#version 440 | |
layout(location = 0) in Primitive | |
{ | |
vec2 texCoord; | |
} IN[]; | |
layout(location = 0) out Primitive | |
{ | |
vec2 texCoord; | |
} OUT[]; | |
layout(vertices = 3) out; | |
void main() | |
{ | |
OUT[gl_InvocationID].texCoord = IN[gl_InvocationID].texCoord; | |
float tessLevel = 10.0; | |
gl_TessLevelOuter[gl_InvocationID] = tessLevel; | |
gl_TessLevelInner[0] = tessLevel; | |
} |