| hlsl.pp.line.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:124 Sequence |
| 0:124 move second child to first child (temp int) |
| 0:124 'thisLineIs' (temp int) |
| 0:124 Constant: |
| 0:124 124 (const int) |
| 0:126 move second child to first child (temp 4-component vector of float) |
| 0:126 Color: direct index for structure (temp 4-component vector of float) |
| 0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:126 Constant: |
| 0:126 0 (const int) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:126 Convert int to float (temp float) |
| 0:126 'thisLineIs' (temp int) |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 1.000000 |
| 0:127 move second child to first child (temp float) |
| 0:127 Depth: direct index for structure (temp float FragDepth) |
| 0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:127 Constant: |
| 0:127 1 (const int) |
| 0:127 Constant: |
| 0:127 1.000000 |
| 0:129 Sequence |
| 0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:129 Branch: Return |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:124 Sequence |
| 0:124 move second child to first child (temp int) |
| 0:124 'thisLineIs' (temp int) |
| 0:124 Constant: |
| 0:124 124 (const int) |
| 0:126 move second child to first child (temp 4-component vector of float) |
| 0:126 Color: direct index for structure (temp 4-component vector of float) |
| 0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:126 Constant: |
| 0:126 0 (const int) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:126 Convert int to float (temp float) |
| 0:126 'thisLineIs' (temp int) |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 0.000000 |
| 0:126 Constant: |
| 0:126 1.000000 |
| 0:127 move second child to first child (temp float) |
| 0:127 Depth: direct index for structure (temp float FragDepth) |
| 0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:127 Constant: |
| 0:127 1 (const int) |
| 0:127 Constant: |
| 0:127 1.000000 |
| 0:129 Sequence |
| 0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:129 Branch: Return |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 30 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 27 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "thisLineIs" |
| Name 12 "PS_OUTPUT" |
| MemberName 12(PS_OUTPUT) 0 "Color" |
| MemberName 12(PS_OUTPUT) 1 "Depth" |
| Name 14 "psout" |
| Name 27 "@entryPointOutput" |
| MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth |
| Decorate 27(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 9: 6(int) Constant 124 |
| 10: TypeFloat 32 |
| 11: TypeVector 10(float) 4 |
| 12(PS_OUTPUT): TypeStruct 11(fvec4) 10(float) |
| 13: TypePointer Function 12(PS_OUTPUT) |
| 15: 6(int) Constant 0 |
| 18: 10(float) Constant 0 |
| 19: 10(float) Constant 1065353216 |
| 21: TypePointer Function 11(fvec4) |
| 23: 6(int) Constant 1 |
| 24: TypePointer Function 10(float) |
| 26: TypePointer Output 12(PS_OUTPUT) |
| 27(@entryPointOutput): 26(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(thisLineIs): 7(ptr) Variable Function |
| 14(psout): 13(ptr) Variable Function |
| Store 8(thisLineIs) 9 |
| 16: 6(int) Load 8(thisLineIs) |
| 17: 10(float) ConvertSToF 16 |
| 20: 11(fvec4) CompositeConstruct 17 18 18 19 |
| 22: 21(ptr) AccessChain 14(psout) 15 |
| Store 22 20 |
| 25: 24(ptr) AccessChain 14(psout) 23 |
| Store 25 19 |
| 28:12(PS_OUTPUT) Load 14(psout) |
| Store 27(@entryPointOutput) 28 |
| Return |
| FunctionEnd |