#version 460 | |
out vec4 o1; // declaration order different than fragment shader | |
out vec2 o2; // declaration order different than fragment shader | |
layout(location = 5) out outBlock { | |
vec4 o3; | |
}; | |
uniform vec2 u1; | |
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage | |
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage | |
uniform mat2 um2 = mat2(4.0); | |
layout (location = 0, binding = 0) uniform sampler2D glass; | |
uniform crossStageBlock1 { | |
uniform vec4 a; | |
vec4 b; | |
}; | |
buffer vertOnlyBlock { | |
vec2 vb1; | |
}; | |
uniform crossStageBlock2 { | |
uniform vec4 a; | |
vec2 b; | |
} blockName1 [2]; // instance name different from frag | |
void main() | |
{ | |
o1 = vec4(0); | |
o2 = vec2(0); | |
o3 = vec4(0); | |
} | |