1di4" |
| Name 191 "g_tTex1du4" |
| Name 194 "g_tTex2df4" |
| Name 197 "g_tTex2di4" |
| Name 200 "g_tTex2du4" |
| Name 203 "g_tTex3df4" |
| Name 206 "g_tTex3di4" |
| Name 209 "g_tTex3du4" |
| Name 212 "g_tTexcdf4" |
| Name 215 "g_tTexcdi4" |
| Name 218 "g_tTexcdu4" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 41(g_tTex1di4a) DescriptorSet 0 |
| Decorate 56(g_tTex1du4a) DescriptorSet 0 |
| Decorate 70(g_tTex2df4a) DescriptorSet 0 |
| Decorate 87(g_tTex2di4a) DescriptorSet 0 |
| Decorate 102(g_tTex2du4a) DescriptorSet 0 |
| Decorate 117(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 134(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 149(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 176(Color) Location 0 |
| Decorate 180(Depth) BuiltIn FragDepth |
| Decorate 185(g_tTex1df4) DescriptorSet 0 |
| Decorate 185(g_tTex1df4) Binding 0 |
| Decorate 188(g_tTex1di4) DescriptorSet 0 |
| Decorate 191(g_tTex1du4) DescriptorSet 0 |
| Decorate 194(g_tTex2df4) DescriptorSet 0 |
| Decorate 197(g_tTex2di4) DescriptorSet 0 |
| Decorate 200(g_tTex2du4) DescriptorSet 0 |
| Decorate 203(g_tTex3df4) DescriptorSet 0 |
| Decorate 206(g_tTex3di4) DescriptorSet 0 |
| Decorate 209(g_tTex3du4) DescriptorSet 0 |
| Decorate 212(g_tTexcdf4) DescriptorSet 0 |
| Decorate 215(g_tTexcdi4) DescriptorSet 0 |
| Decorate 218(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 25: TypeVector 6(float) 2 |
| 26: 6(float) Constant 1036831949 |
| 27: 6(float) Constant 1045220557 |
| 28: 25(fvec2) ConstantComposite 26 27 |
| 29: 6(float) Constant 1061158912 |
| 30: TypeVector 6(float) 3 |
| 34: 6(float) Constant 0 |
| 38: TypeInt 32 1 |
| 39: TypeImage 38(int) 1D array sampled format:Unknown |
| 40: TypePointer UniformConstant 39 |
| 41(g_tTex1di4a): 40(ptr) Variable UniformConstant |
| 44: TypeImage 38(int) 1D depth array sampled format:Unknown |
| 45: TypeSampledImage 44 |
| 53: TypeInt 32 0 |
| 54: TypeImage 53(int) 1D array sampled format:Unknown |
| 55: TypePointer UniformConstant 54 |
| 56(g_tTex1du4a): 55(ptr) Variable UniformConstant |
| 59: TypeImage 53(int) 1D depth array sampled format:Unknown |
| 60: TypeSampledImage 59 |
| 68: TypeImage 6(float) 2D array sampled format:Unknown |
| 69: TypePointer UniformConstant 68 |
| 70(g_tTex2df4a): 69(ptr) Variable UniformConstant |
| 73: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 74: TypeSampledImage 73 |
| 76: 6(float) Constant 1050253722 |
| 77: 30(fvec3) ConstantComposite 26 27 76 |
| 85: TypeImage 38(int) 2D array sampled format:Unknown |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex2di4a): 86(ptr) Variable UniformConstant |
| 90: TypeImage 38(int) 2D depth array sampled format:Unknown |
| 91: TypeSampledImage 90 |
| 100: TypeImage 53(int) 2D array sampled format:Unknown |
| 101: TypePointer UniformConstant 100 |
| 102(g_tTex2du4a): 101(ptr) Variable UniformConstant |
| 105: TypeImage 53(int) 2D depth array sampled format:Unknown |
| 106: TypeSampledImage 105 |
| 115: TypeImage 6(float) Cube array sampled format:Unknown |
| 116: TypePointer UniformConstant 115 |
| 117(g_tTexcdf4a): 116(ptr) Variable UniformConstant |
| 120: TypeImage 6(float) Cube depth array sampled format:Unknown |
| 121: TypeSampledImage 120 |
| 123: 6(float) Constant 1053609165 |
| 124: 7(fvec4) ConstantComposite 26 27 76 123 |
| 132: TypeImage 38(int) Cube array sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTexcdi4a): 133(ptr) Variable UniformConstant |
| 137: TypeImage 38(int) Cube depth array sampled format:Unknown |
| 138: TypeSampledImage 137 |
| 147: TypeImage 53(int) Cube array sampled format:Unknown |
| 148: TypePointer UniformConstant 147 |
| 149(g_tTexcdu4a): 148(ptr) Variable UniformConstant |
| 152: TypeImage 53(int) Cube depth array sampled format:Unknown |
| 153: TypeSampledImage 152 |
| 161: TypePointer Function 8(PS_OUTPUT) |
| 163: 38(int) Constant 0 |
| 164: 6(float) Constant 1065353216 |
| 165: 7(fvec4) ConstantComposite 164 164 164 164 |
| 166: TypePointer Function 7(fvec4) |
| 168: 38(int) Constant 1 |
| 175: TypePointer Output 7(fvec4) |
| 176(Color): 175(ptr) Variable Output |
| 179: TypePointer Output 6(float) |
| 180(Depth): 179(ptr) Variable Output |
| 183: TypeImage 6(float) 1D sampled format:Unknown |
| 184: TypePointer UniformConstant 183 |
| 185(g_tTex1df4): 184(ptr) Variable UniformConstant |
| 186: TypeImage 38(int) 1D sampled format:Unknown |
| 187: TypePointer UniformConstant 186 |
| 188(g_tTex1di4): 187(ptr) Variable UniformConstant |
| 189: TypeImage 53(int) 1D sampled format:Unknown |
| 190: TypePointer UniformConstant 189 |
| 191(g_tTex1du4): 190(ptr) Variable UniformConstant |
| 192: TypeImage 6(float) 2D sampled format:Unknown |
| 193: TypePointer UniformConstant 192 |
| 194(g_tTex2df4): 193(ptr) Variable UniformConstant |
| 195: TypeImage 38(int) 2D sampled format:Unknown |
| 196: TypePointer UniformConstant 195 |
| 197(g_tTex2di4): 196(ptr) Variable UniformConstant |
| 198: TypeImage 53(int) 2D sampled format:Unknown |
| 199: TypePointer UniformConstant 198 |
| 200(g_tTex2du4): 199(ptr) Variable UniformConstant |
| 201: TypeImage 6(float) 3D sampled format:Unknown |
| 202: TypePointer UniformConstant 201 |
| 203(g_tTex3df4): 202(ptr) Variable UniformConstant |
| 204: TypeImage 38(int) 3D sampled format:Unknown |
| 205: TypePointer UniformConstant 204 |
| 206(g_tTex3di4): 205(ptr) Variable UniformConstant |
| 207: TypeImage 53(int) 3D sampled format:Unknown |
| 208: TypePointer UniformConstant 207 |
| 209(g_tTex3du4): 208(ptr) Variable UniformConstant |
| 210: TypeImage 6(float) Cube sampled format:Unknown |
| 211: TypePointer UniformConstant 210 |
| 212(g_tTexcdf4): 211(ptr) Variable UniformConstant |
| 213: TypeImage 38(int) Cube sampled format:Unknown |
| 214: TypePointer UniformConstant 213 |
| 215(g_tTexcdi4): 214(ptr) Variable UniformConstant |
| 216: TypeImage 53(int) Cube sampled format:Unknown |
| 217: TypePointer UniformConstant 216 |
| 218(g_tTexcdu4): 217(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 173(flattenTemp): 161(ptr) Variable Function |
| 174:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 173(flattenTemp) 174 |
| 177: 166(ptr) AccessChain 173(flattenTemp) 163 |
| 178: 7(fvec4) Load 177 |
| Store 176(Color) 178 |
| 181: 12(ptr) AccessChain 173(flattenTemp) 168 |
| 182: 6(float) Load 181 |
| Store 180(Depth) 182 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r10): 12(ptr) Variable Function |
| 37(r12): 12(ptr) Variable Function |
| 52(r14): 12(ptr) Variable Function |
| 67(r30): 12(ptr) Variable Function |
| 84(r32): 12(ptr) Variable Function |
| 99(r34): 12(ptr) Variable Function |
| 114(r60): 12(ptr) Variable Function |
| 131(r62): 12(ptr) Variable Function |
| 146(r64): 12(ptr) Variable Function |
| 162(psout): 161(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 24: 23 SampledImage 17 21 |
| 31: 6(float) CompositeExtract 28 0 |
| 32: 6(float) CompositeExtract 28 1 |
| 33: 30(fvec3) CompositeConstruct 31 32 29 |
| 35: 6(float) CompositeExtract 33 2 |
| 36: 6(float) ImageSampleDrefExplicitLod 24 33 35 Lod 34 |
| Store 13(r10) 36 |
| 42: 39 Load 41(g_tTex1di4a) |
| 43: 18 Load 20(g_sSamp) |
| 46: 45 SampledImage 42 43 |
| 47: 6(float) CompositeExtract 28 0 |
| 48: 6(float) CompositeExtract 28 1 |
| 49: 30(fvec3) CompositeConstruct 47 48 29 |
| 50: 6(float) CompositeExtract 49 2 |
| 51: 6(float) ImageSampleDrefExplicitLod 46 49 50 Lod 34 |
| Store 37(r12) 51 |
| 57: 54 Load 56(g_tTex1du4a) |
| 58: 18 Load 20(g_sSamp) |
| 61: 60 SampledImage 57 58 |
| 62: 6(float) CompositeExtract 28 0 |
| 63: 6(float) CompositeExtract 28 1 |
| 64: 30(fvec3) CompositeConstruct 62 63 29 |
| 65: 6(float) CompositeExtract 64 2 |
| 66: 6(float) ImageSampleDrefExplicitLod 61 64 65 Lod 34 |
| Store 52(r14) 66 |
| 71: 68 Load 70(g_tTex2df4a) |
| 72: 18 Load 20(g_sSamp) |
| 75: 74 SampledImage 71 72 |
| 78: 6(float) CompositeExtract 77 0 |
| 79: 6(float) CompositeExtract 77 1 |
| 80: 6(float) CompositeExtract 77 2 |
| 81: 7(fvec4) CompositeConstruct 78 79 80 29 |
| 82: 6(float) CompositeExtract 81 3 |
| 83: 6(float) ImageSampleDrefExplicitLod 75 81 82 Lod 34 |
| Store 67(r30) 83 |
| 88: 85 Load 87(g_tTex2di4a) |
| 89: 18 Load 20(g_sSamp) |
| 92: 91 SampledImage 88 89 |
| 93: 6(float) CompositeExtract 77 0 |
| 94: 6(float) CompositeExtract 77 1 |
| 95: 6(float) CompositeExtract 77 2 |
| 96: 7(fvec4) CompositeConstruct 93 94 95 29 |
| 97: 6(float) CompositeExtract 96 3 |
| 98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod 34 |
| Store 84(r32) 98 |
| 103: 100 Load 102(g_tTex2du4a) |
| 104: 18 Load 20(g_sSamp) |
| 107: 106 SampledImage 103 104 |
| 108: 6(float) CompositeExtract 77 0 |
| 109: 6(float) CompositeExtract 77 1 |
| 110: 6(float) CompositeExtract 77 2 |
| 111: 7(fvec4) CompositeConstruct 108 109 110 29 |
| 112: 6(float) CompositeExtract 111 3 |
| 113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod 34 |
| Store 99(r34) 113 |
| 118: 115 Load 117(g_tTexcdf4a) |
| 119: 18 Load 20(g_sSamp) |
| 122: 121 SampledImage 118 119 |
| 125: 6(float) CompositeExtract 124 0 |
| 126: 6(float) CompositeExtract 124 1 |
| 127: 6(float) CompositeExtract 124 2 |
| 128: 6(float) CompositeExtract 124 3 |
| 129: 7(fvec4) CompositeConstruct 125 126 127 128 |
| 130: 6(float) ImageSampleDrefExplicitLod 122 129 29 Lod 34 |
| Store 114(r60) 130 |
| 135: 132 Load 134(g_tTexcdi4a) |
| 136: 18 Load 20(g_sSamp) |
| 139: 138 SampledImage 135 136 |
| 140: 6(float) CompositeExtract 124 0 |
| 141: 6(float) CompositeExtract 124 1 |
| 142: 6(float) CompositeExtract 124 2 |
| 143: 6(float) CompositeExtract 124 3 |
| 144: 7(fvec4) CompositeConstruct 140 141 142 143 |
| 145: 6(float) ImageSampleDrefExplicitLod 139 144 29 Lod 34 |
| Store 131(r62) 145 |
| 150: 147 Load 149(g_tTexcdu4a) |
| 151: 18 Load 20(g_sSamp) |
| 154: 153 SampledImage 150 151 |
| 155: 6(float) CompositeExtract 124 0 |
| 156: 6(float) CompositeExtract 124 1 |
| 157: 6(float) CompositeExtract 124 2 |
| 158: 6(float) CompositeExtract 124 3 |
| 159: 7(fvec4) CompositeConstruct 155 156 157 158 |
| 160: 6(float) ImageSampleDrefExplicitLod 154 159 29 Lod 34 |
| Store 146(r64) 160 |
| 167: 166(ptr) AccessChain 162(psout) 163 |
| Store 167 165 |
| 169: 12(ptr) AccessChain 162(psout) 168 |
| Store 169 164 |
| 170:8(PS_OUTPUT) Load 162(psout) |
| ReturnValue 170 |
| FunctionEnd |