#version 450 | |
#extension GL_EXT_shader_16bit_storage : enable | |
#extension GL_EXT_shader_8bit_storage : enable | |
#extension GL_EXT_buffer_reference : enable | |
layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; }; | |
layout(std140, buffer_reference) buffer Block | |
{ | |
uint8_t var; | |
}; | |
layout (push_constant, std430) uniform PC { | |
Block block; | |
}; | |
bool compare_uint8_t (highp uint a, highp uint b) { return a == b; } | |
void main (void) | |
{ | |
bool allOk = true; | |
allOk = allOk && compare_uint8_t(uint(block.var), 7u); | |
if (allOk) | |
ac_numPassed++; | |
block.var = uint8_t(9u); | |
} |