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John Kessenich6c8aaac2017-02-27 01:20:51 -07001#version 450
2
3#extension GL_ARB_shader_draw_parameters : enable
4
5out vec3 pos;
6
7void main()
8{
9 int a = gl_BaseVertexARB;
10 int b = gl_BaseInstanceARB;
11 int c = gl_DrawIDARB;
12 pos = vec3(a, b, c);
13}