| hlsl.structbuffer.append.fn.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 indirect index ( buffer 4-component vector of float) |
| 0:9 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float) |
| 0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:9 AtomicAdd ( temp uint) |
| 0:9 @count: direct index for structure ( temp uint) |
| 0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 1 (const uint) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:10 Branch: Return with expression |
| 0:10 indirect index ( buffer 4-component vector of float) |
| 0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float) |
| 0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 add ( temp uint) |
| 0:10 AtomicAdd ( temp uint) |
| 0:10 @count: direct index for structure ( temp uint) |
| 0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 4294967295 (const uint) |
| 0:10 Constant: |
| 0:10 -1 (const int) |
| 0:19 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:19 Function Parameters: |
| 0:19 'pos' ( in uint) |
| 0:? Sequence |
| 0:22 Branch: Return with expression |
| 0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float) |
| 0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:19 Function Definition: main( ( temp void) |
| 0:19 Function Parameters: |
| 0:? Sequence |
| 0:19 move second child to first child ( temp uint) |
| 0:? 'pos' ( temp uint) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:19 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 indirect index ( buffer 4-component vector of float) |
| 0:9 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float) |
| 0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:9 AtomicAdd ( temp uint) |
| 0:9 @count: direct index for structure ( temp uint) |
| 0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 1 (const uint) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:10 Branch: Return with expression |
| 0:10 indirect index ( buffer 4-component vector of float) |
| 0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float) |
| 0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 add ( temp uint) |
| 0:10 AtomicAdd ( temp uint) |
| 0:10 @count: direct index for structure ( temp uint) |
| 0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 4294967295 (const uint) |
| 0:10 Constant: |
| 0:10 -1 (const int) |
| 0:19 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:19 Function Parameters: |
| 0:19 'pos' ( in uint) |
| 0:? Sequence |
| 0:22 Branch: Return with expression |
| 0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float) |
| 0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer uint @count}) |
| 0:19 Function Definition: main( ( temp void) |
| 0:19 Function Parameters: |
| 0:? Sequence |
| 0:19 move second child to first child ( temp uint) |
| 0:? 'pos' ( temp uint) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:19 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count}) |
| 0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 70 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 58 61 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "" |
| MemberName 9 0 "@data" |
| Name 12 "" |
| MemberName 12 0 "@count" |
| Name 19 "Fn2(block--vf4[0]1;block--vf4[0]1;" |
| Name 15 "arg_a" |
| Name 16 "arg_a@count" |
| Name 17 "arg_c" |
| Name 18 "arg_c@count" |
| Name 24 "@main(u1;" |
| Name 23 "pos" |
| Name 49 "sbuf_a" |
| Name 50 "sbuf_a@count" |
| Name 51 "sbuf_c" |
| Name 52 "sbuf_c@count" |
| Name 56 "pos" |
| Name 58 "pos" |
| Name 61 "@entryPointOutput" |
| Name 62 "param" |
| Name 65 "sbuf_a@count" |
| MemberName 65(sbuf_a@count) 0 "@count" |
| Name 67 "sbuf_a@count" |
| Name 68 "sbuf_c@count" |
| Name 69 "sbuf_unused" |
| Decorate 8 ArrayStride 16 |
| MemberDecorate 9 0 Offset 0 |
| Decorate 9 BufferBlock |
| Decorate 12 BufferBlock |
| Decorate 49(sbuf_a) DescriptorSet 0 |
| Decorate 49(sbuf_a) Binding 4 |
| Decorate 50(sbuf_a@count) DescriptorSet 0 |
| Decorate 50(sbuf_a@count) Binding 6 |
| Decorate 51(sbuf_c) DescriptorSet 0 |
| Decorate 51(sbuf_c) Binding 5 |
| Decorate 52(sbuf_c@count) DescriptorSet 0 |
| Decorate 52(sbuf_c@count) Binding 7 |
| Decorate 58(pos) Flat |
| Decorate 58(pos) Location 0 |
| Decorate 61(@entryPointOutput) Location 0 |
| MemberDecorate 65(sbuf_a@count) 0 Offset 0 |
| Decorate 65(sbuf_a@count) BufferBlock |
| Decorate 67(sbuf_a@count) DescriptorSet 0 |
| Decorate 67(sbuf_a@count) Binding 0 |
| Decorate 68(sbuf_c@count) DescriptorSet 0 |
| Decorate 68(sbuf_c@count) Binding 0 |
| Decorate 69(sbuf_unused) DescriptorSet 0 |
| Decorate 69(sbuf_unused) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeRuntimeArray 7(fvec4) |
| 9: TypeStruct 8 |
| 10: TypePointer Uniform 9(struct) |
| 11: TypeInt 32 0 |
| 12: TypeStruct 11(int) |
| 13: TypePointer Uniform 12(struct) |
| 14: TypeFunction 7(fvec4) 10(ptr) 13(ptr) 10(ptr) 13(ptr) |
| 21: TypePointer Function 11(int) |
| 22: TypeFunction 7(fvec4) 21(ptr) |
| 26: TypeInt 32 1 |
| 27: 26(int) Constant 0 |
| 28: TypePointer Uniform 11(int) |
| 30: 11(int) Constant 1 |
| 31: 11(int) Constant 0 |
| 33: 6(float) Constant 1065353216 |
| 34: 6(float) Constant 1073741824 |
| 35: 6(float) Constant 1077936128 |
| 36: 6(float) Constant 1082130432 |
| 37: 7(fvec4) ConstantComposite 33 34 35 36 |
| 38: TypePointer Uniform 7(fvec4) |
| 41: 11(int) Constant 4294967295 |
| 43: 26(int) Constant 4294967295 |
| 49(sbuf_a): 10(ptr) Variable Uniform |
| 50(sbuf_a@count): 13(ptr) Variable Uniform |
| 51(sbuf_c): 10(ptr) Variable Uniform |
| 52(sbuf_c@count): 13(ptr) Variable Uniform |
| 57: TypePointer Input 11(int) |
| 58(pos): 57(ptr) Variable Input |
| 60: TypePointer Output 7(fvec4) |
| 61(@entryPointOutput): 60(ptr) Variable Output |
| 65(sbuf_a@count): TypeStruct 11(int) |
| 66: TypePointer Uniform 65(sbuf_a@count) |
| 67(sbuf_a@count): 66(ptr) Variable Uniform |
| 68(sbuf_c@count): 66(ptr) Variable Uniform |
| 69(sbuf_unused): 10(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 56(pos): 21(ptr) Variable Function |
| 62(param): 21(ptr) Variable Function |
| 59: 11(int) Load 58(pos) |
| Store 56(pos) 59 |
| 63: 11(int) Load 56(pos) |
| Store 62(param) 63 |
| 64: 7(fvec4) FunctionCall 24(@main(u1;) 62(param) |
| Store 61(@entryPointOutput) 64 |
| Return |
| FunctionEnd |
| 19(Fn2(block--vf4[0]1;block--vf4[0]1;): 7(fvec4) Function None 14 |
| 15(arg_a): 10(ptr) FunctionParameter |
| 16(arg_a@count): 13(ptr) FunctionParameter |
| 17(arg_c): 10(ptr) FunctionParameter |
| 18(arg_c@count): 13(ptr) FunctionParameter |
| 20: Label |
| 29: 28(ptr) AccessChain 16(arg_a@count) 27 |
| 32: 11(int) AtomicIAdd 29 30 31 30 |
| 39: 38(ptr) AccessChain 15(arg_a) 27 32 |
| Store 39 37 |
| 40: 28(ptr) AccessChain 18(arg_c@count) 27 |
| 42: 11(int) AtomicIAdd 40 30 31 41 |
| 44: 11(int) IAdd 42 43 |
| 45: 38(ptr) AccessChain 17(arg_c) 27 44 |
| 46: 7(fvec4) Load 45 |
| ReturnValue 46 |
| FunctionEnd |
| 24(@main(u1;): 7(fvec4) Function None 22 |
| 23(pos): 21(ptr) FunctionParameter |
| 25: Label |
| 53: 7(fvec4) FunctionCall 19(Fn2(block--vf4[0]1;block--vf4[0]1;) 49(sbuf_a) 50(sbuf_a@count) 51(sbuf_c) 52(sbuf_c@count) |
| ReturnValue 53 |
| FunctionEnd |