Alejandro PiƱeiro | adba7df | 2018-10-23 14:54:26 +0200 | [diff] [blame] | 1 | #version 450 |
| 2 | |
| 3 | /* block definition from GLSL spec 4.60, section 4.4.2, Output Layout Qualifiers */ |
| 4 | |
| 5 | layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 { |
| 6 | vec4 v; // v will be written to byte offsets 12 through 27 of buffer |
| 7 | float u; // u will be written to offset 28 |
| 8 | layout(xfb_offset = 40) vec4 w; |
| 9 | vec4 x; // x will be written to offset 56, the next available offset |
| 10 | }; |
| 11 | |
| 12 | void main() { |
| 13 | v = vec4(1.0, 0.0, 1.0, 0.0); |
| 14 | u = 5.0; |
| 15 | w = vec4(1.0, 0.0, 0.0, 1.0); |
| 16 | x = vec4(5.0, 0.0, 0.0, 0.0); |
| 17 | |
| 18 | gl_Position = vec4(0.0); |
| 19 | } |