Support both dynamic CRT and static CRT configurations on VS11 build.  The public download needs the static one for user simplicity, while some downstream tools need the dynamic one.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24977 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone.vcxproj b/StandAlone.vcxproj
index c96f4b4..aaec386 100644
--- a/StandAlone.vcxproj
+++ b/StandAlone.vcxproj
@@ -1,10 +1,18 @@
 <?xml version="1.0" encoding="utf-8"?>

 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

   <ItemGroup Label="ProjectConfigurations">

+    <ProjectConfiguration Include="Debug CRT DLL|Win32">

+      <Configuration>Debug CRT DLL</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

     <ProjectConfiguration Include="Debug|Win32">

       <Configuration>Debug</Configuration>

       <Platform>Win32</Platform>

     </ProjectConfiguration>

+    <ProjectConfiguration Include="Release CRT DLL|Win32">

+      <Configuration>Release CRT DLL</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

     <ProjectConfiguration Include="Release|Win32">

       <Configuration>Release</Configuration>

       <Platform>Win32</Platform>

@@ -21,36 +29,65 @@
     <CharacterSet>MultiByte</CharacterSet>

     <PlatformToolset>v110_xp</PlatformToolset>

   </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <UseOfMfc>false</UseOfMfc>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v110_xp</PlatformToolset>

+  </PropertyGroup>

   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

     <ConfigurationType>Application</ConfigurationType>

     <CharacterSet>MultiByte</CharacterSet>

     <PlatformToolset>v110_xp</PlatformToolset>

   </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v110_xp</PlatformToolset>

+  </PropertyGroup>

   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

   <ImportGroup Label="ExtensionSettings">

   </ImportGroup>

   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">

     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

   </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">

     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

   </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

   <PropertyGroup Label="UserMacros" />

   <PropertyGroup>

     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>

     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</OutDir>

     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">StandAlone\UserM_Debug\</IntDir>

     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">true</LinkIncremental>

     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</OutDir>

     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">StandAlone\UserM_Release\</IntDir>

     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">false</LinkIncremental>

   </PropertyGroup>

   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

     <TargetName>glslangValidator</TargetName>

   </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">

+    <TargetName>glslangValidator</TargetName>

+  </PropertyGroup>

   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

     <TargetName>glslangValidator</TargetName>

   </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">

+    <TargetName>glslangValidator</TargetName>

+  </PropertyGroup>

   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

     <ClCompile>

       <Optimization>Disabled</Optimization>

@@ -95,6 +132,50 @@
       </Command>

     </PreLinkEvent>

   </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <PrecompiledHeaderOutputFile>

+      </PrecompiledHeaderOutputFile>

+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>

+      <ObjectFileName>$(IntDir)</ObjectFileName>

+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>

+      <WarningLevel>Level3</WarningLevel>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <CallingConvention>Cdecl</CallingConvention>

+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

+    </ClCompile>

+    <Link>

+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>

+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>

+      <SubSystem>Console</SubSystem>

+      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>

+    </Link>

+    <Midl>

+      <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>

+    </Midl>

+    <PostBuildEvent>

+      <Message>copy glslangValidator</Message>

+      <Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>

+    </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <Culture>0x0409</Culture>

+    </ResourceCompile>

+    <PreLinkEvent>

+      <Command>

+      </Command>

+    </PreLinkEvent>

+  </ItemDefinitionGroup>

   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

     <ClCompile>

       <Optimization>MaxSpeed</Optimization>

@@ -147,6 +228,58 @@
       <Culture>0x0409</Culture>

     </ResourceCompile>

   </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">

+    <ClCompile>

+      <Optimization>MaxSpeed</Optimization>

+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>

+      <OmitFramePointers>true</OmitFramePointers>

+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <StringPooling>true</StringPooling>

+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>

+      <BufferSecurityCheck>true</BufferSecurityCheck>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <PrecompiledHeaderOutputFile>

+      </PrecompiledHeaderOutputFile>

+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>

+      <ObjectFileName>UserM_Release/</ObjectFileName>

+      <ProgramDataBaseFileName>

+      </ProgramDataBaseFileName>

+      <WarningLevel>Level3</WarningLevel>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <CallingConvention>Cdecl</CallingConvention>

+    </ClCompile>

+    <Link>

+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>

+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>

+      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <IgnoreSpecificDefaultLibraries>

+      </IgnoreSpecificDefaultLibraries>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>

+      <SubSystem>Console</SubSystem>

+      <OptimizeReferences>true</OptimizeReferences>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+    </Link>

+    <Midl>

+      <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>

+    </Midl>

+    <PostBuildEvent>

+      <Message>copy glslangValidator</Message>

+      <Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test

+xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows

+</Command>

+    </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <Culture>0x0409</Culture>

+    </ResourceCompile>

+  </ItemDefinitionGroup>

   <ItemGroup>

     <ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />

     <ClCompile Include="glslang\GenericCodeGen\Link.cpp" />