| hlsl.load.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset (global 4-component vector of float) |
| 0:52 'g_tTex1df4a' (uniform texture1DArray) |
| 0:52 vector swizzle (temp 2-component vector of int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index (temp int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:52 'o1' (uniform int) |
| 0:53 textureFetchOffset (global 4-component vector of int) |
| 0:53 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:53 vector swizzle (temp 2-component vector of int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index (temp int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:53 'o1' (uniform int) |
| 0:54 textureFetchOffset (global 4-component vector of uint) |
| 0:54 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:54 vector swizzle (temp 2-component vector of int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index (temp int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:54 'o1' (uniform int) |
| 0:57 textureFetchOffset (global 4-component vector of float) |
| 0:57 'g_tTex2df4a' (uniform texture2DArray) |
| 0:57 vector swizzle (temp 3-component vector of int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index (temp int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:57 'o2' (uniform 2-component vector of int) |
| 0:58 textureFetchOffset (global 4-component vector of int) |
| 0:58 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:58 vector swizzle (temp 3-component vector of int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index (temp int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:58 'o2' (uniform 2-component vector of int) |
| 0:59 textureFetchOffset (global 4-component vector of uint) |
| 0:59 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:59 vector swizzle (temp 3-component vector of int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index (temp int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:59 'o2' (uniform 2-component vector of int) |
| 0:65 move second child to first child (temp 4-component vector of float) |
| 0:65 Color: direct index for structure (temp 4-component vector of float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 Constant: |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:66 move second child to first child (temp float) |
| 0:66 Depth: direct index for structure (temp float FragDepth) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Constant: |
| 0:66 1.000000 |
| 0:68 Sequence |
| 0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:68 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset (global 4-component vector of float) |
| 0:52 'g_tTex1df4a' (uniform texture1DArray) |
| 0:52 vector swizzle (temp 2-component vector of int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index (temp int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:52 'o1' (uniform int) |
| 0:53 textureFetchOffset (global 4-component vector of int) |
| 0:53 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:53 vector swizzle (temp 2-component vector of int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index (temp int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:53 'o1' (uniform int) |
| 0:54 textureFetchOffset (global 4-component vector of uint) |
| 0:54 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:54 vector swizzle (temp 2-component vector of int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index (temp int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:54 'o1' (uniform int) |
| 0:57 textureFetchOffset (global 4-component vector of float) |
| 0:57 'g_tTex2df4a' (uniform texture2DArray) |
| 0:57 vector swizzle (temp 3-component vector of int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index (temp int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:57 'o2' (uniform 2-component vector of int) |
| 0:58 textureFetchOffset (global 4-component vector of int) |
| 0:58 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:58 vector swizzle (temp 3-component vector of int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index (temp int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:58 'o2' (uniform 2-component vector of int) |
| 0:59 textureFetchOffset (global 4-component vector of uint) |
| 0:59 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:59 vector swizzle (temp 3-component vector of int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index (temp int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:59 'o2' (uniform 2-component vector of int) |
| 0:65 move second child to first child (temp 4-component vector of float) |
| 0:65 Color: direct index for structure (temp 4-component vector of float) |
| 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 Constant: |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:66 move second child to first child (temp float) |
| 0:66 Depth: direct index for structure (temp float FragDepth) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Constant: |
| 0:66 1.000000 |
| 0:68 Sequence |
| 0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:68 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 151 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 96 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex1df4a" |
| Name 14 "c3" |
| Name 23 "o1" |
| Name 29 "g_tTex1di4a" |
| Name 40 "g_tTex1du4a" |
| Name 51 "g_tTex2df4a" |
| Name 54 "c4" |
| Name 61 "o2" |
| Name 66 "g_tTex2di4a" |
| Name 76 "g_tTex2du4a" |
| Name 84 "PS_OUTPUT" |
| MemberName 84(PS_OUTPUT) 0 "Color" |
| MemberName 84(PS_OUTPUT) 1 "Depth" |
| Name 86 "psout" |
| Name 96 "@entryPointOutput" |
| Name 101 "g_sSamp" |
| Name 104 "g_tTex1df4" |
| Name 107 "g_tTex1di4" |
| Name 110 "g_tTex1du4" |
| Name 113 "g_tTex2df4" |
| Name 116 "g_tTex2di4" |
| Name 119 "g_tTex2du4" |
| Name 122 "g_tTex3df4" |
| Name 125 "g_tTex3di4" |
| Name 128 "g_tTex3du4" |
| Name 131 "g_tTexcdf4" |
| Name 134 "g_tTexcdi4" |
| Name 137 "g_tTexcdu4" |
| Name 140 "g_tTexcdf4a" |
| Name 143 "g_tTexcdi4a" |
| Name 146 "g_tTexcdu4a" |
| Name 147 "c1" |
| Name 148 "c2" |
| Name 149 "o3" |
| Name 150 "o4" |
| Decorate 9(g_tTex1df4a) DescriptorSet 0 |
| Decorate 29(g_tTex1di4a) DescriptorSet 0 |
| Decorate 40(g_tTex1du4a) DescriptorSet 0 |
| Decorate 51(g_tTex2df4a) DescriptorSet 0 |
| Decorate 66(g_tTex2di4a) DescriptorSet 0 |
| Decorate 76(g_tTex2du4a) DescriptorSet 0 |
| MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth |
| Decorate 96(@entryPointOutput) Location 0 |
| Decorate 101(g_sSamp) DescriptorSet 0 |
| Decorate 101(g_sSamp) Binding 0 |
| Decorate 104(g_tTex1df4) DescriptorSet 0 |
| Decorate 104(g_tTex1df4) Binding 0 |
| Decorate 107(g_tTex1di4) DescriptorSet 0 |
| Decorate 110(g_tTex1du4) DescriptorSet 0 |
| Decorate 113(g_tTex2df4) DescriptorSet 0 |
| Decorate 116(g_tTex2di4) DescriptorSet 0 |
| Decorate 119(g_tTex2du4) DescriptorSet 0 |
| Decorate 122(g_tTex3df4) DescriptorSet 0 |
| Decorate 125(g_tTex3di4) DescriptorSet 0 |
| Decorate 128(g_tTex3du4) DescriptorSet 0 |
| Decorate 131(g_tTexcdf4) DescriptorSet 0 |
| Decorate 134(g_tTexcdi4) DescriptorSet 0 |
| Decorate 137(g_tTexcdu4) DescriptorSet 0 |
| Decorate 140(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 143(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 146(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D array sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4a): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 3 |
| 13: TypePointer UniformConstant 12(ivec3) |
| 14(c3): 13(ptr) Variable UniformConstant |
| 15: TypeVector 11(int) 2 |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 2 |
| 20: TypePointer UniformConstant 11(int) |
| 23(o1): 20(ptr) Variable UniformConstant |
| 25: TypeVector 6(float) 4 |
| 27: TypeImage 11(int) 1D array sampled format:Unknown |
| 28: TypePointer UniformConstant 27 |
| 29(g_tTex1di4a): 28(ptr) Variable UniformConstant |
| 36: TypeVector 11(int) 4 |
| 38: TypeImage 18(int) 1D array sampled format:Unknown |
| 39: TypePointer UniformConstant 38 |
| 40(g_tTex1du4a): 39(ptr) Variable UniformConstant |
| 47: TypeVector 18(int) 4 |
| 49: TypeImage 6(float) 2D array sampled format:Unknown |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2df4a): 50(ptr) Variable UniformConstant |
| 53: TypePointer UniformConstant 36(ivec4) |
| 54(c4): 53(ptr) Variable UniformConstant |
| 57: 18(int) Constant 3 |
| 60: TypePointer UniformConstant 15(ivec2) |
| 61(o2): 60(ptr) Variable UniformConstant |
| 64: TypeImage 11(int) 2D array sampled format:Unknown |
| 65: TypePointer UniformConstant 64 |
| 66(g_tTex2di4a): 65(ptr) Variable UniformConstant |
| 74: TypeImage 18(int) 2D array sampled format:Unknown |
| 75: TypePointer UniformConstant 74 |
| 76(g_tTex2du4a): 75(ptr) Variable UniformConstant |
| 84(PS_OUTPUT): TypeStruct 25(fvec4) 6(float) |
| 85: TypePointer Function 84(PS_OUTPUT) |
| 87: 11(int) Constant 0 |
| 88: 6(float) Constant 1065353216 |
| 89: 25(fvec4) ConstantComposite 88 88 88 88 |
| 90: TypePointer Function 25(fvec4) |
| 92: 11(int) Constant 1 |
| 93: TypePointer Function 6(float) |
| 95: TypePointer Output 84(PS_OUTPUT) |
| 96(@entryPointOutput): 95(ptr) Variable Output |
| 99: TypeSampler |
| 100: TypePointer UniformConstant 99 |
| 101(g_sSamp): 100(ptr) Variable UniformConstant |
| 102: TypeImage 6(float) 1D sampled format:Unknown |
| 103: TypePointer UniformConstant 102 |
| 104(g_tTex1df4): 103(ptr) Variable UniformConstant |
| 105: TypeImage 11(int) 1D sampled format:Unknown |
| 106: TypePointer UniformConstant 105 |
| 107(g_tTex1di4): 106(ptr) Variable UniformConstant |
| 108: TypeImage 18(int) 1D sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTex1du4): 109(ptr) Variable UniformConstant |
| 111: TypeImage 6(float) 2D sampled format:Unknown |
| 112: TypePointer UniformConstant 111 |
| 113(g_tTex2df4): 112(ptr) Variable UniformConstant |
| 114: TypeImage 11(int) 2D sampled format:Unknown |
| 115: TypePointer UniformConstant 114 |
| 116(g_tTex2di4): 115(ptr) Variable UniformConstant |
| 117: TypeImage 18(int) 2D sampled format:Unknown |
| 118: TypePointer UniformConstant 117 |
| 119(g_tTex2du4): 118(ptr) Variable UniformConstant |
| 120: TypeImage 6(float) 3D sampled format:Unknown |
| 121: TypePointer UniformConstant 120 |
| 122(g_tTex3df4): 121(ptr) Variable UniformConstant |
| 123: TypeImage 11(int) 3D sampled format:Unknown |
| 124: TypePointer UniformConstant 123 |
| 125(g_tTex3di4): 124(ptr) Variable UniformConstant |
| 126: TypeImage 18(int) 3D sampled format:Unknown |
| 127: TypePointer UniformConstant 126 |
| 128(g_tTex3du4): 127(ptr) Variable UniformConstant |
| 129: TypeImage 6(float) Cube sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTexcdf4): 130(ptr) Variable UniformConstant |
| 132: TypeImage 11(int) Cube sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTexcdi4): 133(ptr) Variable UniformConstant |
| 135: TypeImage 18(int) Cube sampled format:Unknown |
| 136: TypePointer UniformConstant 135 |
| 137(g_tTexcdu4): 136(ptr) Variable UniformConstant |
| 138: TypeImage 6(float) Cube array sampled format:Unknown |
| 139: TypePointer UniformConstant 138 |
| 140(g_tTexcdf4a): 139(ptr) Variable UniformConstant |
| 141: TypeImage 11(int) Cube array sampled format:Unknown |
| 142: TypePointer UniformConstant 141 |
| 143(g_tTexcdi4a): 142(ptr) Variable UniformConstant |
| 144: TypeImage 18(int) Cube array sampled format:Unknown |
| 145: TypePointer UniformConstant 144 |
| 146(g_tTexcdu4a): 145(ptr) Variable UniformConstant |
| 147(c1): 20(ptr) Variable UniformConstant |
| 148(c2): 60(ptr) Variable UniformConstant |
| 149(o3): 13(ptr) Variable UniformConstant |
| 150(o4): 53(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 86(psout): 85(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4a) |
| 16: 12(ivec3) Load 14(c3) |
| 17: 15(ivec2) VectorShuffle 16 16 0 1 |
| 21: 20(ptr) AccessChain 14(c3) 19 |
| 22: 11(int) Load 21 |
| 24: 11(int) Load 23(o1) |
| 26: 25(fvec4) ImageFetch 10 17 Lod Offset 22 24 |
| 30: 27 Load 29(g_tTex1di4a) |
| 31: 12(ivec3) Load 14(c3) |
| 32: 15(ivec2) VectorShuffle 31 31 0 1 |
| 33: 20(ptr) AccessChain 14(c3) 19 |
| 34: 11(int) Load 33 |
| 35: 11(int) Load 23(o1) |
| 37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35 |
| 41: 38 Load 40(g_tTex1du4a) |
| 42: 12(ivec3) Load 14(c3) |
| 43: 15(ivec2) VectorShuffle 42 42 0 1 |
| 44: 20(ptr) AccessChain 14(c3) 19 |
| 45: 11(int) Load 44 |
| 46: 11(int) Load 23(o1) |
| 48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46 |
| 52: 49 Load 51(g_tTex2df4a) |
| 55: 36(ivec4) Load 54(c4) |
| 56: 12(ivec3) VectorShuffle 55 55 0 1 2 |
| 58: 20(ptr) AccessChain 54(c4) 57 |
| 59: 11(int) Load 58 |
| 62: 15(ivec2) Load 61(o2) |
| 63: 25(fvec4) ImageFetch 52 56 Lod Offset 59 62 |
| 67: 64 Load 66(g_tTex2di4a) |
| 68: 36(ivec4) Load 54(c4) |
| 69: 12(ivec3) VectorShuffle 68 68 0 1 2 |
| 70: 20(ptr) AccessChain 54(c4) 57 |
| 71: 11(int) Load 70 |
| 72: 15(ivec2) Load 61(o2) |
| 73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72 |
| 77: 74 Load 76(g_tTex2du4a) |
| 78: 36(ivec4) Load 54(c4) |
| 79: 12(ivec3) VectorShuffle 78 78 0 1 2 |
| 80: 20(ptr) AccessChain 54(c4) 57 |
| 81: 11(int) Load 80 |
| 82: 15(ivec2) Load 61(o2) |
| 83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82 |
| 91: 90(ptr) AccessChain 86(psout) 87 |
| Store 91 89 |
| 94: 93(ptr) AccessChain 86(psout) 92 |
| Store 94 88 |
| 97:84(PS_OUTPUT) Load 86(psout) |
| Store 96(@entryPointOutput) 97 |
| Return |
| FunctionEnd |