Texture2D g_tColor; | |
SamplerState g_sAniso; | |
struct PS_INPUT | |
{ | |
float2 vTextureCoords : TEXCOORD2 ; | |
} ; | |
struct PS_OUTPUT | |
{ | |
float4 vColor : SV_Target0 ; | |
} ; | |
PS_OUTPUT MainPs ( PS_INPUT i ) | |
{ | |
PS_OUTPUT ps_output ; | |
ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ; | |
return ps_output ; | |
} |