#version 460 | |
out vec4 vgo1; // declaration order different than fragment shader | |
out vec2 vgo2; // declaration order different than fragment shader | |
layout(location = 5) out outBlock { | |
vec4 o3; | |
}; | |
layout (binding = 0) uniform sampler2D glass; | |
uniform crossStageBlock1 { | |
uniform vec4 a; | |
vec4 b; | |
}; | |
readonly buffer vertOnlyBlock { | |
vec2 vb1; | |
}; | |
uniform crossStageBlock2 { | |
uniform vec4 a; | |
vec2 b; | |
} blockName1 [2]; // instance name different from frag | |
void main() | |
{ | |
vgo1 = vec4(0); | |
vgo2 = vec2(0); | |
o3 = vec4(0); | |
} | |