| hlsl.gather.array.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of float) |
| 0:29 'txval20' (temp 4-component vector of float) |
| 0:29 textureGather (global 4-component vector of float) |
| 0:29 Construct combined texture-sampler (temp sampler2DArray) |
| 0:29 'g_tTex2df4a' (uniform texture2DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of int) |
| 0:30 'txval21' (temp 4-component vector of int) |
| 0:30 textureGather (global 4-component vector of int) |
| 0:30 Construct combined texture-sampler (temp isampler2DArray) |
| 0:30 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of uint) |
| 0:31 'txval22' (temp 4-component vector of uint) |
| 0:31 textureGather (global 4-component vector of uint) |
| 0:31 Construct combined texture-sampler (temp usampler2DArray) |
| 0:31 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:35 'txval40' (temp 4-component vector of float) |
| 0:35 textureGather (global 4-component vector of float) |
| 0:35 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of int) |
| 0:36 'txval41' (temp 4-component vector of int) |
| 0:36 textureGather (global 4-component vector of int) |
| 0:36 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of uint) |
| 0:37 'txval42' (temp 4-component vector of uint) |
| 0:37 textureGather (global 4-component vector of uint) |
| 0:37 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:39 move second child to first child (temp 4-component vector of float) |
| 0:39 Color: direct index for structure (temp 4-component vector of float) |
| 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child (temp float) |
| 0:40 Depth: direct index for structure (temp float FragDepth) |
| 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Sequence |
| 0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:42 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of float) |
| 0:29 'txval20' (temp 4-component vector of float) |
| 0:29 textureGather (global 4-component vector of float) |
| 0:29 Construct combined texture-sampler (temp sampler2DArray) |
| 0:29 'g_tTex2df4a' (uniform texture2DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of int) |
| 0:30 'txval21' (temp 4-component vector of int) |
| 0:30 textureGather (global 4-component vector of int) |
| 0:30 Construct combined texture-sampler (temp isampler2DArray) |
| 0:30 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of uint) |
| 0:31 'txval22' (temp 4-component vector of uint) |
| 0:31 textureGather (global 4-component vector of uint) |
| 0:31 Construct combined texture-sampler (temp usampler2DArray) |
| 0:31 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:35 'txval40' (temp 4-component vector of float) |
| 0:35 textureGather (global 4-component vector of float) |
| 0:35 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of int) |
| 0:36 'txval41' (temp 4-component vector of int) |
| 0:36 textureGather (global 4-component vector of int) |
| 0:36 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of uint) |
| 0:37 'txval42' (temp 4-component vector of uint) |
| 0:37 textureGather (global 4-component vector of uint) |
| 0:37 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:39 move second child to first child (temp 4-component vector of float) |
| 0:39 Color: direct index for structure (temp 4-component vector of float) |
| 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child (temp float) |
| 0:40 Depth: direct index for structure (temp float FragDepth) |
| 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Sequence |
| 0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:42 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 112 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 99 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval20" |
| Name 12 "g_tTex2df4a" |
| Name 16 "g_sSamp" |
| Name 30 "txval21" |
| Name 33 "g_tTex2di4a" |
| Name 45 "txval22" |
| Name 48 "g_tTex2du4a" |
| Name 57 "txval40" |
| Name 60 "g_tTexcdf4a" |
| Name 67 "txval41" |
| Name 70 "g_tTexcdi4a" |
| Name 77 "txval42" |
| Name 80 "g_tTexcdu4a" |
| Name 90 "PS_OUTPUT" |
| MemberName 90(PS_OUTPUT) 0 "Color" |
| MemberName 90(PS_OUTPUT) 1 "Depth" |
| Name 92 "psout" |
| Name 99 "@entryPointOutput" |
| Name 104 "g_tTex1df4a" |
| Name 105 "g_tTex1df4" |
| Name 108 "g_tTex1di4a" |
| Name 111 "g_tTex1du4a" |
| Decorate 12(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 33(g_tTex2di4a) DescriptorSet 0 |
| Decorate 48(g_tTex2du4a) DescriptorSet 0 |
| Decorate 60(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 70(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 80(g_tTexcdu4a) DescriptorSet 0 |
| MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth |
| Decorate 99(@entryPointOutput) Location 0 |
| Decorate 104(g_tTex1df4a) DescriptorSet 0 |
| Decorate 104(g_tTex1df4a) Binding 1 |
| Decorate 105(g_tTex1df4) DescriptorSet 0 |
| Decorate 105(g_tTex1df4) Binding 0 |
| Decorate 108(g_tTex1di4a) DescriptorSet 0 |
| Decorate 111(g_tTex1du4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4a): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 3 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 6(float) Constant 1050253722 |
| 24: 20(fvec3) ConstantComposite 21 22 23 |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 0 |
| 28: TypeVector 25(int) 4 |
| 29: TypePointer Function 28(ivec4) |
| 31: TypeImage 25(int) 2D array sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTex2di4a): 32(ptr) Variable UniformConstant |
| 36: TypeSampledImage 31 |
| 38: 6(float) Constant 1053609165 |
| 39: 6(float) Constant 1056964608 |
| 40: 20(fvec3) ConstantComposite 23 38 39 |
| 42: TypeInt 32 0 |
| 43: TypeVector 42(int) 4 |
| 44: TypePointer Function 43(ivec4) |
| 46: TypeImage 42(int) 2D array sampled format:Unknown |
| 47: TypePointer UniformConstant 46 |
| 48(g_tTex2du4a): 47(ptr) Variable UniformConstant |
| 51: TypeSampledImage 46 |
| 53: 6(float) Constant 1058642330 |
| 54: 6(float) Constant 1060320051 |
| 55: 20(fvec3) ConstantComposite 39 53 54 |
| 58: TypeImage 6(float) Cube array sampled format:Unknown |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTexcdf4a): 59(ptr) Variable UniformConstant |
| 63: TypeSampledImage 58 |
| 65: 7(fvec4) ConstantComposite 21 22 23 38 |
| 68: TypeImage 25(int) Cube array sampled format:Unknown |
| 69: TypePointer UniformConstant 68 |
| 70(g_tTexcdi4a): 69(ptr) Variable UniformConstant |
| 73: TypeSampledImage 68 |
| 75: 7(fvec4) ConstantComposite 38 39 53 54 |
| 78: TypeImage 42(int) Cube array sampled format:Unknown |
| 79: TypePointer UniformConstant 78 |
| 80(g_tTexcdu4a): 79(ptr) Variable UniformConstant |
| 83: TypeSampledImage 78 |
| 85: 6(float) Constant 1061997773 |
| 86: 6(float) Constant 1063675494 |
| 87: 6(float) Constant 1065353216 |
| 88: 7(fvec4) ConstantComposite 54 85 86 87 |
| 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 91: TypePointer Function 90(PS_OUTPUT) |
| 93: 7(fvec4) ConstantComposite 87 87 87 87 |
| 95: 25(int) Constant 1 |
| 96: TypePointer Function 6(float) |
| 98: TypePointer Output 90(PS_OUTPUT) |
| 99(@entryPointOutput): 98(ptr) Variable Output |
| 102: TypeImage 6(float) 1D array sampled format:Unknown |
| 103: TypePointer UniformConstant 102 |
| 104(g_tTex1df4a): 103(ptr) Variable UniformConstant |
| 105(g_tTex1df4): 103(ptr) Variable UniformConstant |
| 106: TypeImage 25(int) 1D array sampled format:Unknown |
| 107: TypePointer UniformConstant 106 |
| 108(g_tTex1di4a): 107(ptr) Variable UniformConstant |
| 109: TypeImage 42(int) 1D array sampled format:Unknown |
| 110: TypePointer UniformConstant 109 |
| 111(g_tTex1du4a): 110(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval20): 8(ptr) Variable Function |
| 30(txval21): 29(ptr) Variable Function |
| 45(txval22): 44(ptr) Variable Function |
| 57(txval40): 8(ptr) Variable Function |
| 67(txval41): 29(ptr) Variable Function |
| 77(txval42): 44(ptr) Variable Function |
| 92(psout): 91(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4a) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 27: 7(fvec4) ImageGather 19 24 26 |
| Store 9(txval20) 27 |
| 34: 31 Load 33(g_tTex2di4a) |
| 35: 14 Load 16(g_sSamp) |
| 37: 36 SampledImage 34 35 |
| 41: 28(ivec4) ImageGather 37 40 26 |
| Store 30(txval21) 41 |
| 49: 46 Load 48(g_tTex2du4a) |
| 50: 14 Load 16(g_sSamp) |
| 52: 51 SampledImage 49 50 |
| 56: 43(ivec4) ImageGather 52 55 26 |
| Store 45(txval22) 56 |
| 61: 58 Load 60(g_tTexcdf4a) |
| 62: 14 Load 16(g_sSamp) |
| 64: 63 SampledImage 61 62 |
| 66: 7(fvec4) ImageGather 64 65 26 |
| Store 57(txval40) 66 |
| 71: 68 Load 70(g_tTexcdi4a) |
| 72: 14 Load 16(g_sSamp) |
| 74: 73 SampledImage 71 72 |
| 76: 28(ivec4) ImageGather 74 75 26 |
| Store 67(txval41) 76 |
| 81: 78 Load 80(g_tTexcdu4a) |
| 82: 14 Load 16(g_sSamp) |
| 84: 83 SampledImage 81 82 |
| 89: 43(ivec4) ImageGather 84 88 26 |
| Store 77(txval42) 89 |
| 94: 8(ptr) AccessChain 92(psout) 26 |
| Store 94 93 |
| 97: 96(ptr) AccessChain 92(psout) 95 |
| Store 97 87 |
| 100:90(PS_OUTPUT) Load 92(psout) |
| Store 99(@entryPointOutput) 100 |
| Return |
| FunctionEnd |