LoopDawg | 4b67732 | 2016-05-26 10:10:16 -0600 | [diff] [blame] | 1 | float VertexShaderFunction(float inF0, float inF1, float inF2) |
| 2 | { |
| 3 | all(inF0); |
| 4 | abs(inF0); |
| 5 | acos(inF0); |
| 6 | any(inF0); |
| 7 | asin(inF0); |
| 8 | atan(inF0); |
| 9 | atan2(inF0, inF1); |
| 10 | ceil(inF0); |
| 11 | clamp(inF0, inF1, inF2); |
| 12 | cos(inF0); |
| 13 | cosh(inF0); |
| 14 | countbits(7); |
| 15 | degrees(inF0); |
| 16 | // EvaluateAttributeAtCentroid(inF0); |
| 17 | // EvaluateAttributeAtSample(inF0, 0); |
| 18 | // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); |
| 19 | exp(inF0); |
| 20 | exp2(inF0); |
| 21 | firstbithigh(7); |
| 22 | firstbitlow(7); |
| 23 | floor(inF0); |
| 24 | // TODO: fma(inD0, inD1, inD2); |
| 25 | fmod(inF0, inF1); |
| 26 | frac(inF0); |
| 27 | frexp(inF0, inF1); |
| 28 | fwidth(inF0); |
| 29 | isinf(inF0); |
| 30 | isnan(inF0); |
| 31 | ldexp(inF0, inF1); |
| 32 | log(inF0); |
| 33 | log2(inF0); |
| 34 | max(inF0, inF1); |
| 35 | min(inF0, inF1); |
| 36 | // TODO: mul(inF0, inF1); |
| 37 | pow(inF0, inF1); |
| 38 | radians(inF0); |
| 39 | reversebits(2); |
| 40 | round(inF0); |
| 41 | rsqrt(inF0); |
| 42 | sign(inF0); |
| 43 | sin(inF0); |
| 44 | sinh(inF0); |
| 45 | smoothstep(inF0, inF1, inF2); |
| 46 | sqrt(inF0); |
| 47 | step(inF0, inF1); |
| 48 | tan(inF0); |
| 49 | tanh(inF0); |
| 50 | // TODO: sampler intrinsics, when we can declare the types. |
| 51 | trunc(inF0); |
| 52 | |
| 53 | return 0.0; |
| 54 | } |
| 55 | |
| 56 | float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2) |
| 57 | { |
| 58 | // TODO: ... add when float1 prototypes are generated |
| 59 | return 0.0; |
| 60 | } |
| 61 | |
| 62 | float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2) |
| 63 | { |
| 64 | all(inF0); |
| 65 | abs(inF0); |
| 66 | acos(inF0); |
| 67 | any(inF0); |
| 68 | asin(inF0); |
| 69 | atan(inF0); |
| 70 | atan2(inF0, inF1); |
| 71 | ceil(inF0); |
| 72 | clamp(inF0, inF1, inF2); |
| 73 | cos(inF0); |
| 74 | cosh(inF0); |
| 75 | countbits(int2(7,3)); |
| 76 | degrees(inF0); |
| 77 | distance(inF0, inF1); |
| 78 | dot(inF0, inF1); |
| 79 | // EvaluateAttributeAtCentroid(inF0); |
| 80 | // EvaluateAttributeAtSample(inF0, 0); |
| 81 | // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); |
| 82 | exp(inF0); |
| 83 | exp2(inF0); |
| 84 | faceforward(inF0, inF1, inF2); |
| 85 | firstbithigh(7); |
| 86 | firstbitlow(7); |
| 87 | floor(inF0); |
| 88 | // TODO: fma(inD0, inD1, inD2); |
| 89 | fmod(inF0, inF1); |
| 90 | frac(inF0); |
| 91 | frexp(inF0, inF1); |
| 92 | fwidth(inF0); |
| 93 | isinf(inF0); |
| 94 | isnan(inF0); |
| 95 | ldexp(inF0, inF1); |
| 96 | length(inF0); |
| 97 | log(inF0); |
| 98 | log2(inF0); |
| 99 | max(inF0, inF1); |
| 100 | min(inF0, inF1); |
| 101 | // TODO: mul(inF0, inF1); |
| 102 | normalize(inF0); |
| 103 | pow(inF0, inF1); |
| 104 | radians(inF0); |
| 105 | reflect(inF0, inF1); |
| 106 | refract(inF0, inF1, 2.0); |
| 107 | reversebits(int2(1,2)); |
| 108 | round(inF0); |
| 109 | rsqrt(inF0); |
| 110 | sign(inF0); |
| 111 | sin(inF0); |
| 112 | sinh(inF0); |
| 113 | smoothstep(inF0, inF1, inF2); |
| 114 | sqrt(inF0); |
| 115 | step(inF0, inF1); |
| 116 | tan(inF0); |
| 117 | tanh(inF0); |
| 118 | // TODO: sampler intrinsics, when we can declare the types. |
| 119 | trunc(inF0); |
| 120 | |
| 121 | // TODO: ... add when float1 prototypes are generated |
| 122 | return float2(1,2); |
| 123 | } |
| 124 | |
| 125 | float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2) |
| 126 | { |
| 127 | all(inF0); |
| 128 | abs(inF0); |
| 129 | acos(inF0); |
| 130 | any(inF0); |
| 131 | asin(inF0); |
| 132 | atan(inF0); |
| 133 | atan2(inF0, inF1); |
| 134 | ceil(inF0); |
| 135 | clamp(inF0, inF1, inF2); |
| 136 | cos(inF0); |
| 137 | cosh(inF0); |
| 138 | countbits(int3(7,3,5)); |
| 139 | cross(inF0, inF1); |
| 140 | degrees(inF0); |
| 141 | distance(inF0, inF1); |
| 142 | dot(inF0, inF1); |
| 143 | // EvaluateAttributeAtCentroid(inF0); |
| 144 | // EvaluateAttributeAtSample(inF0, 0); |
| 145 | // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); |
| 146 | exp(inF0); |
| 147 | exp2(inF0); |
| 148 | faceforward(inF0, inF1, inF2); |
| 149 | firstbithigh(7); |
| 150 | firstbitlow(7); |
| 151 | floor(inF0); |
| 152 | // TODO: fma(inD0, inD1, inD2); |
| 153 | fmod(inF0, inF1); |
| 154 | frac(inF0); |
| 155 | frexp(inF0, inF1); |
| 156 | fwidth(inF0); |
| 157 | isinf(inF0); |
| 158 | isnan(inF0); |
| 159 | ldexp(inF0, inF1); |
| 160 | length(inF0); |
| 161 | log(inF0); |
| 162 | log2(inF0); |
| 163 | max(inF0, inF1); |
| 164 | min(inF0, inF1); |
| 165 | // TODO: mul(inF0, inF1); |
| 166 | normalize(inF0); |
| 167 | pow(inF0, inF1); |
| 168 | radians(inF0); |
| 169 | reflect(inF0, inF1); |
| 170 | refract(inF0, inF1, 2.0); |
| 171 | reversebits(int3(1,2,3)); |
| 172 | round(inF0); |
| 173 | rsqrt(inF0); |
| 174 | sign(inF0); |
| 175 | sin(inF0); |
| 176 | sinh(inF0); |
| 177 | smoothstep(inF0, inF1, inF2); |
| 178 | sqrt(inF0); |
| 179 | step(inF0, inF1); |
| 180 | tan(inF0); |
| 181 | tanh(inF0); |
| 182 | // TODO: sampler intrinsics, when we can declare the types. |
| 183 | trunc(inF0); |
| 184 | |
| 185 | // TODO: ... add when float1 prototypes are generated |
| 186 | return float3(1,2,3); |
| 187 | } |
| 188 | |
| 189 | float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) |
| 190 | { |
| 191 | all(inF0); |
| 192 | abs(inF0); |
| 193 | acos(inF0); |
| 194 | any(inF0); |
| 195 | asin(inF0); |
| 196 | atan(inF0); |
| 197 | atan2(inF0, inF1); |
| 198 | ceil(inF0); |
| 199 | clamp(inF0, inF1, inF2); |
| 200 | cos(inF0); |
| 201 | cosh(inF0); |
| 202 | countbits(int4(7,3,5,2)); |
| 203 | degrees(inF0); |
| 204 | distance(inF0, inF1); |
| 205 | dot(inF0, inF1); |
| 206 | // EvaluateAttributeAtCentroid(inF0); |
| 207 | // EvaluateAttributeAtSample(inF0, 0); |
| 208 | // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); |
| 209 | exp(inF0); |
| 210 | exp2(inF0); |
| 211 | faceforward(inF0, inF1, inF2); |
| 212 | firstbithigh(7); |
| 213 | firstbitlow(7); |
| 214 | floor(inF0); |
| 215 | // TODO: fma(inD0, inD1, inD2); |
| 216 | fmod(inF0, inF1); |
| 217 | frac(inF0); |
| 218 | frexp(inF0, inF1); |
| 219 | fwidth(inF0); |
| 220 | isinf(inF0); |
| 221 | isnan(inF0); |
| 222 | ldexp(inF0, inF1); |
| 223 | length(inF0); |
| 224 | log(inF0); |
| 225 | log2(inF0); |
| 226 | max(inF0, inF1); |
| 227 | min(inF0, inF1); |
| 228 | // TODO: mul(inF0, inF1); |
| 229 | normalize(inF0); |
| 230 | pow(inF0, inF1); |
| 231 | radians(inF0); |
| 232 | reflect(inF0, inF1); |
| 233 | refract(inF0, inF1, 2.0); |
| 234 | reversebits(int4(1,2,3,4)); |
| 235 | round(inF0); |
| 236 | rsqrt(inF0); |
| 237 | sign(inF0); |
| 238 | sin(inF0); |
| 239 | sinh(inF0); |
| 240 | smoothstep(inF0, inF1, inF2); |
| 241 | sqrt(inF0); |
| 242 | step(inF0, inF1); |
| 243 | tan(inF0); |
| 244 | tanh(inF0); |
| 245 | // TODO: sampler intrinsics, when we can declare the types. |
| 246 | trunc(inF0); |
| 247 | |
| 248 | // TODO: ... add when float1 prototypes are generated |
| 249 | return float4(1,2,3,4); |
| 250 | } |
| 251 | |
| 252 | // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
| 253 | #define MATFNS() \ |
| 254 | all(inF0); \ |
| 255 | abs(inF0); \ |
| 256 | acos(inF0); \ |
| 257 | any(inF0); \ |
| 258 | asin(inF0); \ |
| 259 | atan(inF0); \ |
| 260 | atan2(inF0, inF1); \ |
| 261 | ceil(inF0); \ |
| 262 | clamp(inF0, inF1, inF2); \ |
| 263 | cos(inF0); \ |
| 264 | cosh(inF0); \ |
| 265 | degrees(inF0); \ |
| 266 | determinant(inF0); \ |
| 267 | exp(inF0); \ |
| 268 | exp2(inF0); \ |
| 269 | firstbithigh(7); \ |
| 270 | firstbitlow(7); \ |
| 271 | floor(inF0); \ |
| 272 | fmod(inF0, inF1); \ |
| 273 | frac(inF0); \ |
| 274 | frexp(inF0, inF1); \ |
| 275 | fwidth(inF0); \ |
| 276 | ldexp(inF0, inF1); \ |
| 277 | log(inF0); \ |
| 278 | log2(inF0); \ |
| 279 | max(inF0, inF1); \ |
| 280 | min(inF0, inF1); \ |
| 281 | pow(inF0, inF1); \ |
| 282 | radians(inF0); \ |
| 283 | round(inF0); \ |
| 284 | rsqrt(inF0); \ |
| 285 | sign(inF0); \ |
| 286 | sin(inF0); \ |
| 287 | sinh(inF0); \ |
| 288 | smoothstep(inF0, inF1, inF2); \ |
| 289 | sqrt(inF0); \ |
| 290 | step(inF0, inF1); \ |
| 291 | tan(inF0); \ |
| 292 | tanh(inF0); \ |
| 293 | transpose(inF0); \ |
| 294 | trunc(inF0); |
| 295 | |
| 296 | // TODO: turn on non-square matrix tests when protos are available. |
| 297 | |
| 298 | float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2) |
| 299 | { |
| 300 | // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
LoopDawg | ef764a2 | 2016-06-03 09:17:51 -0600 | [diff] [blame^] | 301 | MATFNS(); |
LoopDawg | 4b67732 | 2016-05-26 10:10:16 -0600 | [diff] [blame] | 302 | |
| 303 | // TODO: ... add when float1 prototypes are generated |
| 304 | return float2x2(2,2,2,2); |
| 305 | } |
| 306 | |
| 307 | float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2) |
| 308 | { |
| 309 | // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
LoopDawg | ef764a2 | 2016-06-03 09:17:51 -0600 | [diff] [blame^] | 310 | MATFNS(); |
LoopDawg | 4b67732 | 2016-05-26 10:10:16 -0600 | [diff] [blame] | 311 | |
| 312 | // TODO: ... add when float1 prototypes are generated |
| 313 | return float3x3(3,3,3,3,3,3,3,3,3); |
| 314 | } |
| 315 | |
| 316 | float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) |
| 317 | { |
| 318 | // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
LoopDawg | ef764a2 | 2016-06-03 09:17:51 -0600 | [diff] [blame^] | 319 | MATFNS(); |
LoopDawg | 4b67732 | 2016-05-26 10:10:16 -0600 | [diff] [blame] | 320 | |
| 321 | // TODO: ... add when float1 prototypes are generated |
| 322 | return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); |
| 323 | } |