structure.frag | |
WARNING: 0:3: varying deprecated in version 130; may be removed in future release | |
Shader version: 130 | |
0:? Sequence | |
0:20 Function Definition: main( (global void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Sequence | |
0:22 move second child to first child (temp float) | |
0:22 'scale' (temp float) | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Test condition and select (temp void) | |
0:24 Condition | |
0:24 Compare Greater Than (temp bool) | |
0:24 direct index (temp int) | |
0:24 i: direct index for structure (global 5-element array of int) | |
0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:24 Constant: | |
0:24 3 (const int) | |
0:24 Constant: | |
0:24 0 (const int) | |
0:24 Constant: | |
0:24 4 (const int) | |
0:24 Constant: | |
0:24 0 (const int) | |
0:24 true case | |
0:25 move second child to first child (temp float) | |
0:25 'scale' (temp float) | |
0:25 direct index (temp float) | |
0:25 direct index (temp 4-component vector of float) | |
0:25 color: direct index for structure (global 5-element array of 4-component vector of float) | |
0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:25 Constant: | |
0:25 3 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 3 (const int) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:24 false case | |
0:27 move second child to first child (temp float) | |
0:27 'scale' (temp float) | |
0:27 direct index (temp float) | |
0:27 f: direct index for structure (global 4-element array of float) | |
0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:27 Constant: | |
0:27 3 (const int) | |
0:27 Constant: | |
0:27 2 (const int) | |
0:27 Constant: | |
0:27 2 (const int) | |
0:27 Constant: | |
0:27 1 (const int) | |
0:27 Constant: | |
0:27 3 (const int) | |
0:29 move second child to first child (temp 4-component vector of float) | |
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:29 vector-scale (temp 4-component vector of float) | |
0:29 'scale' (temp float) | |
0:29 texture (global 4-component vector of float) | |
0:29 'sampler' (uniform sampler2D) | |
0:29 'coord' (smooth in 2-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform sampler2D) | |
0:? 'coord' (smooth in 2-component vector of float) | |
0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
Linked fragment stage: | |
Shader version: 130 | |
0:? Sequence | |
0:20 Function Definition: main( (global void) | |
0:20 Function Parameters: | |
0:22 Sequence | |
0:22 Sequence | |
0:22 move second child to first child (temp float) | |
0:22 'scale' (temp float) | |
0:22 Constant: | |
0:22 0.000000 | |
0:24 Test condition and select (temp void) | |
0:24 Condition | |
0:24 Compare Greater Than (temp bool) | |
0:24 direct index (temp int) | |
0:24 i: direct index for structure (global 5-element array of int) | |
0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:24 Constant: | |
0:24 3 (const int) | |
0:24 Constant: | |
0:24 0 (const int) | |
0:24 Constant: | |
0:24 4 (const int) | |
0:24 Constant: | |
0:24 0 (const int) | |
0:24 true case | |
0:25 move second child to first child (temp float) | |
0:25 'scale' (temp float) | |
0:25 direct index (temp float) | |
0:25 direct index (temp 4-component vector of float) | |
0:25 color: direct index for structure (global 5-element array of 4-component vector of float) | |
0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:25 Constant: | |
0:25 3 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 2 (const int) | |
0:25 Constant: | |
0:25 3 (const int) | |
0:25 Constant: | |
0:25 0 (const int) | |
0:24 false case | |
0:27 move second child to first child (temp float) | |
0:27 'scale' (temp float) | |
0:27 direct index (temp float) | |
0:27 f: direct index for structure (global 4-element array of float) | |
0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |
0:27 Constant: | |
0:27 3 (const int) | |
0:27 Constant: | |
0:27 2 (const int) | |
0:27 Constant: | |
0:27 2 (const int) | |
0:27 Constant: | |
0:27 1 (const int) | |
0:27 Constant: | |
0:27 3 (const int) | |
0:29 move second child to first child (temp 4-component vector of float) | |
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:29 vector-scale (temp 4-component vector of float) | |
0:29 'scale' (temp float) | |
0:29 texture (global 4-component vector of float) | |
0:29 'sampler' (uniform sampler2D) | |
0:29 'coord' (smooth in 2-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform sampler2D) | |
0:? 'coord' (smooth in 2-component vector of float) | |
0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) | |
0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) | |