#version 450 | |
#extension GL_NV_viewport_array2 :require | |
#extension GL_NV_stereo_view_rendering : require | |
layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer; | |
void main() | |
{ | |
gl_SecondaryViewportMaskNV[0] = 1; | |
gl_SecondaryPositionNV = gl_Position; | |
} | |