blob: c923aca08e208230a3db8fa978ae04df724c48fe [file] [log] [blame]
Chao Chen9eada4b2018-09-19 11:39:56 -07001#version 450
2#extension GL_NV_fragment_shader_barycentric : require
3
4layout(location = 0) pervertexNV in vertices {
5 float attrib;
6 } v[];
7
8layout(location = 1) out float value;
9
10void main () {
11 value = (gl_BaryCoordNV.x * v[0].attrib +
12 gl_BaryCoordNV.y * v[1].attrib +
13 gl_BaryCoordNV.z * v[2].attrib);
14
15}