#version 460 | |
#extension GL_NV_ray_tracing : enable | |
layout(location = 0) callableDataNV vec4 data0; | |
layout(location = 1) callableDataInNV dataBlock { | |
uint data1; | |
}; | |
void main() | |
{ | |
uvec3 id = gl_LaunchIDNV; | |
uvec3 size = gl_LaunchSizeNV; | |
data1 = 256U; | |
executeCallableNV(2,1); | |
} |