| #version 110 |
| |
| #define ON |
| |
| float sum = 0.0; |
| |
| void main() |
| { |
| |
| #ifdef ON |
| //yes |
| sum += 1.0; |
| #endif |
| |
| #ifdef OFF |
| //no |
| sum += 20.0; |
| #endif |
| |
| #if defined(ON) |
| //yes |
| sum += 300.0; |
| #endif |
| |
| #if defined(OFF) |
| //no |
| sum += 4000.0; |
| #endif |
| |
| #if !defined(ON) |
| //no |
| sum += 50000.0; |
| #endif |
| |
| #if !defined(OFF) |
| //yes |
| sum += 600000.0; |
| #endif |
| |
| #if defined (ON) && defined (OFF) |
| //no |
| sum += 7000000.0; |
| #endif |
| |
| #if defined ( ON ) && ! defined(OFF) |
| //yes |
| sum += 80000000.0; |
| #endif |
| |
| #if defined(OFF) || defined(ON) |
| //yes |
| sum += 900000000.0; |
| #endif |
| |
| // sum should be 980600301.0 |
| gl_Position = vec4(sum); |
| } |
| |
| #define FUNC(a,b) a+b |
| // needs to be last test in file due to syntax error |
| void foo986(){ FUNC( (((2)))), 4); } // ERROR, too few arguments ) |