Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
diff --git a/Test/baseResults/remap.basic.dcefunc.frag.out b/Test/baseResults/remap.basic.dcefunc.frag.out
index 1ec5cde..c531eba 100644
--- a/Test/baseResults/remap.basic.dcefunc.frag.out
+++ b/Test/baseResults/remap.basic.dcefunc.frag.out
@@ -12,6 +12,8 @@
Name 4 "main"
Name 17 "outf4"
Name 19 "inf"
+ Decorate 17(outf4) Location 0
+ Decorate 19(inf) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32