Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
Also split linker validation into its own file, removed dead "QualifierAlive" files, printed errors for parsing problems with built-in symbols, updated the Windows binary, and added some tests.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/glslang.vcxproj b/glslang.vcxproj
index f54d85d..47ba6ee 100644
--- a/glslang.vcxproj
+++ b/glslang.vcxproj
@@ -157,6 +157,7 @@
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
<ClCompile Include="glslang\MachineIndependent\limits.cpp" />
+ <ClCompile Include="glslang\MachineIndependent\linkValidate.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpMemory.cpp" />
@@ -171,7 +172,6 @@
<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp" />
<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp" />
<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp" />
- <ClCompile Include="glslang\MachineIndependent\QualifierAlive.cpp" />
<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp" />
<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp" />
<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp" />
@@ -192,7 +192,6 @@
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />
- <ClInclude Include="glslang\MachineIndependent\QualifierAlive.h" />
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
<ClInclude Include="glslang\Include\BaseTypes.h" />