aggOps.frag | |
WARNING: 0:4: varying deprecated in version 130; may be removed in future release | |
WARNING: 0:6: varying deprecated in version 130; may be removed in future release | |
Shader version: 130 | |
0:? Sequence | |
0:23 Function Definition: main( (global void) | |
0:23 Function Parameters: | |
0:? Sequence | |
0:27 move second child to first child (temp 3-element array of structure{global int i, global float f}) | |
0:27 'a' (temp 3-element array of structure{global int i, global float f}) | |
0:27 Construct structure (temp 3-element array of structure{global int i, global float f}) | |
0:27 Construct structure (temp structure{global int i, global float f}) | |
0:27 Convert float to int (temp int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 0 (const int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 1 (const int) | |
0:27 Construct structure (temp structure{global int i, global float f}) | |
0:27 Convert float to int (temp int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 2 (const int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 3 (const int) | |
0:27 Constant: | |
0:27 14 (const int) | |
0:27 14.000000 | |
0:28 move second child to first child (temp 3-element array of structure{global int i, global float f}) | |
0:28 'b' (temp 3-element array of structure{global int i, global float f}) | |
0:28 Construct structure (temp 3-element array of structure{global int i, global float f}) | |
0:28 Constant: | |
0:28 17 (const int) | |
0:28 17.000000 | |
0:28 Construct structure (temp structure{global int i, global float f}) | |
0:28 Convert float to int (temp int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 0 (const int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 1 (const int) | |
0:28 Construct structure (temp structure{global int i, global float f}) | |
0:28 Convert float to int (temp int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 2 (const int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 3 (const int) | |
0:30 Test condition and select (temp void) | |
0:30 Condition | |
0:30 Compare Equal (temp bool) | |
0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:30 true case | |
0:31 move second child to first child (temp 4-component vector of float) | |
0:31 'v' (temp 4-component vector of float) | |
0:31 texture (global 4-component vector of float) | |
0:31 'sampler' (uniform sampler2D) | |
0:31 'coord' (smooth in 2-component vector of float) | |
0:30 false case | |
0:33 move second child to first child (temp 4-component vector of float) | |
0:33 'v' (temp 4-component vector of float) | |
0:33 texture (global 4-component vector of float) | |
0:33 'sampler' (uniform sampler2D) | |
0:33 vector-scale (temp 2-component vector of float) | |
0:33 Constant: | |
0:33 2.000000 | |
0:33 'coord' (smooth in 2-component vector of float) | |
0:35 Test condition and select (temp void) | |
0:35 Condition | |
0:35 Compare Equal (temp bool) | |
0:35 'u' (smooth in 4-component vector of float) | |
0:35 'v' (temp 4-component vector of float) | |
0:35 true case | |
0:36 vector scale second child into first child (temp 4-component vector of float) | |
0:36 'v' (temp 4-component vector of float) | |
0:36 Constant: | |
0:36 3.000000 | |
0:38 Test condition and select (temp void) | |
0:38 Condition | |
0:38 Compare Not Equal (temp bool) | |
0:38 'u' (smooth in 4-component vector of float) | |
0:38 'v' (temp 4-component vector of float) | |
0:38 true case | |
0:39 vector scale second child into first child (temp 4-component vector of float) | |
0:39 'v' (temp 4-component vector of float) | |
0:39 Constant: | |
0:39 4.000000 | |
0:41 Test condition and select (temp void) | |
0:41 Condition | |
0:41 Compare Equal (temp bool) | |
0:41 'coord' (smooth in 2-component vector of float) | |
0:41 vector swizzle (temp 2-component vector of float) | |
0:41 'v' (temp 4-component vector of float) | |
0:41 Sequence | |
0:41 Constant: | |
0:41 1 (const int) | |
0:41 Constant: | |
0:41 3 (const int) | |
0:41 true case | |
0:42 vector scale second child into first child (temp 4-component vector of float) | |
0:42 'v' (temp 4-component vector of float) | |
0:42 Constant: | |
0:42 5.000000 | |
0:44 Test condition and select (temp void) | |
0:44 Condition | |
0:44 Compare Equal (temp bool) | |
0:44 'a' (temp 3-element array of structure{global int i, global float f}) | |
0:44 'b' (temp 3-element array of structure{global int i, global float f}) | |
0:44 true case | |
0:45 vector scale second child into first child (temp 4-component vector of float) | |
0:45 'v' (temp 4-component vector of float) | |
0:45 Constant: | |
0:45 6.000000 | |
0:47 Test condition and select (temp void) | |
0:47 Condition | |
0:47 Compare Not Equal (temp bool) | |
0:47 'a' (temp 3-element array of structure{global int i, global float f}) | |
0:47 'b' (temp 3-element array of structure{global int i, global float f}) | |
0:47 true case | |
0:48 vector scale second child into first child (temp 4-component vector of float) | |
0:48 'v' (temp 4-component vector of float) | |
0:48 Constant: | |
0:48 7.000000 | |
0:50 move second child to first child (temp 4-component vector of float) | |
0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:50 'v' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform sampler2D) | |
0:? 'coord' (smooth in 2-component vector of float) | |
0:? 'u' (smooth in 4-component vector of float) | |
0:? 'w' (smooth in 4-component vector of float) | |
0:? 'foo1' (uniform structure{global int i, global float f}) | |
0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
Linked fragment stage: | |
Shader version: 130 | |
0:? Sequence | |
0:23 Function Definition: main( (global void) | |
0:23 Function Parameters: | |
0:? Sequence | |
0:27 move second child to first child (temp 3-element array of structure{global int i, global float f}) | |
0:27 'a' (temp 3-element array of structure{global int i, global float f}) | |
0:27 Construct structure (temp 3-element array of structure{global int i, global float f}) | |
0:27 Construct structure (temp structure{global int i, global float f}) | |
0:27 Convert float to int (temp int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 0 (const int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 1 (const int) | |
0:27 Construct structure (temp structure{global int i, global float f}) | |
0:27 Convert float to int (temp int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 2 (const int) | |
0:27 direct index (temp float) | |
0:27 'u' (smooth in 4-component vector of float) | |
0:27 Constant: | |
0:27 3 (const int) | |
0:27 Constant: | |
0:27 14 (const int) | |
0:27 14.000000 | |
0:28 move second child to first child (temp 3-element array of structure{global int i, global float f}) | |
0:28 'b' (temp 3-element array of structure{global int i, global float f}) | |
0:28 Construct structure (temp 3-element array of structure{global int i, global float f}) | |
0:28 Constant: | |
0:28 17 (const int) | |
0:28 17.000000 | |
0:28 Construct structure (temp structure{global int i, global float f}) | |
0:28 Convert float to int (temp int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 0 (const int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 1 (const int) | |
0:28 Construct structure (temp structure{global int i, global float f}) | |
0:28 Convert float to int (temp int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 2 (const int) | |
0:28 direct index (temp float) | |
0:28 'w' (smooth in 4-component vector of float) | |
0:28 Constant: | |
0:28 3 (const int) | |
0:30 Test condition and select (temp void) | |
0:30 Condition | |
0:30 Compare Equal (temp bool) | |
0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:30 true case | |
0:31 move second child to first child (temp 4-component vector of float) | |
0:31 'v' (temp 4-component vector of float) | |
0:31 texture (global 4-component vector of float) | |
0:31 'sampler' (uniform sampler2D) | |
0:31 'coord' (smooth in 2-component vector of float) | |
0:30 false case | |
0:33 move second child to first child (temp 4-component vector of float) | |
0:33 'v' (temp 4-component vector of float) | |
0:33 texture (global 4-component vector of float) | |
0:33 'sampler' (uniform sampler2D) | |
0:33 vector-scale (temp 2-component vector of float) | |
0:33 Constant: | |
0:33 2.000000 | |
0:33 'coord' (smooth in 2-component vector of float) | |
0:35 Test condition and select (temp void) | |
0:35 Condition | |
0:35 Compare Equal (temp bool) | |
0:35 'u' (smooth in 4-component vector of float) | |
0:35 'v' (temp 4-component vector of float) | |
0:35 true case | |
0:36 vector scale second child into first child (temp 4-component vector of float) | |
0:36 'v' (temp 4-component vector of float) | |
0:36 Constant: | |
0:36 3.000000 | |
0:38 Test condition and select (temp void) | |
0:38 Condition | |
0:38 Compare Not Equal (temp bool) | |
0:38 'u' (smooth in 4-component vector of float) | |
0:38 'v' (temp 4-component vector of float) | |
0:38 true case | |
0:39 vector scale second child into first child (temp 4-component vector of float) | |
0:39 'v' (temp 4-component vector of float) | |
0:39 Constant: | |
0:39 4.000000 | |
0:41 Test condition and select (temp void) | |
0:41 Condition | |
0:41 Compare Equal (temp bool) | |
0:41 'coord' (smooth in 2-component vector of float) | |
0:41 vector swizzle (temp 2-component vector of float) | |
0:41 'v' (temp 4-component vector of float) | |
0:41 Sequence | |
0:41 Constant: | |
0:41 1 (const int) | |
0:41 Constant: | |
0:41 3 (const int) | |
0:41 true case | |
0:42 vector scale second child into first child (temp 4-component vector of float) | |
0:42 'v' (temp 4-component vector of float) | |
0:42 Constant: | |
0:42 5.000000 | |
0:44 Test condition and select (temp void) | |
0:44 Condition | |
0:44 Compare Equal (temp bool) | |
0:44 'a' (temp 3-element array of structure{global int i, global float f}) | |
0:44 'b' (temp 3-element array of structure{global int i, global float f}) | |
0:44 true case | |
0:45 vector scale second child into first child (temp 4-component vector of float) | |
0:45 'v' (temp 4-component vector of float) | |
0:45 Constant: | |
0:45 6.000000 | |
0:47 Test condition and select (temp void) | |
0:47 Condition | |
0:47 Compare Not Equal (temp bool) | |
0:47 'a' (temp 3-element array of structure{global int i, global float f}) | |
0:47 'b' (temp 3-element array of structure{global int i, global float f}) | |
0:47 true case | |
0:48 vector scale second child into first child (temp 4-component vector of float) | |
0:48 'v' (temp 4-component vector of float) | |
0:48 Constant: | |
0:48 7.000000 | |
0:50 move second child to first child (temp 4-component vector of float) | |
0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:50 'v' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform sampler2D) | |
0:? 'coord' (smooth in 2-component vector of float) | |
0:? 'u' (smooth in 4-component vector of float) | |
0:? 'w' (smooth in 4-component vector of float) | |
0:? 'foo1' (uniform structure{global int i, global float f}) | |
0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |
0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) | |