blob: aea65e810ee1da9d5ea1a3ccc74d1994cb120e04 [file] [log] [blame]
John Kesseniche8fe7b82013-12-18 18:47:12 +00001#version 150
2
3#extension GL_ARB_tessellation_shader : enable
4
5layout(quads, cw) in;
6layout(fractional_odd_spacing) in;
7layout(point_mode) in;
8patch in vec4 patchIn;
9
10void main()
11{
12 barrier(); // ERROR
13
14 int a = gl_MaxTessEvaluationInputComponents +
15 gl_MaxTessEvaluationOutputComponents +
16 gl_MaxTessEvaluationTextureImageUnits +
17 gl_MaxTessEvaluationUniformComponents +
18 gl_MaxTessPatchComponents +
19 gl_MaxPatchVertices +
20 gl_MaxTessGenLevel;
21
22 vec4 p = gl_in[1].gl_Position;
23 float ps = gl_in[1].gl_PointSize;
24 float cd = gl_in[1].gl_ClipDistance[2];
25
26 int pvi = gl_PatchVerticesIn;
27 int pid = gl_PrimitiveID;
28 vec3 tc = gl_TessCoord;
29 float tlo = gl_TessLevelOuter[3];
30 float tli = gl_TessLevelInner[1];
31
32 gl_Position = p;
33 gl_PointSize = ps;
34 gl_ClipDistance[2] = cd;
35}