blob: b943791ff490bf2972dfcd33db35a58333de783b [file] [log] [blame]
steve-lunargcf43e662016-09-22 14:35:23 -06001
2SamplerState g_tSamp : register(s0);
3
4Texture2D g_tScene[2] : register(t0);
5
6struct PS_OUTPUT
7{
8 float4 Color : SV_Target0;
9};
10
11void main(out PS_OUTPUT psout)
12{
13 psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
14 g_tScene[1].Sample(g_tSamp, 0.3);
15}