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gerrit-public.fairphone.software
/
platform
/
external
/
deqp-deps
/
glslang
/
f050209ce1349ce76b83d226e3861bda9d927009
/
.
/
Test
/
hlsl.discard.frag
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void
foo
(
float
f
)
{
if
(
f
<
1.0
)
discard
;
}
void
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
foo
(
input
.
z
);
if
(
input
.
x
)
discard
;
float
f
=
input
.
x
;
discard
;
}