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chaoc0ad6a4e2016-12-19 16:29:34 -08001/*
2** Copyright (c) 2014-2016 The Khronos Group Inc.
3**
4** Permission is hereby granted, free of charge, to any person obtaining a copy
5** of this software and/or associated documentation files (the "Materials"),
6** to deal in the Materials without restriction, including without limitation
7** the rights to use, copy, modify, merge, publish, distribute, sublicense,
8** and/or sell copies of the Materials, and to permit persons to whom the
9** Materials are furnished to do so, subject to the following conditions:
10**
11** The above copyright notice and this permission notice shall be included in
12** all copies or substantial portions of the Materials.
13**
14** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
15** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
16** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
17**
18** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
24** IN THE MATERIALS.
25*/
26
27#ifndef GLSLextNV_H
28#define GLSLextNV_H
29
30enum BuiltIn;
31enum Decoration;
32enum Op;
33
34static const int GLSLextNVVersion = 100;
chaoc6e5acae2016-12-20 13:28:52 -080035static const int GLSLextNVRevision = 2;
chaoc0ad6a4e2016-12-19 16:29:34 -080036
37//SPV_NV_sample_mask_override_coverage
38const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
39
40static const Decoration OverrideCoverageNV = static_cast<Decoration>(5248);
41
chaoc6e5acae2016-12-20 13:28:52 -080042
43//SPV_NV_geometry_shader_passthrough
44const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
45
46static const Decoration PassthroughNV = static_cast<Decoration>(5250);
47
48static const Capability GeometryShaderPassthroughNV = static_cast<Capability>(5251);
chaoc0ad6a4e2016-12-19 16:29:34 -080049#endif // #ifndef GLSLextNV_H