John Kessenich | eb2c0c7 | 2018-01-09 17:25:46 -0700 | [diff] [blame] | 1 | #version 450 |
2 | |||||
3 | layout (location = 0) in vec4 position; | ||||
4 | layout (binding = 5) uniform ComponentsBlock | ||||
5 | { | ||||
6 | vec4 c1; | ||||
7 | vec2 c2; | ||||
8 | } components; | ||||
9 | |||||
10 | layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex | ||||
11 | { | ||||
12 | vec4 gl_Position; | ||||
13 | }; | ||||
14 | |||||
15 | void main() | ||||
16 | { | ||||
17 | gl_Position = position + components.c1 + vec4(components.c2, 0.0, 0.0); | ||||
18 | } |