blob: b73dd61fa58499967e37314cfe1dfae71bb2b5a6 [file] [log] [blame]
#version 450
layout(location = 0) in vec4 samp;
layout(location = 0) out vec4 color;
void main()
{
if (gl_SamplePosition.y < 0.5)
color = samp;
else
color = 2 * samp;
}