LoopDawg | 726bf96 | 2017-05-12 17:14:31 -0600 | [diff] [blame] | 1 | Texture2DArray g_tTex2df4a; |
2 | Texture2D g_tTex2df4; | ||||
3 | |||||
4 | float4 main() : SV_Target0 | ||||
5 | { | ||||
6 | return g_tTex2df4.mips[2][uint2(3, 4)] + | ||||
7 | |||||
8 | // test float->uint cast on the mip arg | ||||
9 | g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] + | ||||
10 | |||||
11 | // Test nesting involving .mips operators: | ||||
12 | // ....outer operator mip level...... .....outer operator coordinate.... | ||||
13 | g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ]; | ||||
14 | } |