blob: 0fb760726c2846537b7a35d41680ffabefc74a7b [file] [log] [blame]
steve-lunarg68f2c142016-07-26 08:57:53 -06001SamplerState g_sSamp : register(s0);
2
3Texture1DArray g_tTex1df4a : register(t1);
4
5uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6Texture1DArray <int4> g_tTex1di4a;
7Texture1DArray <uint4> g_tTex1du4a;
8
9Texture2DArray <float4> g_tTex2df4a;
10Texture2DArray <int4> g_tTex2di4a;
11Texture2DArray <uint4> g_tTex2du4a;
12
13TextureCubeArray <float4> g_tTexcdf4a;
14TextureCubeArray <int4> g_tTexcdi4a;
15TextureCubeArray <uint4> g_tTexcdu4a;
16
17struct PS_OUTPUT
18{
19 float4 Color : SV_Target0;
20 float Depth : SV_Depth;
21};
22
23PS_OUTPUT main()
24{
25 PS_OUTPUT psout;
26
27 // LOD queries do not pass array level in coordinate.
28 float txval10 = g_tTex1df4a . CalculateLevelOfDetail(g_sSamp, 0.1);
29 float txval11 = g_tTex1di4a . CalculateLevelOfDetail(g_sSamp, 0.2);
30 float txval12 = g_tTex1du4a . CalculateLevelOfDetail(g_sSamp, 0.3);
31
32 float txval20 = g_tTex2df4a . CalculateLevelOfDetail(g_sSamp, float2(0.1, 0.2));
33 float txval21 = g_tTex2di4a . CalculateLevelOfDetail(g_sSamp, float2(0.3, 0.4));
34 float txval22 = g_tTex2du4a . CalculateLevelOfDetail(g_sSamp, float2(0.5, 0.6));
35
36 float txval40 = g_tTexcdf4a . CalculateLevelOfDetail(g_sSamp, float3(0.1, 0.2, 0.3));
37 float txval41 = g_tTexcdi4a . CalculateLevelOfDetail(g_sSamp, float3(0.4, 0.5, 0.6));
38 float txval42 = g_tTexcdu4a . CalculateLevelOfDetail(g_sSamp, float3(0.7, 0.8, 0.9));
39
40 psout.Color = 1.0;
41 psout.Depth = 1.0;
42
43 return psout;
44}