#version 420 | |
struct S | |
{ | |
vec3 color; | |
}; | |
layout(location = 0) out vec3 OutColor; | |
flat in int u; | |
void GetColor1(const S i) | |
{ | |
OutColor += i.color.x; | |
} | |
void GetColor2(const S i, int comp) | |
{ | |
OutColor += i.color[comp]; | |
} | |
void GetColor3(const S i, int comp) | |
{ | |
OutColor += i.color[comp].x; | |
} | |
void GetColor4(const S i, int comp) | |
{ | |
OutColor += i.color[comp].x; | |
} | |
void GetColor5(const S i, int comp) | |
{ | |
OutColor += i.color; | |
} | |
void GetColor6(const S i, int comp) | |
{ | |
OutColor += i.color.yx[comp]; | |
} | |
void GetColor7(const S i, int comp) | |
{ | |
OutColor.xy += i.color.yxz.yx; | |
} | |
void GetColor8(const S i, int comp) | |
{ | |
OutColor += i.color.yzx.yx.x.x; | |
} | |
void GetColor9(const S i, int comp) | |
{ | |
OutColor.zxy += i.color; | |
} | |
void GetColor10(const S i, int comp) | |
{ | |
OutColor.zy += i.color.xy; | |
} | |
void GetColor11(const S i, int comp) | |
{ | |
OutColor.zxy.yx += i.color.xy; | |
} | |
void GetColor12(const S i, int comp) | |
{ | |
OutColor[comp] += i.color.x; | |
} | |
void GetColor13(const S i, int comp) | |
{ | |
OutColor.zy[comp] += i.color.x; | |
} | |
void GetColor14(const S i, int comp) | |
{ | |
OutColor.zyx[comp] = i.color.x; | |
} | |
void main() | |
{ | |
S s; | |
OutColor = vec3(0.0); | |
GetColor1(s); | |
GetColor2(s, u); | |
GetColor3(s, u); | |
GetColor4(s, u); | |
GetColor5(s, u); | |
GetColor6(s, u); | |
GetColor7(s, u); | |
GetColor8(s, u); | |
GetColor9(s, u); | |
GetColor10(s, u); | |
GetColor11(s, u); | |
GetColor12(s, u); | |
GetColor13(s, u); | |
GetColor14(s, u); | |
} |