#version 450 | |
#extension GL_EXT_nonuniform_qualifier : require | |
layout(location = 0) flat in int Index; | |
layout(location = 0) out vec4 FragColor; | |
layout(set = 0, binding = 0) uniform UBO | |
{ | |
vec4 v; | |
} ubos[]; | |
void main() | |
{ | |
FragColor = ubos[nonuniformEXT(Index)].v; | |
} |